Lockdown: Chance for +2 Mag Hold: Difference between revisions

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imported>Fleeting Whisper (historical)
(unknown salvage)
imported>Rajani Isa (historical)
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{{DropRecipeTables|from=30|to=53
{{DropRecipeTables|from=30|to=53
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|{{ISalvage|?|?|30|40}}
|{{ISalvage|Scientific Theory|1|30|40}}<br />{{ISalvage|Spell Ink|1|30|40}}<br />{{ISalvage|Ensorcelled Weapon|1|30|40}}<br />{{ISalvage|Impervium|1|30|40}}
|{{ISalvage|?|?|41|50}}}}
|{{ISalvage|Ceramic Armor Plate|1|41|50}}<br />{{ISalvage|Spirit Thorn|1|41|50}}<br />{{ISalvage|Unquenchable Flame|1|41|50}}<br />{{ISalvage|Platinum|1|41|50}}}}

Revision as of 20:26, 20 May 2009

Lockdown: Chance for +2 Mag Hold is an enhancement in the Lockdown set.

Proc: This enhancement has a chance of taking effect each time its power is used.

The Reward Merit cost of this recipe is 200 Merits.

Effects

Gives a 15% chance to hold your target

Recipe

Recipe Lockdown.png

This recipe cannot be bought from stores. It must be obtained by defeating enemies, from another player at the Auction House, or by trading. It is a rare drop.

This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.

The following tables show the requirements for crafting this enhancement:


Level Crafting Requirements
Inf Invention Salvage
30 43,700 Salvage Notes.png 1 Scientific Theory
Salvage TsooInk.png 1 Spell Ink
Salvage EnchantedWeapon.png 1 Ensorcelled Weapon
Salvage Impervium.png 1 Impervium
31 48,200
32 52,700
33 57,200
34 61,700
35 66,200
36 73,920
37 81,640
38 89,360
39 97,080
40 104,800
Level Crafting Requirements
Inf Invention Salvage
41 121,260 Salvage CeramicArmorPlate.png 1 Ceramic Armor Plate
Salvage HellishTooth.png 1 Spirit Thorn
Salvage UnquenchableFlame.png 1 Unquenchable Flame
Salvage Platinum.png 1 Platinum
42 137,720
43 154,180
44 170,640
45 187,100
46 198,720
47 210,340
48 221,960
49 233,580
50 490,400