Multiple Builds: Difference between revisions
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**Changing builds as fast as possible will take a total of 30 minutes. All but the longest recharging powers will have recharged by then. | **Changing builds as fast as possible will take a total of 30 minutes. All but the longest recharging powers will have recharged by then. | ||
=== | === List of Build Similarities === | ||
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Works the Same | |||
What's the same? | |||
What works the same? | |||
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* Primary and Secondary [[:Category:Powersets|powersets]] remain the same, just like when [[Power Respecification|respecifying]]. | * Primary and Secondary [[:Category:Powersets|powersets]] remain the same, just like when [[Power Respecification|respecifying]]. | ||
* [[Experience]] is the same from one build to another, and [[Level| | * [[Experience]] is the same from one build to another, and [[Level|Combat Levels]] are the same. | ||
** Security/Threat Levels are not, see below | |||
* [[The Players' Guide to the Cities/User Interface/Tray Window|Power tray]] numbers and window positions. | * [[The Players' Guide to the Cities/User Interface/Tray Window|Power tray]] numbers and window positions. | ||
Revision as of 16:56, 19 November 2008
Overview
Issue 13 added the ability for characters to have multiple builds. Each build allows the character to have completely separate power choices and associated power trays.
Details
How it Works
- Any time a character visits a Trainer, one of the options will be to change builds.
- Builds can be changed once every 15 minutes.
- All powers will have their recharge time reset when changing builds.
- Changing builds as fast as possible will take a total of 30 minutes. All but the longest recharging powers will have recharged by then.
List of Build Similarities
- Primary and Secondary powersets remain the same, just like when respecifying.
- Experience is the same from one build to another, and Combat Levels are the same.
- Security/Threat Levels are not, see below
- Power tray numbers and window positions.
Differences
- Just like a respec, Power Pools and Ancillary Power Pools/Patron Power Pools can be different.
- Enhancements in one build cannot be copied to the other build. A character must purchase/create enhancements for each build.
- Unlike a respec, each build has to be trained up separately.
- Meaning when choosing the alternate build for the first time, the character will start at Security/Threat Level 1 and have to be trained up, level by level.
- If a character levels after creating another build, each build has to be trained up separately again.
- Power tray content is kept separate.
- Moved powers and macros do not get saved across builds. Each build saves and uses its own data.
- Macros and Temporary Powers do not automatically get added to the other build's power trays and must be added manually.
Respecifying and Multi-Builds
needs more info
Epic Archetypes
- Peacebringers' and Warshades' (HEATs) primary and secondary powersets can be leveled up differently on each build.
- A Kheldian can be all human on one build and utilize forms on another, or any other combination possible.
- Soldiers of Arachnos (VEATs) primary and secondary powersets, while split into 3 sections, can be leveled up differently on each build.
- A Soldier can have Crab Spider training on one build, and Bane Spider training on another. However, they will lose display of the Bane Spider cape, and have the Crab Spider legs on both builds.
History
The initial implementation of Multiple Builds limits characters to 2 builds. The code to allow more builds is there, it is up to the devs whether it is expanded or not.
Because the initial implementation only allows two builds, many will call them Dual Builds. The Dual Builds article redirects here.