Lambda Sector Trial: Difference between revisions
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| [[File:Badge it lambda achievement.png|54px]] | | [[File:Badge it lambda achievement.png|54px]] | ||
| {{BadgeLink|Synchronized}} | | {{BadgeLink|Synchronized}} | ||
| Destroy a Weapons Cache and | | Destroy a Weapons Cache and a Containment Chamber within 2 seconds of each other during the Lambda Sector Incarnate Trial. | ||
|- | |- | ||
| [[File:Badge it lambda achievement.png|54px]] | | [[File:Badge it lambda achievement.png|54px]] | ||
| {{BadgeLink|Lambda Looter}} | | {{BadgeLink|Lambda Looter}} | ||
| Complete the Lambda Sector Trial having acquired 10 [[Pacification Grenade]]s and 10 [[Molecular Acid]]s but using none of them. | | Complete the Lambda Sector Trial having acquired 10 [[Pacification Grenade]]s and 10 [[Molecular Acid]]s during the second phase, but using none of them. | ||
|- | |- | ||
| [[File:Badge it lambda achievement.png|54px]] | | [[File:Badge it lambda achievement.png|54px]] | ||
| {{BadgeLink|Antacid}} | | {{BadgeLink|Antacid}} | ||
| Complete the Lambda Sector Trial having acquired 10 Molecular Acids but using none of them. | | Complete the Lambda Sector Trial having acquired 10 Molecular Acids during the second phase, but using none of them. | ||
|- | |- | ||
| [[File:Badge it lambda achievement.png|54px]] | | [[File:Badge it lambda achievement.png|54px]] | ||
| {{BadgeLink|Well-Stocked}} | | {{BadgeLink|Well-Stocked}} | ||
| Complete the Lambda Sector Trial having acquired 10 Pacification Grenades but using none of them. | | Complete the Lambda Sector Trial having acquired 10 Pacification Grenades during the second phase, but using none of them. | ||
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| {{center|[[File:Badge it lambda master.png|20px]]}} | | {{center|[[File:Badge it lambda master.png|20px]]}} | ||
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=== | === Experience === | ||
* [[Incarnate Experience|Physical Incarnate Experience]] is earned, which unlocks the [[Alpha Slot|Alpha]], [[Interface Slot|Interface]], and [[Destiny Slot]]s, if any of those slots are locked. | |||
* [[Incarnate Experience|Physical Incarnate Experience]], which unlocks the [[Alpha Slot|Alpha]], [[Interface Slot|Interface]], and [[Destiny Slot]]s if any of those slots are locked. | === Salvage === | ||
* | * [[Incarnate Thread Component|Incarnate Threads]] drop instead of [[Incarnate Shard Component|Incarnate Shards]]. | ||
* | * Upon successful completion of this trial, each character is presented with a reward table allowing them to choose one reward from several options. There is a participation threshold that must be met in order to receive an [[Incarnate Component]] table instead of a 10 Threads or one Super-level [[inspiration]] "consolation prize". | ||
** If a character surpasses this threshold, the rarity of the component reward is a random roll. The options available will either be a choice of: one '''Common''' component or two Super-level inspirations, one '''{{Yellow|Uncommon}}''' component or three Super-level inspirations, one '''{{Orange|Rare}}''' component or four Super-level inspirations, or one '''{{Purple|Very Rare}}''' component or five Super-level inspirations. | |||
* A random '''{{Yellow|Uncommon}}''' Incarnate Component is awarded the first time each achievement badge is qualified for. | |||
* A random '''{{Orange|Rare}}''' Incarnate Component is awarded the first time the Master of the Lambda Sector badge is qualified for. | |||
* | === Merits === | ||
* One [[Empyrean Merit]] will be awarded upon successful completion of the Trial once per 20 hour period. | |||
* | ** Any successive completion of the Trial within that 20 hour window will instead award one [[Astral Merit]]. This functionality is essentially the Incarnate Trial version of [[Merit Reward#Diminishing Returns|Merit Reward Diminishing Returns]]. | ||
* An Astral Merit will be awarded immediately for destroying all 10 Weapon Caches inside the facility, before the timer expires during the second part of phase 2. | |||
* An Astral Merit will be awarded immediately for destroying all 10 Containment Chambers inside the facility, before the timer expires during the second part of phase 2. | |||
* | * An Astral Merit will be awarded immediately for defeating the optional 30 reinforcements before the end of phase 3, the defeat of Marauder. | ||
* | * An additional Astral Merit can be rewarded at the end of the trial for running as an [[Open League]]. | ||
* | * An additional Astral Merit can be earned if the requirements for the Synchronized badge are fulfilled, even if you already have the badge. It is awarded immediately upon qualification, one time per trial. | ||
* | * An additional Astral Merit can be earned if the requirements for the Antacid badge {{UL|OR}} the Well-Stocked badge {{UL|OR}} the Lambda Looter badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial. | ||
== Strategy == | == Strategy == |
Revision as of 13:21, 17 April 2012
This article is about the Incarnate System Trial. For the Praetorian neighborhood, see Neutropolis.
Overview
The Lambda Sector Trial | |
---|---|
Team Size | 8-16 players |
Badge | Lambda Leader |
Enemy Groups | |
The Lambda Sector Trial is one of the first two Incarnate Trials to be released with Issue 20 which takes place in Praetoria. As such, it is one of the first (and so far along with the Behavioral Adjustment Facility Trial, one of the only) instances of gameplay that was designed with Leagues in mind. A maximum of 16 players can raid the Lambda Sector.
During the mission, a voice will "radio in" information about your progress. While there is no specific contact (the trial is entered entirely through the LFG menu), it is possible that your unseen helper is meant to be Prometheus as he was added in Issue 20 to recruit Incarnate-capable players to wage a war against Emperor Cole and end his quest to become more in-tune with the Well of the Furies.
All Incarnate Components other than Alpha Slot requirements will drop during this trial, and Physical Incarnate Experience is gained towards unlocking the Alpha, Interface and Destiny Incarnate Slots.
In Detail
The Lambda Sector Trial is an incarnate Trial that takes place in Praetoria. There is no contact for this trial, though it could be argued that Prometheus is your contact. However, rather than going to anyone for a mission, the players use the Team-Up Teleporter to find other interested players. The trial consists of a single mission that has three stages: Clearing the street of the IDF troops that guard the door, defeating the security robot that guards the elevators, smashing as many of the supplies as possible before Praetor White arrives (the two teams typically split up in this section with each team handling a different type of supply. The benefit here is that every destroyed pair of items gives temporary powers, and delays Praetor White's arrival), and finally defeating Praetor White himself once he shows up.
Notable NPCs
Rewards
Badges
Lambda Leader | Complete the Lambda Sector Trial | |
Synchronized | Destroy a Weapons Cache and a Containment Chamber within 2 seconds of each other during the Lambda Sector Incarnate Trial. | |
Lambda Looter | Complete the Lambda Sector Trial having acquired 10 Pacification Grenades and 10 Molecular Acids during the second phase, but using none of them. | |
Antacid | Complete the Lambda Sector Trial having acquired 10 Molecular Acids during the second phase, but using none of them. | |
Well-Stocked | Complete the Lambda Sector Trial having acquired 10 Pacification Grenades during the second phase, but using none of them. | |
Master of Lambda Sector | Earn the Synchronized, Well-Stocked, Antacid, and Lambda Looter badges. |
Experience
- Physical Incarnate Experience is earned, which unlocks the Alpha, Interface, and Destiny Slots, if any of those slots are locked.
Salvage
- Incarnate Threads drop instead of Incarnate Shards.
- Upon successful completion of this trial, each character is presented with a reward table allowing them to choose one reward from several options. There is a participation threshold that must be met in order to receive an Incarnate Component table instead of a 10 Threads or one Super-level inspiration "consolation prize".
- If a character surpasses this threshold, the rarity of the component reward is a random roll. The options available will either be a choice of: one Common component or two Super-level inspirations, one Uncommon component or three Super-level inspirations, one Rare component or four Super-level inspirations, or one Very Rare component or five Super-level inspirations.
- A random Uncommon Incarnate Component is awarded the first time each achievement badge is qualified for.
- A random Rare Incarnate Component is awarded the first time the Master of the Lambda Sector badge is qualified for.
Merits
- One Empyrean Merit will be awarded upon successful completion of the Trial once per 20 hour period.
- Any successive completion of the Trial within that 20 hour window will instead award one Astral Merit. This functionality is essentially the Incarnate Trial version of Merit Reward Diminishing Returns.
- An Astral Merit will be awarded immediately for destroying all 10 Weapon Caches inside the facility, before the timer expires during the second part of phase 2.
- An Astral Merit will be awarded immediately for destroying all 10 Containment Chambers inside the facility, before the timer expires during the second part of phase 2.
- An Astral Merit will be awarded immediately for defeating the optional 30 reinforcements before the end of phase 3, the defeat of Marauder.
- An additional Astral Merit can be rewarded at the end of the trial for running as an Open League.
- An additional Astral Merit can be earned if the requirements for the Synchronized badge are fulfilled, even if you already have the badge. It is awarded immediately upon qualification, one time per trial.
- An additional Astral Merit can be earned if the requirements for the Antacid badge OR the Well-Stocked badge OR the Lambda Looter badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.