Level Shift: Difference between revisions
imported>CmdrAdeon (historical) (→Sources of Level Shifts: added Ultimate Inspiration) |
imported>Aggelakis (historical) m (req GR) |
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In addition to the character itself, any pets or even NPC allies in missions will spawn with the Level Shift as well. | In addition to the character itself, any pets or even NPC allies in missions will spawn with the Level Shift as well. | ||
{{TinyPrae}} ''Requires [[Going Rogue (Boxset)|Going Rogue]].'' | |||
== Difference from Combat Level == | == Difference from Combat Level == |
Revision as of 17:39, 5 May 2011
Overview
A Level Shift is a feature of the Incarnate System that is roughly equivalent to increasing a character's Combat Level. A level 50 character with one Level Shift, for instance, will effectively be fighting as though they were level 51.
In addition to the character itself, any pets or even NPC allies in missions will spawn with the Level Shift as well.
Requires Going Rogue.
Difference from Combat Level
Level Shifts do not actually increase the character's Combat Level. For example, when one Level Shift is present, it will show that the character is level 50 (+1). While this is equivalent to Combat Level 51 for the purposes of combat, all other aspects of the game that depend on character level are still calculated for level 50. This includes rewards (a level 50 (+1) character fighting level 51 enemies will receive the same Inf as a level 50 character fighting level 51 enemies) and any Sidekicking (a character Sidekicked to a level 50 (+1) character will be Combat Level 49).
Sources of Level Shifts
The following are ways that a level shift can be applied to a character:
- (+1) Slotting any Rare or Very Rare Alpha Ability
- (+1) Using an Ultimate Inspiration
- (-4) Participating in the Tin Mage Task Force or Apex Task Force with no Alpha Ability slotted