Resistance (Mechanics): Difference between revisions
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More importantly, the formula means that ''achieving 100% or more resistance to effect durations does '''not''' cause them to end instantly''. 100% resistance actually only cuts their durations in half. That is currently the best reduction that can be achieved due to maximums on mez resistance. If higher values were possible, 200% would cut it to a third, 300% would cut it to a fourth, and so on. | More importantly, the formula means that ''achieving 100% or more resistance to effect durations does '''not''' cause them to end instantly''. 100% resistance actually only cuts their durations in half. That is currently the best reduction that can be achieved due to maximums on mez resistance. If higher values were possible, 200% would cut it to a third, 300% would cut it to a fourth, and so on. | ||
=== | == Enemy Resistances == | ||
Enemies resist damage like players do, but resist a [[status effect]] based on the [[magnitude]] of the effect. | |||
=== Sources === | |||
* [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=8356325 Is there a +Mezresist cap?] | * [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=8356325 Is there a +Mezresist cap?] | ||
* [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=6220088 Guide to Enemy Resistances - Damage and Mez] | |||
[[Category:Definition]] | [[Category:Definition]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 15:39, 9 July 2008
Definition
Resistance
In general terms, resistance to an effect reduces its potency but does not make it less likely to occur.
- Resistance to damage reduces the amount of damage suffered. Tankers and Brutes can get up to 90% resistance to any type of damage, Kheldians can get up to 85% resistance to any damage type, and all other archtypes can get up to 75% damage resistance to any damage type.
- Resistance to a debuff reduces the amount of the debuff.
- Resistance to knockback reduces the knockback distance.
- Resistance to a status effect causes that status to wear off faster.
- Note: Many powers are described in the game as providing Resistance to knockback or status effects when they actually provide Protection.
Formulas
Resistances to damage and debuffs follow the formula
- SufferedAmount = AppliedAmount × (100% – TotalResistance)
For example, 75% resistance to fire damage would stop 75% of all fire damage that hostile powers try to apply to a character, allowing only 1/4 of it to affect him or her.
Resistance to status effects follows a different formula:
- SufferedDuration = AppliedDuration / (100% + TotalResistance)
So 75% resistance to Sleep duration, for example, would not cause all Sleeps to affect the character for only 1/4 of their normal durations. Their durations would be divided by 1.75, which is roughly only a 43% reduction.
More importantly, the formula means that achieving 100% or more resistance to effect durations does not cause them to end instantly. 100% resistance actually only cuts their durations in half. That is currently the best reduction that can be achieved due to maximums on mez resistance. If higher values were possible, 200% would cut it to a third, 300% would cut it to a fourth, and so on.
Enemy Resistances
Enemies resist damage like players do, but resist a status effect based on the magnitude of the effect.