Queue: Difference between revisions

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imported>Lightprince (historical)
(New page: __NOTOC__ __NOEDITSECTION__ ==Definition== [[{{PAGENAME}}]] # A click power or toggle that is queued has four red brackets surrounding it and will execute immed...)
 
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[[{{PAGENAME}}]]
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# A [[Click Power|click power]] or [[Toggle|toggle]] that is queued has four red brackets surrounding it and will execute immediately upon being recharged or immediately upon completion of the power currently being activated.
# A [[Click Power|click power]] or [[Toggle|toggle]] that is queued has four red brackets surrounding it and will execute immediately upon being recharged or immediately upon completion of the power currently being activated.
#* Will remain queued if the target is out of range or sight at time of activation.
#* Will remain queued if the character does not have the required [[endurance]] to activate.
#* Will activate when both of the above requirements are met.
#* Will not queue if the power requires a target, and does not have one.
#* Only one power may be queued at a time. Attempting to queue another power will queue the new power and unqueue the previous one.
#* Only one power may be queued at a time. Attempting to queue another power will queue the new power and unqueue the previous one.
#* [[Powexec abort (Slash Command)|Powexec abort]] (bound by default to "Esc") will unqueue a power.
#* [[Powexec abort (Slash Command)|Powexec abort]] (bound by default to "Esc") will unqueue a power.
#* Will not activate if the target is out of range or sight at time of activation.
#* Will not activate if the power requires a target, and does not have one.
#* Will not activate if the character does not have the required [[endurance]] to activate.
# A file or line, esp. of people waiting their turn.
# A file or line, esp. of people waiting their turn.



Revision as of 09:40, 17 February 2009


Definition

Queue

  1. A click power or toggle that is queued has four red brackets surrounding it and will execute immediately upon being recharged or immediately upon completion of the power currently being activated.
    • Will remain queued if the target is out of range or sight at time of activation.
    • Will remain queued if the character does not have the required endurance to activate.
    • Will activate when both of the above requirements are met.
    • Will not queue if the power requires a target, and does not have one.
    • Only one power may be queued at a time. Attempting to queue another power will queue the new power and unqueue the previous one.
    • Powexec abort (bound by default to "Esc") will unqueue a power.
  2. A file or line, esp. of people waiting their turn.

See Also