Base Rooms: Difference between revisions

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imported>All Star (historical)
m (→‎Overview: Stealing some of my own stuff from Bases :p)
imported>All Star (historical)
m (→‎Overview: Completion will take take, but will not be incomplete)
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All <b>Base Rooms</b> added to [[Base Plots]] must have a single grid space between them for the automatic placement of [[Doorway Room|Doorways]] by the Base Editor interface.
All <b>Base Rooms</b> added to [[Base Plots]] must have a single grid space between them for the automatic placement of [[Doorway Room|Doorways]] by the Base Editor interface.


Unfortunately there is a large amount of data to deal with for bases, so some of these entries are incomplete.
<blockquote>Unfortunately there is a large amount of data to deal with for bases, so some of these entries will take time to complete.
 
[[User:All Star|All Star]] 11:58, 5 August 2006 (PDT)</blockquote>


== Types ==
== Types ==

Revision as of 18:58, 5 August 2006

Overview

Base Rooms are expansions that can be added to Base Plots by a character with Base Editing Rights.

Each of the Base Rooms has a specific function and will only allow Base Items of specific types to be placed within them. For instance, you have to have an Energy Room if you want to have a Generator, and you must have a Control Room in order to generate control. Both Energy and Control are necessary to build and run any of the cool toys in a Base. Without them, your Base is largely decorative.

Some rooms can house Defensive Items in addition to Energy, Control, Medical, Teleportation, or Work Table Base Items. Some rooms can also have backup batteries should the Base's main power sources become disabled during a PvP raid.

All Base Rooms added to Base Plots must have a single grid space between them for the automatic placement of Doorways by the Base Editor interface.

Unfortunately there is a large amount of data to deal with for bases, so some of these entries will take time to complete. All Star 11:58, 5 August 2006 (PDT)

Types