Petsay pow (Slash Command): Difference between revisions

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imported>Konoko (historical)
m (Petsay pow moved to Petsay pow (Slash Command): All slash command articles now have (Slash Command) at the end.)
imported>Konoko (historical)
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{{SlashCommandArticle|command=petsay_pow|options=power_name message|note=
{{TOCright}}
 
{{SlashCommandArticle
 
|command=petsay_pow
'''Example:'''<br>
|options=power_name message
petsay_pow "Call Enforcers" Hi!<br>
|note=''message'' sent to specified pet. ''pet_name'' can be truncated {{petsaymessage}}
This will cause all of your enforcer pets to say "Hi!"}}
}}
 
 
{{ChatColor}}
{{ChatColor}}


== Related Commands ==
== Related Commands ==
{{PetCommandRelated}}
{{PetCommandRelatedArticle}}


[[Category:Communication Commands]]
[[Category:Communication Commands]]

Revision as of 18:53, 19 February 2007

/petsay_pow power_name message

message sent to specified pet. pet_name can be truncated

  • message can also include emotes. The emote command must be enclosed within greater-than and less-than brackets (< >), similarly to chat bubbles. For example: /petsay_all <em emote> Hello there!
    • emote can be any emote the player can execute. However, not all critters have animations for all emotes.
    • /petsay will accept "emote" or its alias "em", but will not accept the alias "e".
  • If both an emote and a message are used in the same command, the emote must be placed before the message.
  • This command was originally intended only for Masterminds, however some non-henchmen pets (such as Arena Gladiators) will respond to it.
  • BUG: All of the "petsay" commands are a little broken when it comes to using pet emotes. The emotes work in macros, they sometimes work when typing the command directly into the chat line, but they do NOT work in key binds. In addition, pet emotes won't work directly after spawning a pet. The pet must move first, and then they will work.


Related Commands