Scrapper: Difference between revisions
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* Electrical Melee and Electric Armor were [[Powerset Proliferation|proliferated]] to Scrappers in [[Issue 16]]. | * Electrical Melee and Electric Armor were [[Powerset Proliferation|proliferated]] to Scrappers in [[Issue 16]]. | ||
* Kinetic Melee was added to the game with [[Going Rogue]]. | * Kinetic Melee was added to the game with [[Going Rogue]]. | ||
* The [[Patron Power Pools]] were made available to | * The [[Patron Power Pools]] were made available to Scrapper in [[Issue 18]] | ||
== See Also == | == See Also == |
Revision as of 19:06, 23 September 2010
Scrapper | |
---|---|
Primary | Melee |
Secondary | Defense |
Inherent | Critical Hit |
Base HP | 1338.6 |
Max HP | 2409.5 |
Primary Sets | 21 |
Secondary Sets | 14 |
Epic Power Pools | 4 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
The Scrapper is a fierce melee combatant. In hand to hand, no other hero can compare. But the Scrapper is not as resilient as the Tanker, and might find himself in a little trouble if he heedlessly wades into combat. The Scrapper's aptitude for melee is countered by a total lack of distance attacks. Scrappers possess Critical Strike capability. Their melee attacks have a chance to sometimes do double damage.
Alignment: Hero
The Scrapper's power sets are:
Primary: Melee
Secondary: Defense
The Scrapper has Medium Hit Points and High Damage.
Power Sets
Primary Power Sets
A Scrapper's primary power sets are designed specifically for melee. They are:
- Broad Sword
- Claws
- Dark Melee
- Dual Blades
- Electrical Melee
- Fiery Melee
- Katana
- Kinetic Melee (with purchase of Going Rogue)
- Martial Arts
- Spines
Secondary Power Sets
A Scrapper's secondary power sets are designed for defense. They are:
- Dark Armor
- Electric Armor
- Fiery Aura
- Invulnerability
- Regeneration
- Shield Defense
- Super Reflexes
- Willpower
Ancillary Power Pools
Patron Power Pools
Inherent Powers
Historical
- Scrappers have been in the game since Issue 0. Their original primary powersets were Broad Sword, Claws, Dark Melee, Katana, Martial Arts, and Spines. Their original secondary powersets were Dark Armor, Invulnerability, Regeneration and Super Reflexes.
- Body Mastery, Darkness Mastery and Weapon Mastery were added to the game in Issue 3.
- Dual Blades and Willpower were added to the game in Issue 11.
- Fiery Melee and Fiery Aura were proliferated to Scrappers in Issue 12.
- Shield Defense was added to the game in Issue 13.
- Blaze Mastery was added to the game in Issue 16.
- Electrical Melee and Electric Armor were proliferated to Scrappers in Issue 16.
- Kinetic Melee was added to the game with Going Rogue.
- The Patron Power Pools were made available to Scrapper in Issue 18
See Also
External Links
- Summary and Analysis of Scrapper Powersets
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file