Mikey the Ear: Difference between revisions
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== New Contact(s) == | == New Contact(s) == | ||
* [[Angelo Vendetti]] | |||
Angelo Vendetti is a man with a very dangerous family grudge. Rumors say his family were ousted from the Italian crime families when the Council came to power, after being deceived into helping them by the Center, the Council's mysterious leader. Arachnos and the Council have a long history of hostility, so the local authorities look the other way when Vendetti recruits people for his personal war. | |||
* [[Mr. Bocor]] | |||
Have you met Mr. Bocor yet? Almost everyone on Port Oakes knows him, or at least knows of him. According to rumor, he's an immensely powerful Vodoun sorcerer. I'd stay on his good side, if I were you. Mr. Bocor can be a powerful ally. | |||
* [[Billie Heck]] | |||
There's someone you might want to meet. His name is Billie Heck, and word is that he does some work for the Family from time to time. | |||
== Introduction == | == Introduction == |
Revision as of 03:16, 24 October 2005
Overview
Mikey the Ear is a broker located in Port Oakes. His coordinates are (-223, 98, 1,119).
Information
Broker
Mikey has put his big ears to use. It's said he hears everything going on in Port Oakes. Some think he might even have mutant powers.
Contact Introducted By
New Contact(s)
Angelo Vendetti is a man with a very dangerous family grudge. Rumors say his family were ousted from the Italian crime families when the Council came to power, after being deceived into helping them by the Center, the Council's mysterious leader. Arachnos and the Council have a long history of hostility, so the local authorities look the other way when Vendetti recruits people for his personal war.
Have you met Mr. Bocor yet? Almost everyone on Port Oakes knows him, or at least knows of him. According to rumor, he's an immensely powerful Vodoun sorcerer. I'd stay on his good side, if I were you. Mr. Bocor can be a powerful ally.
There's someone you might want to meet. His name is Billie Heck, and word is that he does some work for the Family from time to time.
Introduction
It's an honor to meet you. I'm Mikey the Ear. Snitch extraordinaire. When you've made a name for yourself, I'll let you in on some big jobs. Bank heists and stuff like that. I'll let you know when by putting a secret code in the Rogue Isle Protector. Look for it while you're planning your schemes and we'll make some serious moola together. Capiche?
Now that you've been introduced to your Broker, you can start scanning the Rogue Isles Protector, the local newspaper, for things going on in your current zone. You can then act on one of your 'Schemes' by selecting it from the newspaper, listed under your Contacts.
After ever 5 successful Schemes, your Broker will tip you off to Heists and other special missions, as well as introduce you to new Contacts with stories and missions of their own.
Missions
Mission
Briefing
You've heard of Blackbeard's Tavern, right? Sure you have. Everyone on this stupid island has heard of the place. What they probably haven't heard is that Blackbeard's Tavern has a sweet little secret. They're holding onto a portion of Blackbeard's treasure. Not the whole thing, mind you. Just enough to set one person up for life. I need you to find that treasure.
Mission Acceptance
It's a little bit of history. Keep it safe.
Mission Objective(s)
- Find Blackbeard's treasure
Clue: Portion of Blackbeard's treasure
A handful of gold coins, a diadem, and an emerald necklace the size of your fist. Not bad for a day's haul.
Debriefing
Quite a haul. I think I know where we can dispose of this stuff. It's payday for you and me!