Power 10 Enhancements: Difference between revisions

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== Overview ==
== Overview ==


'''Power 10 Enhancments''' refer to ten enhancements that were the only enhancements that most stores would sell prior to [[Issue 6]].  Before Issue 6, the only way to get non-power 10 dual origin and single origin enhancements before reaching level 30 was through contacts.
The '''Power 10''' refers to the following ten [[Enhancement]] types:
 
The power 10 enhancement types are:


* Enhance accuracy
* Enhance accuracy
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* Enhance damage resistance
* Enhance damage resistance
* Enhance disorient duration
* Enhance disorient duration
At the launch of CoH, Dual- and Single-Origin Enhancements from the Power 10 could be bought at earlier levels than Enhancements outside the set could. This disparity was first lessened by making non-Power 10 Enhancement types buyable from [[Contacts]], then eliminated in [[Issue 6]] by doing away with the distinction and offering all Enhancement types for sale together.


[[Category:enhancements]]
[[Category:enhancements]]

Revision as of 17:21, 26 March 2007

Overview

The Power 10 refers to the following ten Enhancement types:

  • Enhance accuracy
  • Enhance damage
  • Enhance defense buffs
  • Reduce endurance cost
  • Enhance heal
  • Enhance hold duration
  • Enhance range
  • Increase attack rate
  • Enhance damage resistance
  • Enhance disorient duration

At the launch of CoH, Dual- and Single-Origin Enhancements from the Power 10 could be bought at earlier levels than Enhancements outside the set could. This disparity was first lessened by making non-Power 10 Enhancement types buyable from Contacts, then eliminated in Issue 6 by doing away with the distinction and offering all Enhancement types for sale together.