A Class Syllabus: Difference between revisions

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It all started when Westin Phipps, the crooked proprietor of Haven House, had a problem. It seems that members of the [[Freakshow]] had changed from all-destroying party machines into altruistic bandits, robbing from [[Arachnos]] to give to the poor of [[Rogue Isles]]. Phipps asked you to put a stop to it. You barged in when the Freaks were sacking an Arachnos warehouse, and took them down. You also found clues to the source of the problem: A school teacher named [[Miss Francine|Miss Francine Primm]].
It all started when Westin Phipps, the crooked proprietor of Haven House, had a problem. It seems that members of the [[Freakshow]] had changed from all-destroying party machines into altruistic bandits, robbing from [[Arachnos]] to give to the poor of [[Rogue Isles]]. Phipps asked you to put a stop to it. You barged in when the Freaks were sacking an Arachnos warehouse, and took them down. You also found clues to the source of the problem: A school teacher named [[Miss Francine|Miss Francine Primm]].


Westin Phipps used his connections with the poor and downtrodden people of the isles, betraying their trust to find out where Miss Francine would be. Armed with that information you moved in to capture her. Along the way, you found out that she had received some aid from [[Longbow]]. It seems that Paragon's undercover law enforcement division had discovered that some of Miss Francine's students used to hang out with Weaver-1, the genius engineer who had designed much of Arachnos' technology. But your job was to catch Francine Primm, so you just filed that away for later.
Westin Phipps used his connections with the poor and downtrodden people of the isles, betraying their trust to find out where Miss Francine would be. Armed with that information you moved in to capture her. Along the way, you found out that she had received some aid from [[Longbow]]. It seems that Paragon's undercover law enforcement division had discovered that some of Miss Francine's students used to hang out with [[Weaver-1]], the genius engineer who had designed much of Arachnos' technology. But your job was to catch Francine Primm, so you just filed that away for later.


It was only a little later that Phipps learned that the heroes [[Luminary]] and [[Blue Steel]] had broken Francine Primm out of Arachnos detention. Using his sources, he pin-pointed her at an underwater Longbow base, and sent you in to bring her back to Arachnos captivity. Blue Steel was already back in [[Paragon City]], so you just had to fight past Longbow Soldiers, Miss Francine's remaining Freakshow students, and Luminary herself to bring the hapless school teacher in. She had sharp words for you, but you have to give her credit. Even knowing the horrors she was in for in Arachnos' interrogation pits, she was still strong and brave in the end.
It was only a little later that Phipps learned that the heroes [[Luminary]] and [[Blue Steel]] had broken Francine Primm out of Arachnos detention. Using his sources, he pin-pointed her at an underwater Longbow base, and sent you in to bring her back to Arachnos captivity. Blue Steel was already back in [[Paragon City]], so you just had to fight past Longbow Soldiers, Miss Francine's remaining Freakshow students, and Luminary herself to bring the hapless school teacher in. She had sharp words for you, but you have to give her credit. Even knowing the horrors she was in for in Arachnos' interrogation pits, she was still strong and brave in the end.

Revision as of 10:41, 19 May 2009

Overview

From the Story Arc "Miss Francine the Freakshow teacher" given by Westin Phipps.
This Souvenir is restricted to the level range of 40-44.


Souvenir's Text

A Class Syllabus

The class syllabus is stained by blood and machine oil. You pried it from the mechanical clutches of one of the students of:

Miss Francine the Freakshow teacher

It all started when Westin Phipps, the crooked proprietor of Haven House, had a problem. It seems that members of the Freakshow had changed from all-destroying party machines into altruistic bandits, robbing from Arachnos to give to the poor of Rogue Isles. Phipps asked you to put a stop to it. You barged in when the Freaks were sacking an Arachnos warehouse, and took them down. You also found clues to the source of the problem: A school teacher named Miss Francine Primm.

Westin Phipps used his connections with the poor and downtrodden people of the isles, betraying their trust to find out where Miss Francine would be. Armed with that information you moved in to capture her. Along the way, you found out that she had received some aid from Longbow. It seems that Paragon's undercover law enforcement division had discovered that some of Miss Francine's students used to hang out with Weaver-1, the genius engineer who had designed much of Arachnos' technology. But your job was to catch Francine Primm, so you just filed that away for later.

It was only a little later that Phipps learned that the heroes Luminary and Blue Steel had broken Francine Primm out of Arachnos detention. Using his sources, he pin-pointed her at an underwater Longbow base, and sent you in to bring her back to Arachnos captivity. Blue Steel was already back in Paragon City, so you just had to fight past Longbow Soldiers, Miss Francine's remaining Freakshow students, and Luminary herself to bring the hapless school teacher in. She had sharp words for you, but you have to give her credit. Even knowing the horrors she was in for in Arachnos' interrogation pits, she was still strong and brave in the end.

You kept this class syllabus afterwards. Each blood-stained page of it is filled with the promise of new chances at the future. Promises you made sure will never come true. You took it as a trophy, but every time you look at it, all you can see are Francine Primm's eyes looking into your own as the Arachnos guards took her away.

See Also