Nerva Archipelago: Difference between revisions

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== Important Locations ==
== Important Locations ==
=== Neighborhoods ===
=== Neighborhoods ===
* ''Crimson Cove'', spread across many smaller islands in the south, is the busiest part of the archipelago.
* ''Crimson Cove'', spread across many smaller islands in the south, is the busiest part of the archipelago. (Yellow - Level 26-30) ([[Media:NervaArchipelago_CrimsonCove.ogg|Music]])
** In the western islands, Arbiters [[Arbiter Frederick|Frederick]] and [[Arbiter Lupin|Lupin]] are located, in addition to a regular Quartermaster and the Natural, Magic, and Mutant Quartermasters, a [[Fortunata Fateweaver]], [[Stella the Mouth]], [[Darla Mavis]], [[Kristof Jaeger]], [[Lt. Demitrovich]], [[Shadowy Figure]], and [[Ractespriel]]. The [[Ferry|Rogue Island Ferry]] and [[Black Helicopter Line]] port here.
** In the western islands, Arbiters [[Arbiter Frederick|Frederick]] and [[Arbiter Lupin|Lupin]] are located, in addition to a regular Quartermaster and the Natural, Magic, and Mutant Quartermasters, a [[Fortunata Fateweaver]], [[Stella the Mouth]], [[Darla Mavis]], [[Kristof Jaeger]], [[Lt. Demitrovich]], [[Shadowy Figure]], and [[Ractespriel]]. The [[Ferry|Rogue Island Ferry]] and [[Black Helicopter Line]] port here.
** In the eastern islands, a regular Quartermaster and the Technology and Science Quartermasters are located, as well as [[Winston the Gent]], [[Crimson Revenant]], [[Kelly Uqua]], [[Operative Rutger]], [[Psymon Omega]], [[Timothy Raymond]], and [[Sparcetriel]].
** In the eastern islands, a regular Quartermaster and the Technology and Science Quartermasters are located, as well as [[Winston the Gent]], [[Crimson Revenant]], [[Kelly Uqua]], [[Operative Rutger]], [[Psymon Omega]], [[Timothy Raymond]], and [[Sparcetriel]].
** Not technically in ''Crimson Cove'', [[Granny Beldam]] is on a small island between ''Crimson Cove'' and ''Agincourt'', north of the Natural Quartermaster.
** Not technically in ''Crimson Cove'', [[Granny Beldam]] is on a small island between ''Crimson Cove'' and ''Agincourt'', north of the Natural Quartermaster.
* ''Agincourt'', two islands in the center, home to a [[Longbow]] invasion force and some of their [[Wyvern]] cohorts.
* ''Agincourt'', two islands in the center, home to a [[Longbow]] invasion force and some of their [[Wyvern]] cohorts. (Orange - Level 31-33) ([[Media:NervaArchipelago_Agincourt.ogg|Music]])
* ''Primeva'', a large island in the northern part of the archipelago, is a contested area where many enemy factions fight for dominance. [[Technician Naylor]], [[Magus Mu'Drakhan]], [[Arbiter Leery]] are located here, in addition to a Quartermaster.
* ''Primeva'', a large island in the northern part of the archipelago, is a contested area where many enemy factions fight for dominance. [[Technician Naylor]], [[Magus Mu'Drakhan]], [[Arbiter Leery]] are located here, in addition to a Quartermaster. (Orange - Level 31-37) ([[Media:NervaArchipelago_Primeva.ogg|Music]])
* ''Thorn Isle'', a small island at the extreme northeast, where the [[Thorn Tree]] grows, [[Circle of Thorns]] flock, and magic gathers in strange ways. [[Caleb]] spawns around here under special circumstances.
* ''Thorn Isle'', a small island at the extreme northeast, where the [[Thorn Tree]] grows, [[Circle of Thorns]] flock, and magic gathers in strange ways. [[Caleb]] spawns around here under special circumstances. (Red - Level 37-40) ([[Media:NervaArchipelago_ThornIsle.ogg|Music]])


=== Exploration Badges ===
=== Exploration Badges ===

Revision as of 06:19, 11 July 2009

Overview

Nerva Archipelago is one of the city zones in City of Villains. One of the biggest zones villainside, Nerva Archipelago consists of a few large neighborhoods placed far apart. Crimson Cove is a series of smaller islands within the archipelago at the south end of the zone. Agincourt in the center-east boasts a large Longbow invasion force; Primeva to the northeast of Agincourt is a large, contested island, where many different enemy factions battle for control. Further northeast is Thorn Isle, where the Thorn Tree grows, Circle of Thorns flock, and magic gathers in strange ways.

The trainer for Nerva Archipelago is Arbiter Frederick, and the Brokers are both in Crimson Cove, Stella the Mouth in the southwest and Winston the Gent in the northeast.

Contacts

Brokers

Regular Contacts

Level 25-29
Level 30-34
Level 35-39

Special Contacts

Respec Trial Contacts

Zone Events

Major events

  • Caleb may spawn under certain conditions in this zone.

Lesser events

  • None

Important Locations

Neighborhoods

Exploration Badges

Badge
Locked and Loaded (3286.5, 126.0, 3644.0)[Copy]

This is the spot where many Longbow Agents have trained to take you down.


This is the spot where many Longbow Agents have trained to take villains down.

Badge
Nerva Wreck (1388.5, 10.0, 2876.5)[Copy]

You have visited the famous Nerva Wreck. What strange creature might have caused this disaster?

Badge
Primal Instinct (2305.5, -109.9, 798.5)[Copy]

This is the spot of many battles between the Circle of Thorns and their age-old enemy, the Mu.

Badge
Tree Hugger (-168.1, 12.0, -177.6)[Copy]

What mysterious purpose does this twisted old tree serve?

Badge
Watcher on the Knoll (-94.0, 84.9, 5432.5)[Copy]

A failed assassination on Ms. Liberty was made from the top of this pillar.

Plaques

Badge

Arrhh, matey! You be a mighty scholar o' piracy!

Day Jobs

Badge

Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.

Badge

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.

Badge
Crey Employee / Crey Test Subject (requires rogue/villain)

Your work with Crey Industries has earned you the Crey Employee Day Job. Logging out in the Crey Industries building will grant you a random Large Inspiration, after you log back in, each time you complete a mission for a short time.


Your utility to Crey Industries is now limited to your tolerance for experimental treatments.

Badge

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.


Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

Badge
Pilot / Grounded (requires rogue/villain)

You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.


Arachnos is more likely to pound you into dust than let you near one of their fliers. And your license is no good in Paragon City, it seems.

Badge
Smuggler / Gunrunner (requires rogue/villain)

You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.


You've scored the biggest coup of all; smuggling directly into Paragon City. Unfortunately, it's a long round-trip.

Stores

Quartermasters

  • Quartermasters can be found here. In Crimson Cove in the southwest and northeast, and in the center of Primeva. They sell level 25 and 30 Training and Dual-Origin Enhancements.
  • Origin Quartermasters can be found here. They all sell level 25 and 30 Dual-Origin (DO) and Single-Origin (SO) Enhancements matching their origin.
    • The Magic Quartermaster can be found in Crimson Cove, in the south-central part of the first set of islands, by the Black Helicopter Line.
    • The Mutant Quartermaster can be found in Crimson Cove, in the south-central part of the first set of islands, by the Black Helicopter Line.
    • The Natural Quartermaster can be found Crimson Cove, in the northern part of the first set of islands, east of the Arbiters.
    • The Science Quartermaster can be found in Crimson Cove, inside the Crey Industries building.
    • The Technology Quartermaster can be found in Crimson Cove, on the outside of the Crey Industries building, about halfway up. Those without vertical movement can use the elevator inside.

Other Stores

  • Most contacts in this zone sell enhancements and inspirations. Ones not listed here do not sell anything.
    • Darla Mavis sells what level/type enhancements? inspirations?. She is located input
    • Lt. Demitrovich sells what level/type enhancements? inspirations?. He is located input
    • Shadowy Figure sells what level/type enhancements? inspirations?. He is located input
    • Operative Rutger sells what level/type enhancements? inspirations?. He is located input
    • Psymon Omega sells what level/type enhancements? inspirations?. He is located input
    • Timothy Raymond sells what level/type enhancements? inspirations?. He is located input
    • Kelly Uqua sells what level/type enhancements? inspirations?. She is located input
    • Magus Mu'Drakhan sells what level/type enhancements? inspirations?. He is located input
    • Technician Naylor sells what level/type enhancements? inspirations?. He is located input
    • Arbiter Leery sells what level/type enhancements? inspirations?. He is located input
    • Crimson Revenant sells what level/type enhancements? inspirations?. He is located input
    • Kristof Jaeger sells what level/type enhancements? inspirations?. He is located input

Transfer Points

Enemy Groups

Uncommon Agincourt Attackers
"Sub-Level" Random Spawns

Notes

  • This map was created using graphic resources from VidiotMaps.