Leadership: Difference between revisions
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'''Leadership''' is a power pool accessible to all archetypes. The leadership powers grants you and the allies around you various bonuses. The bonus depends on your [[Archetype]], and is listed below as a percentage. Leadership bonuses can stack, however some are unenhanceable.<br> | '''Leadership''' is a power pool accessible to all archetypes. The leadership powers grants you and the allies around you various bonuses. The bonus depends on your [[Archetype]], and is listed below as a percentage. Leadership bonuses can stack, however some are unenhanceable.<br> | ||
You must have line of sight (LOS) in order to receive the Leadership bonus of an ally. Mastermind characters must have line of sight in order to grant Leadership to their minions. | |||
== Power Tables == | == Power Tables == | ||
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=== [[Image:Leadership Defense.png]] Maneuvers === | === [[Image:Leadership Defense.png]] Maneuvers === | ||
Maneuvers grants a defense bonus to you and any ally within range. | |||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Level|6 (All Archetypes)}} | {{PowerBlock Level|6 (All Archetypes)}} | ||
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=== [[Image:Leadership_Assault.png]] Assault === | === [[Image:Leadership_Assault.png]] Assault === | ||
Assault grants you and your allies a bonus to damage, as well as a resistance to Placate and Taunt effects. | |||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Level|6 (All Archetypes)}} | {{PowerBlock Level|6 (All Archetypes)}} | ||
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=== [[Image:Leadership_Tactics.png]] Tactics === | === [[Image:Leadership_Tactics.png]] Tactics === | ||
Tactics grants you and your allies a bonus to Accuracy. It also adds a bonus to you and your ally's Perception and Resistance to Fear. | |||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Level|14 (All Archetypes)}} | {{PowerBlock Level|14 (All Archetypes)}} | ||
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Vengeance is a click power and can only be used on defeated teammates. | Vengeance is a click power and can only be used on defeated teammates. | ||
When Vengeance is used, teammates in range of the caster are healed, given massive boosts to Accuracy, Damage, and Defense, as well as resistance to most status effects (Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, Knockback) | When Vengeance is used, teammates in range of the caster are healed, given massive boosts to Accuracy, Damage, and Defense, as well as resistance to most status effects (Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, Knockback). | ||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Level|20 (All Archetypes)}} | {{PowerBlock Level|20 (All Archetypes)}} |
Revision as of 05:27, 26 February 2007
Overview
Leadership is a power pool accessible to all archetypes. The leadership powers grants you and the allies around you various bonuses. The bonus depends on your Archetype, and is listed below as a percentage. Leadership bonuses can stack, however some are unenhanceable.
You must have line of sight (LOS) in order to receive the Leadership bonus of an ally. Mastermind characters must have line of sight in order to grant Leadership to their minions.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Maneuvers | 6 | Toggle PBAoE Ally +DEF |
Assault | 6 | Toggle PBAoE Ally +DMG +RES(Placate, Taunt) |
Tactics | 14 | Toggle PBAoE Ally +ACC +Perception |
Vengeance | 20 | Click PBAoE Ally +ACC +DEF +DMG +RES(Status Effects) |
Powers
Maneuvers
Maneuvers grants a defense bonus to you and any ally within range.
Minimum Level | 6 (All Archetypes) |
Recharge | Slow |
Effects | Toggle |
Player Based Area of Effect (60 feet) | |
Ally +Defense (Enhanceable) | |
3.125% (Defender) | |
2.75% (Controller, Kheldians, Corruptor, Mastermind) | |
2.5% (Blaster, Brute, Dominator, Scrapper, Stalker, Tanker) | |
Enhancements | Reduce Endurance Cost |
Enhance Defense Buffs | |
Increase Attack Rate |
Assault
Assault grants you and your allies a bonus to damage, as well as a resistance to Placate and Taunt effects.
Minimum Level | 6 (All Archetypes) |
Recharge | Slow |
Effects | Toggle |
Player Based Area of Effect (60 feet) | |
Ally +Damage (Unenhanceable) | |
18.75% (Defender) | |
15% (Controller, Kheldians, Corruptor) | |
12% (Mastermind) | |
10.5% (Blaster, Brute, Dominator, Scrapper, Stalker, Tanker) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate |
Tactics
Tactics grants you and your allies a bonus to Accuracy. It also adds a bonus to you and your ally's Perception and Resistance to Fear.
Minimum Level | 14 (All Archetypes) |
Recharge | Slow |
Effects | Toggle |
Player Based Area of Effect (60 feet) | |
Ally +Accuracy (Enhanceable), +Perc | |
12.5% (Defender) | |
10% (Controller, Kheldians, Corruptor, Mastermind) | |
7% (Blaster, Brute, Dominator, Scrapper, Stalker, Tanker) | |
Enhancements | Reduce Endurance Cost |
Enhance ToHit Buff | |
Increase Attack Rate |
Vengeance
Vengeance is a click power and can only be used on defeated teammates. When Vengeance is used, teammates in range of the caster are healed, given massive boosts to Accuracy, Damage, and Defense, as well as resistance to most status effects (Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, Knockback).
Minimum Level | 20 (All Archetypes) |
Recharge | Very Slow |
Effects | Click |
Player Based Area of Effect (60 feet) | |
Ally +Defense, +Accuracy, Heal (Enhanceable), +Damage, | |
31.25% (Defender) | |
27.5% (Controller, Kheldians, Corruptor, Mastermind) | |
25% (Blaster, Brute, Dominator, Scrapper, Stalker, Tanker) | |
Enhancements | Enhance ToHit Buff |
Enhance Defense Buffs | |
Enhance Heal | |
Enhance Range |
External Links
Leadership Pool at City of Data v2.0