Protection: Difference between revisions
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'''Protection''' | '''Protection''' | ||
# The total [[magnitude]] of a particular [[Status Effect|status effect]] that a character or [[critter]] can withstand without succumbing to it. Different from [[resistance]], which shortens the duration of the status effect. | # The total [[magnitude]] of a particular [[Status Effect|status effect]] that a character or [[critter]] can withstand without succumbing to it. Different from [[Resistance (Mechanics)|resistance]], which shortens the duration of the status effect. | ||
Revision as of 04:38, 23 January 2010
Definition
Protection
- The total magnitude of a particular status effect that a character or critter can withstand without succumbing to it. Different from resistance, which shortens the duration of the status effect.
Status Protection of Normal Critters
Underling/Small | 0.5 |
Minion | 1 |
Lieutenant/Sniper | 2 |
Boss | 3 |
Elite Boss (natural) | 6 |
EB (scaled down) | 6, 3 for Immobilize and Sleep |
Archvillain/Hero/Monster | 3 |
Giant Monster | 75, 10 for sleep |
Special Cases
Archvillains and Heroes, and their scaled-down Elite Boss versions, have Purple Triangles that give or take away Status Effect protection based on whether the triangles are pointing up or down. The protection during the "triangles up" period is +50 magnitude (so an AV would have 53 and a scaled-down-AV EB would have 56), and covers Hold, Knockback, Confuse, Repel, Disorient, and Fear effects, but does not include Sleep or Immobilize. During "triangles down", they have their normal protections.
Additionally, some NPCs have extra protection afforded by:
- An inherent power granting increased inherent protection to one or more effects
- A toggle or click power that grants protection