Archvillain: Difference between revisions
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imported>TA (historical) (Debuff resistance. Needs formatting, but is extremely handy.) |
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[[Category:Definition]] | [[Category:Definition]] | ||
'''Archvillains''' are extremely powerful entities. They [[Con System|con]] +5 to their level. Their HP are usually in the 10's of thousands (whereas bosses are around 1000-2000). Approach with extreme caution and about 7 buddies. | '''Archvillains''' are extremely powerful entities. They [[Con System|con]] +5 to their level. Their HP are usually in the 10's of thousands (whereas bosses are around 1000-2000). Approach with extreme caution and about 7 buddies. | ||
Archvillains are most noteworthy for having, in addition to massive hit points and regeneration and near-immunity to mez two thirds of the time, a significant resistance to many debuffs that scales by level. That resistance, as of Issue 9, applies to -RunSpeed, -Recharge, -Endurance, -ToHit, -Defense, -Perception, -Regeneration, and -Recovery. | |||
{| class="wikitable" | |||
|- | |||
! Level | |||
! AV Res Mod | |||
|- | |||
|1 | |||
|0.6 | |||
|- | |||
|2 | |||
|0.6 | |||
|- | |||
|3 | |||
|0.61 | |||
|- | |||
|4 | |||
|0.61 | |||
|- | |||
|5 | |||
|0.62 | |||
|- | |||
|6 | |||
|0.63 | |||
|- | |||
|7 | |||
|0.63 | |||
|- | |||
|8 | |||
|0.64 | |||
|- | |||
|9 | |||
|0.64 | |||
|- | |||
|10 | |||
|0.65 | |||
|- | |||
|11 | |||
|0.65 | |||
|- | |||
|12 | |||
|0.66 | |||
|- | |||
|13 | |||
|0.66 | |||
|- | |||
|14 | |||
|0.67 | |||
|- | |||
|15 | |||
|0.67 | |||
|- | |||
|16 | |||
|0.68 | |||
|- | |||
|17 | |||
|0.68 | |||
|- | |||
|18 | |||
|0.69 | |||
|- | |||
|19 | |||
|0.69 | |||
|- | |||
|20 | |||
|0.7 | |||
|- | |||
|21 | |||
|0.7 | |||
|- | |||
|22 | |||
|0.71 | |||
|- | |||
|23 | |||
|0.71 | |||
|- | |||
|24 | |||
|0.72 | |||
|- | |||
|25 | |||
|0.72 | |||
|- | |||
|26 | |||
|0.73 | |||
|- | |||
|27 | |||
|0.73 | |||
|- | |||
|28 | |||
|0.74 | |||
|- | |||
|29 | |||
|0.74 | |||
|- | |||
|30 | |||
|0.75 | |||
|- | |||
|31 | |||
|0.75 | |||
|- | |||
|32 | |||
|0.76 | |||
|- | |||
|33 | |||
|0.76 | |||
|- | |||
|34 | |||
|0.77 | |||
|- | |||
|35 | |||
|0.77 | |||
|- | |||
|36 | |||
|0.78 | |||
|- | |||
|37 | |||
|0.78 | |||
|- | |||
|38 | |||
|0.79 | |||
|- | |||
|39 | |||
|0.79 | |||
|- | |||
|40 | |||
|0.8 | |||
|- | |||
|41 | |||
|0.8 | |||
|- | |||
|42 | |||
|0.81 | |||
|- | |||
|43 | |||
|0.81 | |||
|- | |||
|44 | |||
|0.82 | |||
|- | |||
|45 | |||
|0.82 | |||
|- | |||
|46 | |||
|0.83 | |||
|- | |||
|47 | |||
|0.83 | |||
|- | |||
|48 | |||
|0.84 | |||
|- | |||
|49 | |||
|0.84 | |||
|- | |||
|50 | |||
|0.85 | |||
|- | |||
|51 | |||
|0.85 | |||
|- | |||
|52 | |||
|0.86 | |||
|- | |||
|53 | |||
|0.86 | |||
|- | |||
|54 | |||
|0.87 | |||
|- | |||
|55 | |||
|0.87 | |||
|} | |||
So, for example, while it might seem as though a Defender's Radiation Infection should be valuable against Captain Mako in the Statesman Task Force, to deal with his Elude, it is in fact heavily resisted. 3-slotted, it would do -61% Defense, which should cripple him, but as it's against a +4 enemy it is at half strength (-61 * .5 = -30.5), and as it's against a level 54 Archvillain a further 87% of that is resisted (-30.5 * (1 - .87) = -3.965%), leaving the net effect approximately a third as useful at bypassing defense as an Insight inspiration. Likewise, even against an even-con AV, a 50's Lingering Radiation's mighty -500% Regen debuff will be dropped to approximately -65%. |
Revision as of 01:30, 13 November 2007
Archvillains are extremely powerful entities. They con +5 to their level. Their HP are usually in the 10's of thousands (whereas bosses are around 1000-2000). Approach with extreme caution and about 7 buddies.
Archvillains are most noteworthy for having, in addition to massive hit points and regeneration and near-immunity to mez two thirds of the time, a significant resistance to many debuffs that scales by level. That resistance, as of Issue 9, applies to -RunSpeed, -Recharge, -Endurance, -ToHit, -Defense, -Perception, -Regeneration, and -Recovery.
Level | AV Res Mod |
---|---|
1 | 0.6 |
2 | 0.6 |
3 | 0.61 |
4 | 0.61 |
5 | 0.62 |
6 | 0.63 |
7 | 0.63 |
8 | 0.64 |
9 | 0.64 |
10 | 0.65 |
11 | 0.65 |
12 | 0.66 |
13 | 0.66 |
14 | 0.67 |
15 | 0.67 |
16 | 0.68 |
17 | 0.68 |
18 | 0.69 |
19 | 0.69 |
20 | 0.7 |
21 | 0.7 |
22 | 0.71 |
23 | 0.71 |
24 | 0.72 |
25 | 0.72 |
26 | 0.73 |
27 | 0.73 |
28 | 0.74 |
29 | 0.74 |
30 | 0.75 |
31 | 0.75 |
32 | 0.76 |
33 | 0.76 |
34 | 0.77 |
35 | 0.77 |
36 | 0.78 |
37 | 0.78 |
38 | 0.79 |
39 | 0.79 |
40 | 0.8 |
41 | 0.8 |
42 | 0.81 |
43 | 0.81 |
44 | 0.82 |
45 | 0.82 |
46 | 0.83 |
47 | 0.83 |
48 | 0.84 |
49 | 0.84 |
50 | 0.85 |
51 | 0.85 |
52 | 0.86 |
53 | 0.86 |
54 | 0.87 |
55 | 0.87 |
So, for example, while it might seem as though a Defender's Radiation Infection should be valuable against Captain Mako in the Statesman Task Force, to deal with his Elude, it is in fact heavily resisted. 3-slotted, it would do -61% Defense, which should cripple him, but as it's against a +4 enemy it is at half strength (-61 * .5 = -30.5), and as it's against a level 54 Archvillain a further 87% of that is resisted (-30.5 * (1 - .87) = -3.965%), leaving the net effect approximately a third as useful at bypassing defense as an Insight inspiration. Likewise, even against an even-con AV, a 50's Lingering Radiation's mighty -500% Regen debuff will be dropped to approximately -65%.