Archvillain Resistance: Difference between revisions
imported>SekoiaBot (historical) m (Robot: Cosmetic changes) |
imported>GuyPerfect (historical) m (Added note about Monsters and Giant Monsters getting 100-mag protection. The article could be reworked to accomodate this.) |
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== Overview == | == Overview == | ||
[[File:Temporary_PVP_BuffDefense.png|left]] | [[File:Temporary_PVP_BuffDefense.png|left]] | ||
Archvillain | Archvillain Resistance is an auto power on all [[Archvillain]], [[Hero]], [[Monster]] and [[Giant Monster]] entities as well as the applicable [[Elite Boss]] versions from a lower notoriety. It is responsible for the [[Purple Triangles]] on these enemies. The power is simply called Resistance and has no icon, but is documented in this wiki using the [[:Image:Temporary_PVP_BuffDefense.png|PvP Defense Buff icon]]. | ||
Archvillain resistance provides protection and resistance against all mez except for [[Sleep]] and [[Immobilize]]. | Archvillain resistance provides protection and resistance against all mez except for [[Sleep]] and [[Immobilize]]. | ||
'''Note:''' Monsters and Giant Monsters get 100 protection from status effects rather than 50. | |||
== Power Effects == | == Power Effects == |
Revision as of 06:06, 16 December 2009
Overview
Archvillain Resistance is an auto power on all Archvillain, Hero, Monster and Giant Monster entities as well as the applicable Elite Boss versions from a lower notoriety. It is responsible for the Purple Triangles on these enemies. The power is simply called Resistance and has no icon, but is documented in this wiki using the PvP Defense Buff icon.
Archvillain resistance provides protection and resistance against all mez except for Sleep and Immobilize.
Note: Monsters and Giant Monsters get 100 protection from status effects rather than 50.
Power Effects
This power provides the following resistances during its "triangles up" period:
- 90.0% Knockup Resistance
- 90.0% Knockback Resistance
- 90.0% Repel Resistance
- 50.0 Terrorize Protection
- 50.0 Disorient Protection
- 50.0 Hold Protection
- 50.0 Confuse Protection
- 50.0 Knockup Protection
- 50.0 Knockback Protection
- 50.0 Repel Protection
In addition Archvillains have a high innate resistance to debuffs which is always active, no matter the 'state' of the purple triangles.
- 60-87% Run Speed Debuff Resistance
- 60-87% Recharge Debuff Resistance
- 60-87% Accuracy Debuff Resistance
- 60-87% Endurance Drain Resistance
- 60-87% ToHit Debuff Resistance
- 60-87% Defense Debuff Resistance (base and all types)
- 60-87% Perception Debuff Resistance
- 60-87% Regeneration Debuff Resistance
- 60-87% Recovery Debuff Resistance
Tha actual amount of debuff resistance varies with level:
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AV Res Mod | 0.60 | 0.60 | 0.61 | 0.61 | 0.62 | 0.63 | 0.63 | 0.64 | 0.64 | 0.65 | 0.65 | 0.66 | 0.66 | 0.67 | 0.67 | 0.68 | 0.68 | 0.69 | 0.69 | 0.70 |
Level | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AV Res Mod | 0.70 | 0.71 | 0.71 | 0.72 | 0.72 | 0.73 | 0.73 | 0.74 | 0.74 | 0.75 | 0.75 | 0.76 | 0.76 | 0.77 | 0.77 | 0.78 | 0.78 | 0.79 | 0.79 | 0.80 |
Level | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AV Res Mod | 0.80 | 0.81 | 0.81 | 0.82 | 0.82 | 0.83 | 0.83 | 0.84 | 0.84 | 0.85 | 0.85 | 0.86 | 0.86 | 0.87 | 0.87 |