Radiation Emission: Difference between revisions
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{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}} | ||
{{PowerBlock_Blank|[[Image:archetypeicon controller.png|18px]] 16 (Controller)}} | {{PowerBlock_Blank|[[Image:archetypeicon controller.png|18px]] 16 (Controller)}} | ||
{{PowerBlock_Effects|Ally Resurrect, Ally + | {{PowerBlock_Effects|Ally Resurrect, Ally +Recharge, +Recovery, +Dam, +ACC}} | ||
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}} | {{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
Revision as of 11:04, 19 July 2007
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Overview
Radiation Emission is one of the powersets. It is a Defender primary power set and a Corruptor and Controller secondary power set.
Radiation Emission powers allow you to manipulate atomic particles and waves to protect your allies and weaken your enemies.
Power Tables
Defender
The Radiation Emission powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Radiant Aura | 1 | PBAoE Heal |
Radiation Infection | 1 | Toggle: Ranged (Targeted Area of Effect), Foe: -ACC, -Def |
Accelerate Metabolism | 2 | PBAoE, +Regen, +Recovery, +Speed, +Recharge |
Enervating Field | 6 | Toggle: Ranged (Targeted Area of Effect), Foe: -Dam, -Res |
Mutation | 8 | Ally Resurrect, Ally +Rechage, +Recovery, +Dam, +ACC |
Lingering Radiation | 12 | Enemy targeted AoE, -Regen, -Recharge, -Speed |
Choking Cloud | 18 | Toggle, PBAoE, Pulsing Foe Hold |
Fallout | 26 | Ally corpse targeted, AoE extreme damage |
EM Pulse | 32 | PBAoE Foe Hole, Self -Recovery |
Corruptor / Controller
The Radiation Emission powerset is available as a secondary set for Corruptors and Controllers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Radiant Aura | 1 | PBAoE Heal |
Radiation Infection | 2 | Toggle: Ranged (Targeted Area of Effect), Foe: -ACC, -Def |
Accelerate Metabolism | 4 | PBAoE, +Regen, +Recovery, +Speed, +Recharge |
Enervating Field | 10 | Toggle: Ranged (Targeted Area of Effect), Foe: -Dam, -Res |
Mutation | 16 | Ally Resurrect, Ally +Rechage, +Recovery, +Dam, +ACC |
Lingering Radiation | 20 | Enemy targeted AoE, -Regen, -Recharge, -Speed |
Choking Cloud | 28 | Toggle, PBAoE, Pulsing Foe Hold |
Fallout | 35 | Ally corpse targeted, AoE extreme damage |
EM Pulse | 38 | PBAoE Foe Hole, Self -Recovery |
Powers
The following are powers in the Radiation Emission powerset.
Accelerate Metabolism
Activating this power emits radiation that increases the running speed, attack speed, Endurance recovery, and damage potential of all nearby allies. Affected allies' metabolisms are increased so much that they become resistant to effects such as Sleep, Hold, Disorient, Immobilization and Endurance Drain.
Recharge | Very Long |
Minimum Level | 2 (Defender) |
4 (Corruptor) | |
4 (Controller) | |
Effects | PBAoE, +Regen, +Recovery, +Speed, +Recharge |
Enhancements | Increase Attack Rate |
Reduce Endurance Cost | |
Enhance Heal |
Choking Cloud
While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.
Recharge | Long |
Minimum Level | 18 (Defender) |
28 (Corruptor) | |
28 (Controller) | |
Effects | Toggle, PBAoE, Pulsing Foe Hold |
Enhancements | Increase Attack Rate |
Reduce Endurance Cost | |
Enhance Hold Duration |
EM Pulse
You can unleash a massive pulse of electromagnetic energy. The EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all affected targets and leave them incapacitated and Held for a long while. Additionally, most machines and robots will take moderately high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.
Enervating Field
While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.
Fallout
After an ally falls in battle, you can activate this power to extract the energy from their body to deal a massive amount of Energy damage to any nearby foes. All affected foes are extremely weakened by the Fallout, and their Accuracy, Defense, Damage and Damage resistance is severely reduced.
Lingering Radiation
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.
Mutation
Using a concentrated burst of radiation, you can revive a fallen ally and Mutate him into a killing machine. The Mutated target has increased damage, Accuracy, Endurance recovery, and attack speed and is protected from XP Debt for 90 seconds. The entire experience is very taxing on your ally, and he will soon be severely weakened. All effects of the Mutation will eventually wear off.
Radiant Aura
You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.
Radiation Infection
Infects a targeted foe with deadly radiation, severly reducing his Accuracy and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated.