Protection: Difference between revisions
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imported>Weatherby Goode (historical) mNo edit summary |
imported>Weatherby Goode (historical) mNo edit summary |
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{|class="wikitable" | {|class="wikitable" | ||
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| Underling/Small || | | Underling/Small || 0.5 | ||
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| Minion || 1 | | Minion || 1 | ||
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|GM|| 75, 10 for sleep | |GM|| 75, 10 for sleep | ||
|} | |} | ||
{{red|Need confirmation on PToD and GM values}} | {{red|Need confirmation on Small, PToD and GM values}} | ||
Revision as of 05:45, 28 February 2009
Definition
Protection
- The total Magnitude of a particular Status Effect that a character or critter can withstand without succumbing to it. Different from Resistance.
Status Protection of Normal Critters
Underling/Small | 0.5 |
Minion | 1 |
Lieutenant | 2 |
Sniper | 2 |
Boss | 3 |
EB (natural) | 6 |
EB (Scaled down AV) | 6 (56 with PToD up), 3 for Immobilize and Sleep |
AV | 3 (53 with PToD up), 3 for Immobilize and Sleep |
GM | 75, 10 for sleep |
Need confirmation on Small, PToD and GM values