Notoriety: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>SekoiaBot (historical)
m (Robot: Automated text replacement (-Cap Au Diable +Cap au Diable); cosmetic changes)
imported>Larryw24 (historical)
(Clarify the overview and spawn sections)
Line 3: Line 3:
== Overview ==
== Overview ==


In both City of Heroes and City of Villains, your character's '''Notoriety''' (also known as your '''Difficulty''' setting, sometimes referred to as your '''Reputation''') determines the toughness of the missions you are assigned. There are five Notoriety/Difficulty levels, and you can change your character's setting to a new level at any time by visiting a designated NPC and paying a modest fee in Influence or Infamy. When you change your setting it will adjust all of your current and future missions to the new Notoriety level, but your Notoriety level only affects instanced missions, not missions calling for the defeat of a certain number of mobs in a particular zone or such.
In both City of Heroes and City of Villains, your character's '''Notoriety''' (also known as your '''Difficulty''' setting or '''Reputation''') affects the size and makeup of the [[Spawn|spawns]] in your missions. There are five Notoriety levels to choose from when visiting a Field Analyst or [[Fortunata Fateweaver|Fateweaver]] and paying a modest fee ([[influence]] or [[infamy]]). Changing your setting will affect [[instance]] (door) missions that have not yet started.


Notoriety functions by adjusting the '''base level''' of a mission, or the size of the team attempting the mission, or both.  The base level of a mission is equal to the level of the player whose mission it is ''at the time he accepted the mission'', i.e. if one were to accept a mission at combat level 10, then advance to combat level 11 before entering it, the mission would still spawn mobs based at level 10.  The size of the team attempting the mission affects the size and strength of the groups of mobs spawned at each of the mission's spawn points.  Generally speaking, a spawn point in a solo mission will generate either three Minions or one Minion and one Lieutenant.  A spawn point in a mission attempted by two players, or in a solo mission at (e.g.) Malicious notoriety, will generate five Minions at base level, or three Minions and a Lieutenant, or three Minions at base level plus one, or a Minion and Lieutenant at base level plus one.  Adding more players to the team will produce even greater numbers of enemies and can result in Bosses spawning over and above the number placed by the mission designer.
{| class="wikitable" style="text-align:center"
! '''Hero''' !! '''Villain''' !! '''Level''' !! '''Size'''
|-
| Heroic || Villainous || + 0 or + 1  ||  
|-
| Tenacious || Malicious || + 0 or + 1  || larger spawns
|-
| Rugged|| Vicious || + 1 or + 2  ||  
|-
| Unyielding || Ruthless || + 1 or + 2  || larger spawns
|-
| Invincible || Rentless || + 2 or + 3  ||  
|}


In addition, missions attempted by a solo player on the lowest notoriety level will not spawn Boss mobs, spawning those mobs at Lieutenant strength instead.  Missions that call for a "signature character" such as (say) Aurora Borealis or Anti-Matter will spawn that character as an [[Elite Boss]] or [[Archvillain]] depending on real (not adjusted) team size, as listed below.  '''N.B.:'''  Arch Villain or Hero characters in Task or Strike Forces will always spawn as such regardless of team size or notoriety.
== Spawns ==


Finally a note to players of '''Kheldian''' archtypes: Void Hunter and Quantum mobs spawn ''in addition to'' the number normally generated by a spawn point.  Increases in team size can cause Void Hunter and Quantum mobs to spawn at Lieutenant and even Boss strength as well.  For this reason, Kheldian players should exercise caution in raising their notoriety.
The primary factors affecting the [[spawn]] size and makeup include the [[Level#Experience Level|experience level]] of the character when the mission was assigned, the notoriety of that character when the mission is first entered and the number of players on the team when the [[spawn]] is, well, spawned. Mobs are spawned throughout a mission as characters approach [[Spawn Point|spawn points]].
 
Generally speaking, a [[Spawn Point]] in a solo mission at the lowest notoriety will generate either three [[Minion|Minions]] or a [[Minion]] and a [[Lieutenant]].  Two players will generate five Minions, or three Minions and a Lieutenant, or three Minions one level higher, or a Minion and a Lieutenant one level higher.  More players or a higher notoriety will produce greater numbers of enemies, sometimes producing [[Boss|Bosses]] over and above the number placed by the mission designer.
 
In addition, missions attempted by a solo player on the lowest notoriety level will spawn Lieutenants where the mission designer placed Bosses.  Missions that call for a "signature character" such as (say) Aurora Borealis or Anti-Matter will spawn that character as an [[Elite Boss]] or [[Archvillain]] depending on real (not adjusted) team size, as listed below.  '''N.B.:'''  Arch Villain or Hero characters in Task or Strike Forces will always spawn as such regardless of team size or notoriety.
 
Finally a note to players of '''Kheldian''' archtypes: [[Void Hunters|Void Hunter]] and [[Quantum]] mobs spawn ''in addition to'' the number normally generated by a spawn point.  Increases in team size can cause Void Hunter and Quantum mobs to spawn at Lieutenant and even Boss strength as well.  For this reason, Kheldian players should exercise caution in raising their notoriety.


== City of Heroes ==
== City of Heroes ==

Revision as of 11:27, 19 March 2009

Overview

In both City of Heroes and City of Villains, your character's Notoriety (also known as your Difficulty setting or Reputation) affects the size and makeup of the spawns in your missions. There are five Notoriety levels to choose from when visiting a Field Analyst or Fateweaver and paying a modest fee (influence or infamy). Changing your setting will affect instance (door) missions that have not yet started.

Hero Villain Level Size
Heroic Villainous + 0 or + 1   
Tenacious Malicious + 0 or + 1  larger spawns
Rugged Vicious + 1 or + 2   
Unyielding Ruthless + 1 or + 2  larger spawns
Invincible Rentless + 2 or + 3   

Spawns

The primary factors affecting the spawn size and makeup include the experience level of the character when the mission was assigned, the notoriety of that character when the mission is first entered and the number of players on the team when the spawn is, well, spawned. Mobs are spawned throughout a mission as characters approach spawn points.

Generally speaking, a Spawn Point in a solo mission at the lowest notoriety will generate either three Minions or a Minion and a Lieutenant. Two players will generate five Minions, or three Minions and a Lieutenant, or three Minions one level higher, or a Minion and a Lieutenant one level higher. More players or a higher notoriety will produce greater numbers of enemies, sometimes producing Bosses over and above the number placed by the mission designer.

In addition, missions attempted by a solo player on the lowest notoriety level will spawn Lieutenants where the mission designer placed Bosses. Missions that call for a "signature character" such as (say) Aurora Borealis or Anti-Matter will spawn that character as an Elite Boss or Archvillain depending on real (not adjusted) team size, as listed below. N.B.: Arch Villain or Hero characters in Task or Strike Forces will always spawn as such regardless of team size or notoriety.

Finally a note to players of Kheldian archtypes: Void Hunter and Quantum mobs spawn in addition to the number normally generated by a spawn point. Increases in team size can cause Void Hunter and Quantum mobs to spawn at Lieutenant and even Boss strength as well. For this reason, Kheldian players should exercise caution in raising their notoriety.

City of Heroes

Difficulty Levels

There are five levels of notoriety. In order from easiest to hardest, they are:

Heroic

At the Heroic level, enemies will typically be equal to or a level above your character's level and the number of enemies will be at a base number. If you are attempting missions by yourself, bosses in the missions will instead be lieutenants with reduced hit points and power effectiveness, though they will retain the same powers as a normal boss. Similarly, Archvillains will be Elite Bosses when the team has less than six players.

Tenacious

At the Tenacious level, enemies will still typically be equal to or a level above your character's level, but the number and rank of enemies will be calculated as if there was an additional person on your team. Enemies may therefore be more numerous and there may be more lieutenants and bosses. If you are attempting missions by yourself, bosses can spawn in them when set to this difficulty level or higher. Archvillains will be Elite Bosses when the team has less than five players.

Rugged

At the Rugged level, enemies will typically be one to two levels above your character's level and the number of enemies will be approximately the same as the base number at the Heroic level. Bosses will spawn in missions normally, but Archvillains will be Elite Bosses when there are less than four players on the team.

Unyielding

At the Unyielding level, enemies will typically be one to two levels above your character's level, but the number and rank of enemies will be calculated as if there was an additional person on your team. Enemies may therefore be more numerous and there may be more lieutenants and bosses. Archvillains will be Elite Bosses when the team has less than three players.

Invincible

At the Invincible level, enemies will typically be two to three levels above your character's level and the number of enemies will be approximately the same as the base number at the Heroic level. Bosses will spawn in missions normally and Archvillains will be Archvillains, even if the missions are attempted by a single character (i.e. they will not be reduced to Elite Bosses).


Hero Corps Field Analysts

File:Hero Corps Field Analyst.jpg
Hero Corps Field Analyst found in Kings Row

The Hero Corps Field Analysts are the people who are responsible for changing your notoriety. They are at the following locations:

Atlas Park

The Field Analyst is located behind and to the right (northeast) of City Hall, at coordinates (46, 16, -268)[Copy] .

Brickstown

The Field Analyst is located just outside the hospital on the southern side, at coordinates (263.5, 0, 1528)[Copy] .

Faultline

The Field Analyst is located near the Overbrook Medical Center, at coordinates (-415, 0, -1576)[Copy] .

Founders' Falls

The Field Analyst is located just west of the large fountain south of the tunnel to Talos Island, at coordinates (3889.5, 0, 605)[Copy] .

Galaxy City

The Field Analyst is located just behind the Freedom Corps headquarters, at coordinates (676, 64, -832)[Copy] .

Independence Port

The Field Analyst is located between the Green Line monorail station and the hospital, just behind the base portal, at coordinates (-1563, 6, -5508.5)[Copy] .

Kings Row

The Field Analyst is located 70 yards southwest of Blue Steel, just outside the Paragon City Police Department, at coordinates (-602, 32, 1456)[Copy] .

Peregrine Island

The Field Analyst is located just beside the large Portal Corporation sign in the courtyard, at coordinates (-1499.5, 0.5, -3444.5)[Copy] .

Skyway City

The Field Analyst is located in the western part of the grassy park area where Synapse and Mynx are located, at coordinates (-70.5, -26.5, -5108)[Copy] .

Steel Canyon

The Field Analyst is located just south of the large statue where Positron and Valkyrie are located, at coordinates (-3136, -80, -393)[Copy] .

Talos Island

The Field Analyst is located just in front of the large statue of Talos, at coordinates (1713.5, 13, 7749.5)[Copy] .

City of Villains

Difficulty Levels

There are five levels of notoriety. In order from easiest to hardest, they are:

Villainous

At the Villainous level, enemies will typically be equal to or a level above your character's level and the number of enemies will be at a base number. If you are attempting missions by yourself, bosses in the missions will instead be lieutenants with reduced hit points and power effectiveness, though they will retain the same powers as a normal boss. Similarly, Archvillains and Heroes will be Elite Bosses when the team has less than six players.

Malicious

At the Malicious level, enemies will still typically be equal to or a level above your character's level, but the number and rank of enemies will be calculated as if there was an additional person on your team. Enemies may therefore be more numerous and there may be more lieutenants and bosses. If you are attempting missions by yourself, bosses can spawn in them when set to this difficulty level or higher. Archvillains and Heroes will be Elite Bosses when the team has less than five players.

Vicious

At the Vicious level, enemies will typically be one to two levels above your character's level and the number of enemies will be approximately the same as the base number at the Villainous level. Bosses will spawn in missions normally, but Archvillains and Heroes will be Elite Bosses when there are less than four players on the team.

Ruthless

At the Ruthless level, enemies will typically be one to two levels above your character's level, but the number and rank of enemies will be calculated as if there was an additional person on your team. Enemies may therefore be more numerous and there may be more lieutenants and bosses. Archvillains and Heroes will be Elite Bosses when the team has less than three players.

Relentless

At the Relentless level, enemies will typically be two to three levels above your character's level and the number of enemies will be approximately the same as the base number at the Villainous level. Bosses will spawn in missions normally and Archvillains and Heroes will remain Archvillains and Heroes, even if the missions are attempted by a single character (i.e. they will not be reduced to Elite Bosses).


Fortunata Fateweavers

The Fortunata are the people who are responsible for changing your notoriety. They are at the following locations:

Mercy Island

The Fortunata Fateweaver is located under the clocktower right by the Darwin's Landing marker. Coordinates: (-1852, 96, -1544)[Copy]

Port Oakes

The Fortunata Fateweaver is located just southeast of the Arena, which is northwest of the Mercy Island ferry. Coordinates: (-1092, 160, 1314)[Copy]

Cap au Diable

The Fortunata Fateweaver is located just southwest of Arbiter Howe in the Aeon City neighborhood. Coordinates: (-354, 150, -225)[Copy]

Nerva Archipelago

The Fortunata Fateweaver is located on the dock with the Mutant and Magic Stores. Coordinates: (2279, 11, 8429)[Copy]

St. Martial

The Fortunata Fateweaver is located just east of Arbiter Hayes on the north side of the Golden Giza. Coordinates: (-2226, 127, 1450)[Copy]