Known Issues: Difference between revisions
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When a player uses an Ouroboros Portal, the disappearance of that portal once the player steps through interrupts the use of any other players' zone teleporting power (teleporting to base, Pocket D, mission, Wentworths or the Black Market). This interruption is long range, about 500 ft., and even interrupts out of line of sight. | When a player uses an Ouroboros Portal, the disappearance of that portal once the player steps through interrupts the use of any other players' zone teleporting power (teleporting to base, Pocket D, mission, Wentworths or the Black Market). This interruption is long range, about 500 ft., and even interrupts out of line of sight. | ||
== Bases == | == Bases == |
Revision as of 19:57, 31 May 2009
Overview
This is a listing of bugs identified by players which are not listed as part of the official list of known issues.
'Known Issues' are well known and reproducible game bugs where the game is not working as intended (presumably) by the Developers.
It is not a wish list of features or a critique of mechanics or style which is working (presumably) by intention. Nor is it a list of occasionally appearing bugs whose origin is unknown or not yet reliably reproducible (these may actually be problems of a player's graphics card, for example, and not a 'game bug').
Editing Note: As this page grows, each section will probably start to be broken off into its own page.
Characters
Losing EAT Access
Occasionally, patches will "unflag" an account with access to Kheldians and/or Soldiers of Arachnos. The player will not be able to create an epic archetype until logging into a level 50 the appropriate faction. If the player no longer has a level 50 of the appropriate faction, the player is no longer capable of making epic archetypes of that faction.
Costumes
Capes
Half Cape
The Valkyrie pattern on the half cape went missing. If the Valkyrie pattern is supposed to be available for the half cape, then presumably these other pay-for patterns should also be available for the half-cape: Occult, Arcane, DVD Edition Cape (Four Winds), COV DVD Edition Cape (Arachnos).
Full Cape
From level 1, all the other Double Shoulder mantle options (Full, Half, Asymmetrical, Over Shoulder Mantles) have the Valkyrie Pattern. So, presumably they should also have the Occult, Arcane, DVD Edition Cape (Four Winds), and the COV DVD Edition Cape (Arachnos) patterns -- but they don't. All those patterns, however, are available on the High Collar Cape from level 1 onward, which is inconsistent.
High Collar
From level 1, the High Collar has these options for Male and Huge Models:
- Basic > no detail2
- Occult > no detail2
- Arcane > no detail2
- Long Cape > all standard patterns
- COV DVD Edition Cape (Arachnos) > no detail2
- DVD Edition Cape (Four Winds) > no detail2
- Valkyrie > no detail2
Notice how having the Magic Booster High Collar Capes allows you at level 1 to basically have any cape in the game. You want a cape with the fire logo or the Arctic cape? Just chose High Collar and Long and you can have it from level 1. The only thing missing here is a High Collar Short Cape option with all the standard patterns.
Notice that these were the options for Male and Huge Models. For the Female Model at level 1 only this was available under High Collar:
- Basic > no detail2
- Arcane > no detail2
- Valkyrie > no detail2
Not only were the Long and DVD capes missing, but so was the Occult Cape which is very much a part of the Booster Pack. The Occult Collar was also missing for the Female Model.
Female Capes
Once capes are unlocked, the Female Model has High Collar > Short Cape as an option, but the capes are not short, they're still long. (Also, Occult is still missing.)
Crab Back Packs on Second Build
If you create a dual build Soldier of Arachnos and one build is a Crab and, thus, has the Crab Back Pack, then the other build, even if it is not a Crab Soldier, will also have a Crab Back Pack.
User Interface
Suppress Extra Player FX
Doesn't work. It has no affect.
Window Transparency Setting
It doesn't stick. Every time the options window is opened the slider moves toward zero.
Real Numbers and Info
Team Teleport
The right click info and the enhancement screen info list the range of Team Teleport as 25 ft. It should be listed correctly as 225 ft.
Travel Power Status Icons
When you right click a travel power icon under your health bar the 'real numbers' that display are wrong. However, the 'real numbers' concerning travel powers that display under the Combat Attributes and Monitor windows are correct.
Missions
Safeguard Safes
The safe door in Safeguard missions is invisible.
Mayhem Safes and MM Pets
MM Pets won't attack the safe door unless they are first moved to point blank range of the door.
Powers
Team Teleport
In multiple, successive Team Teleports, teammates and pets sometimes are not caught up in the next Teleport and drop out... literally drop.
Group Fly
- Teammates and pets set on follow can be easily outpaced and then they drop out of Group Fly... literally drop. And speed buffs the caster has does not get passed onto those affected by Group Fly making matters worse.
- In the case of Masterminds with many pets set on follow, they wind up jostling each other while following causing them to sometimes pause to figure out the right path to follow, which then causes them to drop out of Group Fly.
Ouroboros Portal Interrupting Zone Teleporters
When a player uses an Ouroboros Portal, the disappearance of that portal once the player steps through interrupts the use of any other players' zone teleporting power (teleporting to base, Pocket D, mission, Wentworths or the Black Market). This interruption is long range, about 500 ft., and even interrupts out of line of sight.
Bases
Broken Beacon Art
The beacons for Grandville and Pocket D point to the 'broken' art versions as if they were not working due to lack of power in the base when, in fact, they do work.