Leaping: Difference between revisions
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imported>StarGeek (historical) m (→Powers: noted exclusion between CJ and SJ) |
imported>StarGeek (historical) m (No future link) |
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Resistance to Hold and Knockback | Resistance to Hold and Knockback | ||
==External Links== | |||
{{NoFuturePoolSet|Power={{PAGENAMEE}}}} | |||
[[Category:Power Pools]] | [[Category:Power Pools]] |
Revision as of 01:41, 19 August 2006
Overview
Leaping contains one of the more popular travel powers, Super Jump. Incredible horizontal and vertial movement.
Powers
Jump Kick
Moderate attack with a slight chance for Knockdown. The long animation time discourages many from taking this power.
Combat Jumping
Combat Jumping increases your jump height and grants a small bonus to defense as well as resistance to Immobilization. Activating Combat Jumping will deactivate Super Jump.
Super Jump
Dramatically increases Jump Height and forward motion. Activating Super Jump will deactivate Combat Jumping.
Acrobatics
Resistance to Hold and Knockback
External Links
Leaping Pool at City of Data v2.0