Queue: Difference between revisions
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imported>Lightprince (historical) m (Removed extraneous definition) |
imported>Lightprince (historical) m (and extraneous links) |
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#* Only one power may be queued at a time. Attempting to queue another power will queue the new power and unqueue the previous one. | #* Only one power may be queued at a time. Attempting to queue another power will queue the new power and unqueue the previous one. | ||
#* [[Powexec abort (Slash Command)|Powexec abort]] (bound by default to "Esc") will unqueue a power. | #* [[Powexec abort (Slash Command)|Powexec abort]] (bound by default to "Esc") will unqueue a power. | ||
[[Category:Definition]] | [[Category:Definition]] |
Revision as of 09:42, 17 February 2009
Definition
- A click power or toggle that is queued has four red brackets surrounding it and will execute immediately upon being recharged or immediately upon completion of the power currently being activated.
- Will remain queued if the target is out of range or sight at time of activation.
- Will remain queued if the character does not have the required endurance to activate.
- Will activate when both of the above requirements are met.
- Will not queue if the power requires a target, and does not have one.
- Only one power may be queued at a time. Attempting to queue another power will queue the new power and unqueue the previous one.
- Powexec abort (bound by default to "Esc") will unqueue a power.