Powers System: Difference between revisions
Jump to navigation
Jump to search
imported>Codewalker (historical) |
imported>GuyPerfect (historical) m (→Overview: Adding pathetic introductory paragraph) |
||
Line 1: | Line 1: | ||
{{TOCright}}{{wip|date=Dec19 2011}} | {{TOCright}}{{wip|date=Dec19 2011}} | ||
== Overview == | == Overview == | ||
Anything that happens between entities in City of Heroes outside of simple movement passes through the Powers system. All attacks that you can cast, all shields you can have, all buffs you can grant and your current statuses and other attributes are part of a general combat system, which is modified almost exclusively through the use of Powers. While the full capacity of the Powers system is beyond the scope of the article, the most pertinent information that players will need to know are documented here. | |||
== Powers == | == Powers == |
Revision as of 22:15, 19 December 2011
Overview
Anything that happens between entities in City of Heroes outside of simple movement passes through the Powers system. All attacks that you can cast, all shields you can have, all buffs you can grant and your current statuses and other attributes are part of a general combat system, which is modified almost exclusively through the use of Powers. While the full capacity of the Powers system is beyond the scope of the article, the most pertinent information that players will need to know are documented here.
Powers
Power Type
Click/Toggle/Auto
Target Type
Effect Area
Spread Angle, Radius, Range
Cast Conditions
Mezzed and Defeated
Activation Interval
Interrupt Time
Affected Entities
Auto Hit
Effects
Combat Attribute
Attribute Aspect
Strength/Resistance/Relative/Max
Attribute Modifiers
Duration and Tick Interval
Magnitude
Target Type
Self/Target