Petsay (Slash Command): Difference between revisions

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== Overview ==
THIS COMMAND IS ONLY AVAILABLE TO [[Mastermind|MASTERMINDS]]
The '''petsay''' command is a [[:Category:Slash Commands|slash command]]. It allows a [[Mastermind]] to instruct their currently selected pet/henchmen to say something or emote. This is not to be confused with the acknowledgement bubbles that appear when a pet responds to a /[[petcom]] related command.
{{TOCright}}
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== Usage ==
{{SlashCommandArticle
|command=petsay
|options=message
|note=Everything in ''message'' is sent to the currently selected pet. {{petsaymessage}} This is not to be confused with the [[acknowledgement bubbles]] displayed when a /petcom command is used.


:'''petsay''' ''message''
This command was originally intended only for [[Mastermind]]s, however some non-henchmen pets will respond to it.}}
Everything in ''message'' is sent to the currently selected pet. <!-- Need something about <em ''emote''> and how it applies to pets when used in combination with regular text. where it should be placed, etc -->


== Common Uses ==
== Common Uses ==
Besides setting a pet's stance with one of the [[petcom]] commands, it can be useful for the pets to also express their change visually.
Besides setting a pet's stance with one of the [[petcom]] commands, it can be useful for the pets to also express their change visually . Since all players, even enemies, can see these chat bubbles then you can let them know your current stance.


{{ChatColor}}
{{ChatColor}}

Revision as of 18:31, 26 December 2006

/petsay message

Everything in message is sent to the currently selected pet.

  • message can also include emotes. The emote command must be enclosed within greater-than and less-than brackets (< >), similarly to chat bubbles. For example: /petsay_all <em emote> Hello there!
    • emote can be any emote the player can execute. However, not all critters have animations for all emotes.
    • /petsay will accept "emote" or its alias "em", but will not accept the alias "e".
  • If both an emote and a message are used in the same command, the emote must be placed before the message.
  • This command was originally intended only for Masterminds, however some non-henchmen pets (such as Arena Gladiators) will respond to it.
  • BUG: All of the "petsay" commands are a little broken when it comes to using pet emotes. The emotes work in macros, they sometimes work when typing the command directly into the chat line, but they do NOT work in key binds. In addition, pet emotes won't work directly after spawning a pet. The pet must move first, and then they will work. This is not to be confused with the acknowledgement bubbles displayed when a /petcom command is used.

This command was originally intended only for Masterminds, however some non-henchmen pets will respond to it.

Common Uses

Besides setting a pet's stance with one of the petcom commands, it can be useful for the pets to also express their change visually . Since all players, even enemies, can see these chat bubbles then you can let them know your current stance.



Examples

Related Commands

Petcom
  /petcom commands Sends commands to your current pet.
  /petcom_all commands Sends commands to all pets.
  /petcom_name pet_name commands Sends commands to named pet.
  /petcom_pow power_name commands Sends commands to pets summoned by named power.
Petsay
  /petsay message Current pet says the message.
  /petsay_all message All pets say the message.
  /petsay_name pet_name message Named pet says the message.
  /petsay_pow power_name message Pets summoned by named power says the message.
Naming your pet
  /petrename name Rename your current pet.
  /petrename_name name Rename the named pet.
Target
  /pet_select integer Selects a pet from the list, starting with 0 at the top.
  /pet_select_name pet_name Selects the named pet.
Inspirations
  /inspexec_pet_name petname inspiration Gives an inspiration to the named pet.
  /inspexec_pet_target inspiration Gives an inspiration to the targeted pet.