Keyes Island Reactor Trial: Difference between revisions
imported>Astartus (historical) |
imported>Astartus (historical) |
||
Line 5: | Line 5: | ||
{{Infobox Trial | {{Infobox Trial | ||
|name= The Keyes Island Reactor Trial | |name= The Keyes Island Reactor Trial | ||
|enemies={{ | |enemies={{Enemy Imperial Defense Force}}{{Enemy Praetorians}} | ||
|badge= | |badge=[[Keyes Technician Badge|Keyes Technician]] | ||
|incarnate xp= | |incarnate xp=[[Incarnate Experience|Physical & Psychical]] | ||
}} | }} | ||
Revision as of 18:04, 28 June 2011
This article is about the Incarnate System Trial. For the Praetorian neighborhood, see XXXXX.
Overview
The Keyes Island Reactor Trial | |
---|---|
Team Size | {{{size}}} players |
Badge | Keyes Technician |
Enemy Groups | |
The Keyes Island Reactor Trial is the third Incarnate Trial, released with Issue 20.5: Incarnates Ascend, which takes place in Praetoria. A maximum of ## players can raid the Keyes Island Reactor.
During the mission, a voice will "radio in" information about your progress. While there is no specific contact (the trial is entered entirely through the LFG menu), it is possible that your unseen helper is meant to be Prometheus as he was added in Issue 20 to recruit Incarnate-capable players to wage a war against Emperor Cole and end his quest to become more in-tune with the Well of the Furies.
???TRUE??? All Incarnate Components other than Alpha Slot requirements will drop during this trial, ???TRUE??? and XXX Incarnate Experience is gained towards unlocking the XXX Incarnate Slots.
This feature originally required Going Rogue.
In Detail
The Keyes Island Reactor Trial is an incarnate Trial that takes place in Praetoria. There is no contact for this trial, though it could be argued that Prometheus is your contact. However, rather than going to anyone for a mission, the players use the Team-Up Teleporter to find other interested players. The trial consists of a single mission that +++ Missing Information +++
Rewards
Badges
Keyes Technician | Complete the Keyes Island Reactor Trial | |
Complete the Keyes Island Reactor Trial after bringing Anti-Matter's HP below 10% while fighting for control at the 1st reactor | ||
Bust down all 3 bunkers doors within 3 seconds and repeat this for all bunkers at the 3rd reactor | ||
Complete the Keyes Island Reactor Trial without having anyone die or destroy any terminals in the final fight against Anti-Matter | ||
Don't let anyone get caught by a Obliteration beam during the final fight against Anti-Matter | ||
Earn the all Keyes Island Reactor trial badges |
Incarnate System
- Incarnate Threads drop instead of Incarnate Shards.
- Physical Incarnate & Psychic Incarnate Experience, which unlock the Lore, Destiny, Judgement and Interface Slots if any of those slots are locked.
- Once per 20 hour period, an Empyrean Merit will be awarded upon successful completion of the Trial.
- Any successive completion of the Trial within that 20 hour window will instead award an Astral Merit. This functionality is essentially the Incarnate Trial version of Merit Reward Diminishing Returns.
- Random Uncommon Components can be awarded for the first time a badge is obtained. A random Rare Component can be awarded for the first time the Master of Lambda Sector badge is obtained. Bonus Astral Merits can be earned multiple times as long as the requirements for the badge are fulfilled, even if you already have the badge.
- The following actions during the Trial award an Astral Merit:
- ??? SHORT EXPLANATION OF SIDE MISSION OBJECTIVES ???
- ??? LONGER EXPLANATION INCLUDING BADGE ICON/NAME ???
- ??? SHORT EXPLANATION OF SIDE MISSION OBJECTIVES ???
Strategy
- Main article: Keyes Island Reactor Strategy Guide