Port Oakes: Difference between revisions
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[[Category:Villain Zones]] |
Revision as of 06:21, 23 October 2008
- Trainers:
- Arbiter Unger
- Trial / TF Contacts:
- none
- Events:
- none
- Exploration Badges:
- Driller, Powder Monkey, Scurvy Dog, Washed Up
- Plaque Badges:
- Lorekeeper II, Swashbuckler I
- Day Jobs:
- {{{Day Jobs}}}
- Enemies:
- Arachnos, Coralax, Council, Family, Hellions, The Lost, Mooks, Snakes, Spectral Pirates, Turrets
- Connecting Zones:
- Cap Au Diable, Mercy Island, Pocket D
- Transits:
- none
Overview
Upon exhausting the readily available missions on Mercy Island, villains are next directed to a broker in Port Oakes. To reach it, they catch a ride on the ferry on Mercy Island's southwestern tip. Port Oakes is a much rougher place than Mercy Island, so they should probably be at least threat level 7 before venturing out of the (relative) safety of Mercy.
Contacts
Trainers
- Arbiter Unger
Brokers
Regular Contacts
Unlockable Contacts
Notable NPCs
Important Locations
Neighborhoods
- Arena District
- Dockside
- Fort Hades
- Marconeville
- Oil Spill
- Villa Montrose
Exploration Badges
Three years ago, Ms. Liberty smashed the supervillain Thermonuke through the deck and into the volatile crude below. Thermonuke's devastating powers ignited the oil and cracked open the Cairo Queen like a pixie stick.
The last of the pirates died at this location defending the fort against Blackbeard.
The owner of Blackbeard's pub is rumored to have sent more than one patron to Davey Jones locker.
Emil Marcone's brother was found at low tide in this particular vehicle.
Stores
Transfer Points
- Ferry to Mercy Island
- Ferry to Cap au Diable
- Entrance to Pocket D