Kelly Nemmers: Difference between revisions
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== Overview == | == Overview == | ||
[[Image: | [[Image:Kelly_Nemmers_01.jpg|thumb|100px|Kelly Nemmers]] | ||
{{Contact Overview|City=H|Zone=Croatoa|Coord=-2182, -42, 1326|Pronoun=her|HoodYN=Y|Hood=Misty Woods|OriginYN=N|Origin=|LevelYN=N|Level=}} | {{Contact Overview|City=H|Zone=Croatoa|Coord=-2182, -42, 1326|Pronoun=her|HoodYN=Y|Hood=Misty Woods|OriginYN=N|Origin=|LevelYN=N|Level=}} | ||
Revision as of 18:04, 30 July 2006
Overview
Kelly Nemmers is a hero contact in the Misty Woods neighborhood of Croatoa.
Introductions
Contact Introduced By
New Contact(s)
Information
Ghost
Kelly Nemmers had all the makings of a magic origin hero. Talent, spirit, a willingness to learn, and an inherent ability to communicate with those in other planes of existence. Sadly, her training was just beginning when Salamanca became the physical nexus for all of Croatoa's mystical power. Kelly tried to fight the dark forces closing in around her town, but she was killed in the process. Her ability to communicate with those in other planes kept her in contact with the real world, preventing her from becoming a malevolent spirit like so many of her fellow villagers. Now, Kelly works to free herself and her fellow spirits from Croatoa's hold.
Initial Contact
I've come to terms with my death, so I'll ask you not to mourn for me. If you want to do something for me, you can help me unravel the many traps of this strange land.
Store
- Inspirations
- Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 30 Natural/Magic Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 35 Natural/Magic Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 30 Magic Single Origin Enhancements (200% base costs)
- Level 35 Magic Single Origin Enhancements (200% base costs)
Missions
Defeat Tuatha in Misty Wood
Briefing
Don't be afraid. I know most of the ghosts you've met aren't exactly great company. Well, I'm different. I've had magic powers since the day I was born. Those powers used to keep me in touch with the spirit world; now that I'm a spirit myself, they keep me in touch with reality. It's allowed me to retain my sanity and my personality, despite my violent death. But there are many others who haven't been so lucky. I'd like to help my fellow ghosts make peace with their deaths, and I suspect I'll find out how my studying the Tuatha. Could you go out into the wood and defeat a few of their number? I hope we can learn something of note.
Mission Acceptance
Thank you for your kindness.
Mission Objective(s)
- Combat Tuatha in Misty Wood
- Defeat 10 Tuatha de Dannan
One of the Tuatha you defeated gasped: 'Are you working for the Red Caps? They seem bent on makign us miserable, ever since they brought us here to fight the Fir Bolg!'
Template:Clue The Tuatha's story
One of the Tuatha you defeated gasped:
'Are you working for the Red Caps? They seem bent on making us miserable, ever since they brought us here to fight the Fir Bolg so many months ago! They feared the Fir Bolg had become too strong, since they were allowed to bleed into the real world last October. They brought us here to keep the Fir Bolg down, but we too have become their prisoners!'
Debriefing
I'm not sure if this gets us any closer to freeing the ghosts, but at least we are beginning to piece together the great puzzle that is Croatoa. I never realized that the Tuatha were recent additions to the spirit world. I do know that last Halloween, the Banished Pantheon performed a great ritual that allowed the Fir Bolg to walk the real world for a brief time. I suppose that's what made the Red Caps enlist the Tuatha. They wanted to make certain that the Fir Bolg they had imprisoned remained under their control, and so they resurrected a terrible war!
Save Waylon McCrane from the Tuatha
Briefing
If we move quickly, you may be able to prevent another person from becoming a ghost! Mayor Bower hired an adventurer named Waylon McCrane, who claimed he could rid the area of the Tuatha de Dannan. The problem is, he got himself captured by them! Can you save Waylon McCrane from the Tuatha?
Mission Acceptance
Waylon claims to be the fastest man on Earth with an arrow. I don't know if that's true or not, but he may be able to help you once you find him.
Mission Objective(s)
The Tuatha love these dank caverns.
- Rescue Waylon McCrane
- Take Waylon to exit
You saved Waylon McCrane!
Temporary Power:
When you help Waylon McCrane escape, he will give you the Bow and Arrow temporary power.
Ranged, Moderate Damage(Lethal)
Given to you by Waylon McCrane, this bow is crafted of a fine metal alloy. You have 75 arrows.
Mission Debriefing
Thanks. I know Waylon's very happy to be back among the free. I don't think he'll be back to Croatoa any time soon.
Investigate the mysterious occurrence
Briefing
I'm sensing a lot of mystical energy from an area nearby. I think something terrible is happening in the spirit realm, and I need you to investigate! I'm not sure what's going on, but I think it's very important that you stop it!
Mission Acceptance
The spirit world is a strange place. Often wonderful, often terrible beyond belief.
Mission Objective(s)
A howl of agony rises into the sky.
- Free Tuatha from spells
- 4 creatures to save
You freed the Tuatha from the Cabal's spells.
Template:Clue The Tuatha's Story
One of the Tuatha you rescued from the Cabal told you:
'They were testing some sort of spell on us. I don't know what it's for, but I thank you for your intervention. Thanks to your help I feel... less angry, somehow. Perhaps I can let my struggle against the Fir Bolg cease.'
Debriefing
Hmmm. The Cabal seems to be working its spells on all manner of beasts. What are those sorceresses after? What could they want?
It sounds as though your intervention freed the Tuatha not just from their captors, but from their anger as well. Perhaps there's hope yet for Salamanca, if creatures like the Tuatha can be moved to make peace.
I wish I had known you when I was alive. I have the feeling we would have been friends.
Repel the Fir Bolg from the Misty Wood
Briefing
I'd like you to repel the Fir Bolg from the Misty Wood. If we can decrease the violence in Croatoa, maybe we can give its denizens the chance to find peace.
Mission Acceptance
The Fir Bolg and the Tuatha can't seem to resist battle whenever they lay eyes on each other. If we can keep them apart, it'll be better for everyone.
Mission Objective(s)
- Repel Fir Bolg from Misty Wood
- Defeat 10 Fir Bolg
You have decreased the number of Fir Bolg in the Misty Wood.
Debriefing
Thanks. now that you've created some breathing room between them, maybe the Fir Bolg and the Tuatha de Dannan can take some time to consider making peace. At a minimum, there'll be less violence around here for a while.
Find out what the Red Caps are up to
Briefing
Have you seen those strange, small creatures roaming around the Misty Wood? The Red Caps? They're a terrible lot. Every time one of them gets near me, I find myself shaking in my protoplasm. I'd like you to find out what they're up to around here. We already know that they trapped the Fir Bolg in Croatoa, and snared the Tuatha as well when they began to fear the Fir Bolg would grow too strong to control. What other evil lurks in their hearts? I'd like you to tell me.
Mission Acceptance
The blot those creatures leave on the spirit world is palpable. They may look small and harmless. But they are evil, pure and simple.
Mission Objective(s)
- Investigate Red Caps in Wood
- Defeat 10 Red Caps
Mission Debriefing