Perfect Zinger: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Rigel Kent (historical)
(cleanup)
imported>Supernumiphone (historical)
No edit summary
Line 7: Line 7:
{{Set Bonus|class=All Powers|type=Recharge|num=4|amt=5}}
{{Set Bonus|class=All Powers|type=Recharge|num=4|amt=5}}
{{Set Bonus|class=All Powers|type=Damage|num=5|amt=2.5}}
{{Set Bonus|class=All Powers|type=Damage|num=5|amt=2.5}}
{{Set Bonus|class=Defense|type=Smashing|type2=Lethal|num=6|amt=1.58}}
{{Set Bonus|class=Defense|type=Smashing|type2=Lethal|num=6|amt=3.13}}
{{Set Bonus|class=Defense|type=Melee|num=6|amt=1.565}}

Revision as of 20:35, 13 January 2009

IO Perfect Zinger.png

Perfect Zinger is a Taunt enhancement set in the Invention System. It is available in the 21-50 level range.

There are six enhancements in this set:

Only one of each of these types of enhancements may be slotted per power, except for unique enhancements which, if present, are denoted by the Unique symbol and are limited to one per build.


The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:

  • Two enhancements reduces the duration of Fear effects on you by 2.75%.
  • Three enhancements improves your Regeneration by 10%.
  • Four enhancements improves the Recharge of all your powers by 5%.
  • Five enhancements improves the Damage of all your powers by 2.5%.
  • Six enhancements increases Smashing and Lethal Defense by 3.13%.
  • Six enhancements increases Melee Defense by 1.565%.