Shayne Herrera: Difference between revisions

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[[Image:Shayne Herrara.jpg|thumb|Shayne Herrara at the Game Developers Conference 2007]]
[[File:Shayne Herrara.jpg|thumb|Shayne Herrara at the Game Developers Conference 2007]]


Title: Development Director of Art
Title: Development Director of Art
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==Biography==
== Biography ==


A 10-year veteran of the video game industry, Shayne started his career as a production artist at Sierra Online in Eugene, Oregon. During his time at Sierra, Shayne shipped the ground breaking hit Starsiege Tribes. It wasn't long until the booming San Francisco game development market lured Shayne south, where he found a home at LucasArts. Over the next two years he worked on titles such as Star Wars: Force Commander, Escape from Monkey Island, and Star Wars: Starfighter. After his time with LucasArts, Shayne found himself in a five year commitment with EA, allowing him to add numerous titles to his resume including 007: Everything or Nothing and The Godfather. Over the years, Shayne has gained extensive experience in the industry, evolving from a production artist at Sierra Online, to his current position as the art director for Cryptic Studios. Shayne's current focus is guiding Cryptic Studios into the next generation of video game visuals. He encouraged cooperation between the different departments such as art and design, as he finds it essential to build the best games.
A 10-year veteran of the video game industry, Shayne started his career as a production artist at Sierra Online in Eugene, Oregon. During his time at Sierra, Shayne shipped the ground breaking hit Starsiege Tribes. It wasn't long until the booming San Francisco game development market lured Shayne south, where he found a home at LucasArts. Over the next two years he worked on titles such as Star Wars: Force Commander, Escape from Monkey Island, and Star Wars: Starfighter. After his time with LucasArts, Shayne found himself in a five year commitment with EA, allowing him to add numerous titles to his resume including 007: Everything or Nothing and The Godfather. Over the years, Shayne has gained extensive experience in the industry, evolving from a production artist at Sierra Online, to his current position as the art director for Cryptic Studios. Shayne's current focus is guiding Cryptic Studios into the next generation of video game visuals. He encouraged cooperation between the different departments such as art and design, as he finds it essential to build the best games.
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* [http://forums.crypticstudios.com/member.php?u=6 BraiNEateR's Cryptic AR Forum Public Profile]
* [http://forums.crypticstudios.com/member.php?u=6 BraiNEateR's Cryptic AR Forum Public Profile]


==Links==
== Links ==
*[http://www.shayneherrera.com/ Personal Website]
*[http://www.shayneherrera.com/ Personal Website]


[[Category:Cryptic Studio]]
[[Category:Cryptic Studio]]

Revision as of 03:17, 10 June 2009

Shayne Herrara at the Game Developers Conference 2007

Title: Development Director of Art

Joined Cryptic Studios in February 1006.


Biography

A 10-year veteran of the video game industry, Shayne started his career as a production artist at Sierra Online in Eugene, Oregon. During his time at Sierra, Shayne shipped the ground breaking hit Starsiege Tribes. It wasn't long until the booming San Francisco game development market lured Shayne south, where he found a home at LucasArts. Over the next two years he worked on titles such as Star Wars: Force Commander, Escape from Monkey Island, and Star Wars: Starfighter. After his time with LucasArts, Shayne found himself in a five year commitment with EA, allowing him to add numerous titles to his resume including 007: Everything or Nothing and The Godfather. Over the years, Shayne has gained extensive experience in the industry, evolving from a production artist at Sierra Online, to his current position as the art director for Cryptic Studios. Shayne's current focus is guiding Cryptic Studios into the next generation of video game visuals. He encouraged cooperation between the different departments such as art and design, as he finds it essential to build the best games.

See Also

Links