Petsay (Slash Command): Difference between revisions

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== Related Commands ==
== Related Commands ==
{{PetCommandRelated}}
{{PetCommandRelatedArticle}}
[[Category:Slash Commands]][[Category:Communication Commands]][[Category:Pet Commands]]
[[Category:Communication Commands]]

Revision as of 18:40, 26 December 2006

/petsay message

Everything in message is sent to the currently selected pet.

  • message can also include emotes. The emote command must be enclosed within greater-than and less-than brackets (< >), similarly to chat bubbles. For example: /petsay_all <em emote> Hello there!
    • emote can be any emote the player can execute. However, not all critters have animations for all emotes.
    • /petsay will accept "emote" or its alias "em", but will not accept the alias "e".
  • If both an emote and a message are used in the same command, the emote must be placed before the message.
  • This command was originally intended only for Masterminds, however some non-henchmen pets (such as Arena Gladiators) will respond to it.
  • BUG: All of the "petsay" commands are a little broken when it comes to using pet emotes. The emotes work in macros, they sometimes work when typing the command directly into the chat line, but they do NOT work in key binds. In addition, pet emotes won't work directly after spawning a pet. The pet must move first, and then they will work.

This is not to be confused with the acknowledgement bubbles displayed when a /petcom command is used.

This command was originally intended only for Masterminds, however some non-henchmen pets will respond to it.

Common Uses

Besides setting a pet's stance with one of the petcom commands, it can be useful for the pets to also express their change visually . Since all players, even enemies, can see these chat bubbles then you can let them know your current stance.



Examples

Related Commands