Power 10 Enhancements: Difference between revisions
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imported>TonyV (historical) m (Not really a definition.) |
imported>Corebreach (historical) No edit summary |
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== Overview == | == Overview == | ||
'''Power 10 | The '''Power 10''' refers to the following ten [[Enhancement]] types: | ||
* Enhance accuracy | * Enhance accuracy | ||
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* Enhance damage resistance | * Enhance damage resistance | ||
* Enhance disorient duration | * Enhance disorient duration | ||
At the launch of CoH, Dual- and Single-Origin Enhancements from the Power 10 could be bought at earlier levels than Enhancements outside the set could. This disparity was first lessened by making non-Power 10 Enhancement types buyable from [[Contacts]], then eliminated in [[Issue 6]] by doing away with the distinction and offering all Enhancement types for sale together. | |||
[[Category:enhancements]] | [[Category:enhancements]] |
Revision as of 17:21, 26 March 2007
Overview
The Power 10 refers to the following ten Enhancement types:
- Enhance accuracy
- Enhance damage
- Enhance defense buffs
- Reduce endurance cost
- Enhance heal
- Enhance hold duration
- Enhance range
- Increase attack rate
- Enhance damage resistance
- Enhance disorient duration
At the launch of CoH, Dual- and Single-Origin Enhancements from the Power 10 could be bought at earlier levels than Enhancements outside the set could. This disparity was first lessened by making non-Power 10 Enhancement types buyable from Contacts, then eliminated in Issue 6 by doing away with the distinction and offering all Enhancement types for sale together.