Leaping: Difference between revisions
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imported>Snorii (historical) m (Removed Parent Category) |
imported>StarGeek (historical) m (→Powers: noted exclusion between CJ and SJ) |
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=== [[Image:Jump CombatJump.png]] Combat Jumping === | === [[Image:Jump CombatJump.png]] Combat Jumping === | ||
Combat Jumping increases your jump height and grants a small bonus to defense as well as resistance to Immobilization. | Combat Jumping increases your jump height and grants a small bonus to defense as well as resistance to Immobilization. Activating Combat Jumping will deactivate Super Jump. | ||
=== [[Image:Jump LongJump.png]] Super Jump === | === [[Image:Jump LongJump.png]] Super Jump === | ||
Dramatically increases Jump Height and forward motion. | Dramatically increases Jump Height and forward motion. Activating Super Jump will deactivate Combat Jumping. | ||
=== [[Image:Jump Acrobatics.png]] Acrobatics === | === [[Image:Jump Acrobatics.png]] Acrobatics === |
Revision as of 19:15, 24 May 2006
Overview
Leaping contains one of the more popular travel powers, Super Jump. Incredible horizontal and vertial movement.
Powers
Jump Kick
Moderate attack with a slight chance for Knockdown. The long animation time discourages many from taking this power.
Combat Jumping
Combat Jumping increases your jump height and grants a small bonus to defense as well as resistance to Immobilization. Activating Combat Jumping will deactivate Super Jump.
Super Jump
Dramatically increases Jump Height and forward motion. Activating Super Jump will deactivate Combat Jumping.
Acrobatics
Resistance to Hold and Knockback