Kinetic Melee: Difference between revisions
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== Overview == | == Overview == | ||
[[File:ParagonMarket PowerSet KineticMelee.png|left]] '''Kinetic Melee''' is a primary | [[File:ParagonMarket PowerSet KineticMelee.png|left]] | ||
'''Kinetic Melee''' is a primary power set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary power set for [[Tanker]]s. {{PMarket Powerset|vip=y|GR=y|cost=800}} | |||
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Kinetic Melee features a mix of fast light attacks and slow heavy attacks, including some with range. All attacks in this set reduce the damage strength of enemies who are hit. | "Kinetic Melee features a mix of fast light attacks and slow heavy attacks, including some with range. All attacks in this set reduce the damage strength of enemies who are hit." | ||
== Power Tables == | == Power Tables == | ||
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{{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level=32|Effect=Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient|Border=0}} | {{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level=32|Effect=Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
=== Scrapper === | === Scrapper === | ||
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{{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level=32|Effect=Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient, Self +Special|Border=0}} | {{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level=32|Effect=Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient, Self +Special|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
=== Stalker === | === Stalker === | ||
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{{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level=32|Effect=Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient, Self +Special|Border=0}} | {{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level=32|Effect=Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient, Self +Special|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
=== Tanker === | === Tanker === | ||
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{{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level=38|Effect=Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient|Border=0}} | {{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level=38|Effect=Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
=== [[File:KineticAttack_AssassinsStrike.png]] Assassin's Strike === | === [[File:KineticAttack_AssassinsStrike.png]] Assassin's Strike === | ||
A signature Stalker attack. This attack does | A signature Stalker attack. This attack does superior energy and smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not. | ||
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=== [[File:KineticAttack_TotalFocus.png]] Concentrated Strike === | === [[File:KineticAttack_TotalFocus.png]] Concentrated Strike === | ||
Concentrated Strike is a slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Concentrated Strike, recharge time is very long. Concentrated Strike Criticals do not result in extra damage, instead | Concentrated Strike is a slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Concentrated Strike, its recharge time is very long. Concentrated Strike Criticals do not result in extra damage, instead they instantly recharge the Power Siphon/Build Up powers. | ||
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=== [[File:KineticAttack_PowerSiphon.png]] Power Siphon === | === [[File:KineticAttack_PowerSiphon.png]] Power Siphon === | ||
Power Siphon adds a small bonus to hit and modifies your other Kinetic Attack powers, so they are now capable of draining the strength of your enemies and adding that strength to you. This effect will stack up to 5 times | Power Siphon adds a small bonus to hit and modifies your other Kinetic Attack powers, so they are now capable of draining the strength of your enemies and adding that strength to you. This effect will stack up to 5 times. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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=== [[File:KineticAttack_SmashingBlow.png]] Smashing Blow === | === [[File:KineticAttack_SmashingBlow.png]] Smashing Blow === | ||
Smashing Blow is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to stun than | Smashing Blow is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to stun than Body Blow. | ||
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=== [[File:KineticAttack_Taunt.png]] Taunt === | === [[File:KineticAttack_Taunt.png]] Taunt === | ||
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on your for quite a while, so use this power cautiously. | Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on your for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} |
Revision as of 03:49, 10 July 2012
Overview
Kinetic Melee is a primary power set for Brutes, Scrappers, and Stalkers, and a secondary power set for Tankers. Template:PMarket Powerset
"Kinetic Melee features a mix of fast light attacks and slow heavy attacks, including some with range. All attacks in this set reduce the damage strength of enemies who are hit."
Power Tables
Brute
The Kinetic Melee power set is available as a primary set for Brutes.
Power | Level | Effect |
---|---|---|
Quick Strike | 1 | Melee, Light DMG(Smash/Energy), Foe -DMG |
Body Blow | 1 | Melee, Moderate DMG(Smash/Energy), Stun, Foe -DMG |
Smashing Blow | 2 | Melee, High DMG(Smash/Energy), Foe Disorient -DMG |
Power Siphon | 6 | Self: +To Hit, +Special |
Repulsing Torrent | 8 | Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback |
Taunt | 12 | Ranged (Targeted AoE), Foe Taunt |
Burst | 18 | PBAoE Melee, Moderate DMG(Smash/Energy), Knockdown, Foe -DMG |
Focused Burst | 26 | Ranged, High DMG(Smash/Energy), Knockdown, Foe -DMG |
Concentrated Strike | 32 | Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient |
Scrapper
The Kinetic Melee power set is available as a primary set for Scrappers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Quick Strike | 1 | Melee, Light DMG(Smash/Energy), Foe -DMG |
Body Blow | 1 | Melee, Moderate DMG(Smash/Energy), Stun, Foe -DMG |
Smashing Blow | 2 | Melee, High DMG(Smash/Energy), Foe Disorient -DMG |
Power Siphon | 6 | Self: +To Hit, +Special |
Repulsing Torrent | 8 | Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback |
Confront | 12 | Ranged, Foe Taunt |
Burst | 18 | PBAoE Melee, Moderate DMG(Smash/Energy), Knockdown, Foe -DMG |
Focused Burst | 26 | Ranged, High DMG(Smash/Energy), Knockdown, Foe -DMG |
Concentrated Strike | 32 | Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient, Self +Special |
Stalker
The Kinetic Melee power set is available as a primary set for Stalkers.
Power | Level | Effect |
---|---|---|
Quick Strike | 1 | Melee, Light DMG(Smash/Energy), Foe -DMG |
Body Blow | 1 | Melee, Moderate DMG(Smash/Energy), Stun, Foe -DMG |
Smashing Blow | 2 | Melee, High DMG(Smash/Energy), Foe Disorient -DMG |
Assassin's Strike | 6 | Melee, Special DMG(Smashing, Energy) |
Build Up | 8 | Self +DMG, +To Hit |
Placate | 12 | Ranged, Foe Placate, Self Stealth/Hide |
Burst | 18 | PBAoE Melee, Moderate DMG(Smash/Energy), Knockdown, Foe -DMG |
Focused Burst | 26 | Ranged, High DMG(Smash/Energy), Knockdown, Foe -DMG |
Concentrated Strike | 32 | Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient, Self +Special |
Tanker
The Kinetic Melee power set is available as a secondary set for Tankers.
Power | Level | Effect |
---|---|---|
Quick Strike | 1 | Melee, Light DMG(Smash/Energy), Foe -DMG |
Body Blow | 2 | Melee, Moderate DMG(Smash/Energy), Stun, Foe -DMG |
Smashing Blow | 4 | Melee, High DMG(Smash/Energy), Foe Disorient -DMG |
Taunt | 10 | Ranged (Targeted AoE), Foe Taunt |
Repulsing Torrent | 16 | Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback |
Power Siphon | 20 | Self: +To Hit, +Special |
Burst | 28 | PBAoE Melee, Moderate DMG(Smash/Energy), Knockdown, Foe -DMG |
Focused Burst | 35 | Ranged, High DMG(Smash/Energy), Knockdown, Foe -DMG |
Concentrated Strike | 38 | Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient |
Powers
Assassin's Strike
A signature Stalker attack. This attack does superior energy and smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
Damage | Special(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Body Blow
A much more powerful, yet slower version of Quick Strike. Body Blow is capable of stunning an opponent occasionally.
Damage | Moderate(Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
2 (Tanker) | |
Effects | Melee |
Foe Stun, -Damage | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Disorient Duration | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) |
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 8 (Stalker) |
Effects | Self +ToHit +DMG |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Burst
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be knocked down as well.
Damage | Moderate(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 18 (Brute) |
18 (Scrapper) | |
18 (Stalker) | |
28 (Tanker) | |
Effects | PBAoE |
Foe Knockdown, -Damage | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Disorient Duration | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee AoE Damage |
Taunt (Brute/Tanker only) |
Concentrated Strike
Concentrated Strike is a slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Concentrated Strike, its recharge time is very long. Concentrated Strike Criticals do not result in extra damage, instead they instantly recharge the Power Siphon/Build Up powers.
Damage | Extreme(Smashing/Energy) |
Recharge | Very Long |
Minimum Level | 32 (Brute) |
32 (Scrapper) | |
32 (Stalker) | |
38 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Self Power Siphon Recharge (Scrapper/Stalker only) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Disorient Duration | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) |
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | 12 (Scrapper) |
Effects | Ranged |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Focused Burst
Projects a burst of focused power over a short distance. Focused Burst deals high damage and can possibly knock down your foe.
Damage | High(Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 26 (Brute) |
26 (Scrapper) | |
26 (Stalker) | |
35 (Tanker) | |
Effects | PBAoE |
Foe Knockdown, -Damage | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Knockback |
Ranged Damage | |
Taunt (Brute/Tanker only) |
Placate
Allow you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Strike. However, if you attack a Placated Foe, he will be able to attack you back.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe Taunt | |
Enhancements | Enhance Range |
Increase Attack Rate |
Power Siphon
Power Siphon adds a small bonus to hit and modifies your other Kinetic Attack powers, so they are now capable of draining the strength of your enemies and adding that strength to you. This effect will stack up to 5 times.
Recharge | Very Long |
Minimum Level | 6 (Brute) |
6 (Scrapper) | |
20 (Tanker) | |
Effects | Click |
Self +ToHit +Special | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Taunt (Brute/Tanker only) |
Quick Strike
A quick attack that sometimes knock foes down. Fast, but low damage.
Damage | Light(Smashing/Energy) |
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Foe -Damage | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Knockback |
Melee Damage | |
Taunt (Brute/Tanker only) |
Repulsing Torrent
Repulsing Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying.
Damage | Moderate(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 8 (Brute) |
8 (Scrapper) | |
16 (Tanker) | |
Effects | Ranged(Cone) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Knockback |
Ranged AoE Damage | |
Taunt (Brute/Tanker only) |
Smashing Blow
Smashing Blow is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to stun than Body Blow.
Damage | High(Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
2 (Stalker) | |
4 (Tanker) | |
Effects | Melee |
Foe Stun, -Damage | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Disorient Duration | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) |
Taunt
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on your for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Slow |
Minimum Level | 12 (Brute) |
10 (Tanker) | |
Effects | Ranged (Area of Effect) |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Historical
- This set was added to the game for Brutes, Scrappers, Stalkers, and Tankers with the release of Going Rogue/Issue 18.
- This set was added to the Paragon Market with the release of City of Heroes Freedom/Issue 21.