Sharkhead Isle: Difference between revisions

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{{BadgeBox|Razor Toothed}}
{{BadgeBox|Razor Toothed}}


== Plaques ==
=== Plaques ===
{{BadgeBox|Arachnos Rising}}
{{BadgeBox|Arachnos Rising}}
* [[Arachnos Rising#Monument 1|Arachnos Rising I]] - {{orange|input}} [[Coordinates]] {{coords|x|y|z}}
* [[Arachnos Rising#Monument 1|Arachnos Rising I]] - {{orange|input}} [[Coordinates]] {{coords|x|y|z}}
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* [[Lorekeeper#Monument 4|Lorekeeper IV]] - {{orange|input}} [[Coordinates]] {{coords|x|y|z}}
* [[Lorekeeper#Monument 4|Lorekeeper IV]] - {{orange|input}} [[Coordinates]] {{coords|x|y|z}}


== Stores ==
=== Stores ===
* '''Quartermasters''' can be found in the southern and eastern part of ''Port Recluse''. They sell level 25 and 30 Training and Dual-Origin Enhancements.
* '''Quartermasters''' can be found in the southern and eastern part of ''Port Recluse''. They sell level 25 and 30 Training and Dual-Origin Enhancements.
* The first '''Origin Quartermasters''' can be found here. They all sell level 25 and 30 Dual-Origin (''DO'') and Single-Origin (''SO'') [[Enhancements]] matching their [[origin]].
* The first '''Origin Quartermasters''' can be found here. They all sell level 25 and 30 Dual-Origin (''DO'') and Single-Origin (''SO'') [[Enhancements]] matching their [[origin]].
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** {{orange|VEAT contact}} sells {{orange|what level/type  enhancements? inspirations?}}. S/he is located {{orange|input}}
** {{orange|VEAT contact}} sells {{orange|what level/type  enhancements? inspirations?}}. S/he is located {{orange|input}}


== Transfer Points ==
=== Transfer Points ===
* The [[Ferry|Rogue Isles Ferry]] in ''Port Recluse'' will take you to [[Cap au Diable]], [[Nerva Archipelago]], [[St. Martial]] and [[Grandville]].
* The [[Ferry|Rogue Isles Ferry]] in ''Port Recluse'' will take you to [[Cap au Diable]], [[Nerva Archipelago]], [[St. Martial]] and [[Grandville]].
* There is a truck that will take you to [[Pocket D]] in ''Port Recluse''.
* There is a truck that will take you to [[Pocket D]] in ''Port Recluse''.

Revision as of 23:15, 15 January 2009

Sharkhead Isle
Map
Villain City Zone (20-30)
No updated MoreMaps4U map available

Overview

Sharkhead Isle is one of the city zones in City of Villains. Dominated by The Pit - a huge mining operation - in the southern center of the island, and Port Recluse in the northeast, Sharkhead is heavy on industry. East of The Pit is Villa Requin, and west is Potter's Field cemetery where the Ghost of Scrapyard emerges and the Circle of Thorns hold dominion. Northwest of The Pit is the Hellforge, and north of that is The Crush, almost totally gone to the Freakshow.

Arbiter Friesen trains villains in Port Recluse. Sharkhead's Brokers are Kara the Scorpion, east of the Vault Reserve in Port Recluse, and Mickey the Filch, northeast of the Ferry in Port Recluse.

Contacts

Levels 20-24
Levels 25-29

Special Contacts

Zone events

Major events

  • The spawn of the Ghost of Scrapyard may affect the zone, as he will start patrolling it, at least for a time.

Lesser events

Important Locations

Neighborhoods

  • Hellforge, squeezed into the east-central part of the island,
  • Port Recluse, to the northeast,
  • Potter's Field, in the southwest,
  • The Crush, in the northwest,
  • The Pit, in the south-central part of the island,
  • Villa Requin, to the east,

Exploration Badges

Badge
Forged by Hellfire (1968.0, 64.0, -192.0)[Copy]

The Hell Forge is the largest above ground furnace on the planet.

Badge
Freak of Nature (1228.0, 89.6, -2183.5)[Copy]

The Freakshow have managed to find utopia in this forsaken slag heap.

Badge
Pit Viper (147.5, -377.8, 1498.5)[Copy]

This hole is used by the locals as a makeshift arena for fighting and wagering.

Badge
Razor Toothed (461.5, -15.4, 1652.0)[Copy]

This is the spot where Mako paraded Scrapyard's body after he eviscerated him. Many of the locals have seen his ghost in this area.

Plaques

Badge

Know your friend—but know your rivals even better.

Badge

You have learned much that is hidden from the eyes of mortal men.

Stores

  • Quartermasters can be found in the southern and eastern part of Port Recluse. They sell level 25 and 30 Training and Dual-Origin Enhancements.
  • The first Origin Quartermasters can be found here. They all sell level 25 and 30 Dual-Origin (DO) and Single-Origin (SO) Enhancements matching their origin.
    • The Magic "Mag" Quartermaster can be found in The Pit, input
    • The Mutant "Mut" Quartermaster can be found in The Pit, input
    • The Natural "Nat" Quartermaster can be found in Port Recluse, input
    • The Science "Sci" Quartermaster can be found in Port Recluse, input
    • The Technology "Tech" Quartermaster can be found in Port Recluse, input
  • Most contacts in this zone sell enhancements and inspirations. Ones not listed here do not sell anything.
    • Captain Petrovich sells level 20 and 25 tech/sci DOs, level 25 tech SOs, and Inspirations. He is located in Port Recluse, northeast of the Hospital.
    • Crash Cage sells what level/type enhancements? inspirations?. She is located input
    • Lorenz Ansaldo sells what level/type enhancements? inspirations?. He is located input
    • Lt. Chalmers sells what level/type enhancements? inspirations?. He is located input
    • Operative Vargas sells what level/type enhancements? inspirations?. He is located input
    • Vince Dubrowski sells what level/type enhancements? inspirations?. He is located input
    • Diviner Maros sells what level/type enhancements? inspirations?. He is located input
    • Operative Kirkland sells what level/type enhancements? inspirations?. He is located input
    • Darrin Wade sells what level/type enhancements? inspirations?. He is located input
    • Archmage Tarixus sells what level/type enhancements? inspirations?. He is located input
    • Doc Buzzsaw sells what level/type enhancements? inspirations?. She is located input
    • Henri Dumont sells what level/type enhancements? inspirations?. He is located input
    • VEAT contact sells what level/type enhancements? inspirations?. S/he is located input

Transfer Points

Villain Groups

Notes