Medicine: Difference between revisions
imported>SekoiaBot (historical) m (Robot: Cosmetic changes) |
imported>Rigel Kent (historical) (ish 21 update) |
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=Medicine_Aid.png|Power=Aid Other|Level= | {{Powers_LevelRow|Icon=Medicine_Aid.png|Power=Aid Other|Level=4|Effect=Close, Ally Heal|Border=1}} | ||
{{Powers_LevelRow|Icon=Medicine_Stimulant.png|Power=Stimulant|Level= | {{Powers_LevelRow|Icon=Medicine_Stimulant.png|Power=Stimulant|Level=4|Effect=Close, Ally +Res(mez)|Border=1}} | ||
{{Powers_LevelRow|Icon=Medicine_SelfAdministration.png|Power=Aid Self|Level=14|Effect=Self Heal, Res(Disorient)|Border=1}} | {{Powers_LevelRow|Icon=Medicine_SelfAdministration.png|Power=Aid Self|Level=14|Effect=Self Heal, Res(Disorient)|Border=1}} | ||
{{Powers_LevelRow|Icon=Medicine_SmellingSalts.png|Power=Resuscitate|Level= | {{Powers_LevelRow|Icon=Medicine_SmellingSalts.png|Power=Resuscitate|Level=14|Effect=Close, Ally Rez|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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=== [[File:Medicine_Aid.png]] Aid Other === | === [[File:Medicine_Aid.png]] Aid Other === | ||
Heals a single targeted ally. This power is interruptible | Heals a single targeted ally. This power is interruptible. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|10 seconds}} | {{PowerBlock_Recharge|10 seconds}} | ||
{{PowerBlock_Level| | {{PowerBlock_Level|4 (All Archetypes)}} | ||
{{PowerBlock_Effects|Close}} | {{PowerBlock_Effects|Close}} | ||
{{PowerBlock_Blank|Ally Heal}} | {{PowerBlock_Blank|Ally Heal}} | ||
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=== [[File:Medicine_SelfAdministration.png]] Aid Self === | === [[File:Medicine_SelfAdministration.png]] Aid Self === | ||
Allows you to heal yourself | Allows you to heal yourself. This hypo also leaves you wide awake, and resistant to Disorientation effects. This power is interruptible. Purchasing Aid Self requires the user to be level 14 and possess Aid Other or Stimulant. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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=== [[File:Medicine_SmellingSalts.png]] Resuscitate === | === [[File:Medicine_SmellingSalts.png]] Resuscitate === | ||
Revives a fallen ally, leaving him with full Hit Points, but no Endurance. The Resuscitated target will be protected from XP Debt for 15 seconds. This power is interruptible. You must be at least level | Revives a fallen ally, leaving him with full Hit Points, but no Endurance. The Resuscitated target will be protected from XP Debt for 15 seconds. This power is interruptible. You must be at least level 14 and have two other Medicine Powers before selecting Resuscitate. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|3 minutes}} | {{PowerBlock_Recharge|3 minutes}} | ||
{{PowerBlock_Level| | {{PowerBlock_Level|14 (All Archetypes)}} | ||
{{PowerBlock_Effects|Close}} | {{PowerBlock_Effects|Close}} | ||
{{PowerBlock_Blank|Ally Rez}} | {{PowerBlock_Blank|Ally Rez}} | ||
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=== [[File:Medicine_Stimulant.png]] Stimulant === | === [[File:Medicine_Stimulant.png]] Stimulant === | ||
Frees an ally from any Immobilization, Sleep, Disorient, Hold, Fear or Confuse effects and leaves them resistant to such effects for a brief time. Protection will improve with | Frees an ally from any Immobilization, Sleep, Disorient, Hold, Fear or Confuse effects and leaves them resistant to such effects for a brief time. Protection will improve with Multiple applications and as you advance in level. This power is interruptible. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|20 seconds}} | {{PowerBlock_Recharge|20 seconds}} | ||
{{PowerBlock_Level| | {{PowerBlock_Level|4 (All Archetypes)}} | ||
{{PowerBlock_Effects|Close}} | {{PowerBlock_Effects|Close}} | ||
{{PowerBlock_Blank|Ally +Res(Immob, Sleep, Disorient, Hold, Fear, Confuse)}} | {{PowerBlock_Blank|Ally +Res(Immob, Sleep, Disorient, Hold, Fear, Confuse)}} | ||
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{{PowerBlock Sets|None}} | {{PowerBlock Sets|None}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
== Notes == | |||
* [[Issue 21]] reduced the first two powers (Aid Other, Stimulant) from level 6 to level 4. Issue 21 also reduced the fourth power (Resuscitate) from level 20 to level 14, though it still requires two other Medicine powers to take. | |||
== External Links == | == External Links == |
Revision as of 20:04, 28 September 2011
Overview
Medicine is one of the powersets. It is one of the sets of Power Pools available to all heroes and villains. These powers grant very limited healing abilities
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Aid Other | 4 | Close, Ally Heal |
Stimulant | 4 | Close, Ally +Res(mez) |
Aid Self | 14 | Self Heal, Res(Disorient) |
Resuscitate | 14 | Close, Ally Rez |
Powers
The following are powers in the Medicine powerset.
Aid Other
Heals a single targeted ally. This power is interruptible.
Recharge | 10 seconds |
Minimum Level | 4 (All Archetypes) |
Effects | Close |
Ally Heal | |
Enhancements | Reduce Interrupt Time |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Aid Self
Allows you to heal yourself. This hypo also leaves you wide awake, and resistant to Disorientation effects. This power is interruptible. Purchasing Aid Self requires the user to be level 14 and possess Aid Other or Stimulant.
Recharge | 20 seconds |
Minimum Level | 14 (All Archetypes) |
Effects | Self Heal |
+Resist (Disorient) | |
Enhancements | Reduce Interrupt Time |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Resuscitate
Revives a fallen ally, leaving him with full Hit Points, but no Endurance. The Resuscitated target will be protected from XP Debt for 15 seconds. This power is interruptible. You must be at least level 14 and have two other Medicine Powers before selecting Resuscitate.
Recharge | 3 minutes |
Minimum Level | 14 (All Archetypes) |
Effects | Close |
Ally Rez | |
Enhancements | Reduce Interrupt Time |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Stimulant
Frees an ally from any Immobilization, Sleep, Disorient, Hold, Fear or Confuse effects and leaves them resistant to such effects for a brief time. Protection will improve with Multiple applications and as you advance in level. This power is interruptible.
Recharge | 20 seconds |
Minimum Level | 4 (All Archetypes) |
Effects | Close |
Ally +Res(Immob, Sleep, Disorient, Hold, Fear, Confuse) | |
Enhancements | Reduce Interrupt Time |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | None |
Notes
- Issue 21 reduced the first two powers (Aid Other, Stimulant) from level 6 to level 4. Issue 21 also reduced the fourth power (Resuscitate) from level 20 to level 14, though it still requires two other Medicine powers to take.
External Links
Medicine Pool at City of Data v2.0