Sleep: Difference between revisions
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|Desc=This power is found in the [[Trick Arrow]] powerset available to [[Defender]]s, [[Controller]]s, and [[Mastermind]]s.}} | |Desc=This power is found in the [[Trick Arrow]] powerset available to [[Defender]]s, [[Controller]]s, and [[Mastermind]]s.}} | ||
{{PowerBox|Icon=MunitionsMastery SleepGrenade.png|Name=[[Munitions_Mastery#Sleep_Grenade|Sleep Grenade]]|Effect=Ranged Targeted Area of Effect Foe: Sleep Mag | {{PowerBox|Icon=MunitionsMastery SleepGrenade.png|Name=[[Munitions_Mastery#Sleep_Grenade|Sleep Grenade]]|Effect=Ranged Targeted Area of Effect Foe: Sleep Mag 3 | ||
|Desc=This power is found in the [[Munitions Mastery]] Ancillary Power Pool available to [[Blaster]]s.}} | |Desc=This power is found in the [[Munitions Mastery]] Ancillary Power Pool available to [[Blaster]]s.}} | ||
Revision as of 02:59, 20 October 2007
This article is about the status effect. For the sleep emote, see Emotes.
Overview
Sleep is a Status Effect, like disorient, or knockback. An enemy under the affects of a sleep power will fall asleep. A player who is asleep is immobilized and unable to use any powers. Breakfree inspirations and domination can be used to escape. Taking damage or benefiting from a heal will also free a player from sleep. NPC enemies that fall asleep will remain that way until the effect wears off or they start taking damage.
Falling under the Sleep effect, even for a single tick, will detoggle all your powers.
Magnitude, Resistance, Protection
All status effects work the same way. The target has both Resistance and Protection. In order for the attack to take effect, it must have a big enough Magnitude to overcome the Protection. Once the Protection is overcome, the duration of the effect depends on the target's Resistance. Attacks can stack in order to overcome a target's Protection.
PVE: Minions have a Protection of 1. Lts are 2. Bosses are 4. Elite Bosses are 6. The Purple Triangles of Doom on an Archvillain or Hero add 50 while they are up.
PVP: Players have a Protection of 2. Scrapper and Tanker defenses add 16 to that number.
Powers That Cause Sleep
There are a few sleep-inducing powers scattered among the primaries and secondaries for scrappers, brutes, stalkers, defenders, controllers, tankers, blasters, and dominators.
Ranged +Special Area of Effect(Sleep) Mag ???
The second power in the Illusion Control powerset.
Melee Foe: Sleep Mag 2
This power is found in the Electrical Melee powerset available to Brutes. As well as in the Blaster Electricity Manipulation secondary.
Ranged Targeted Area of Effect Foe: Sleep Mag ???
This power is found in the Ice Control powerset available to Controllers and Dominators.
Point Blank Area of Effect Mag 2
The final power in the Ice Melee powerset. Only works on minions and underlings.
Melee Foe: Sleep Mag 2
This power is found in the Electrical Melee powerset available to Brutes, as well as in the Blaster Electricity Manipulation secondary.
Melee (Cone) Foe: Sleep Mag 2
This power is found in the Electrical Melee powerset available to Brutes.
Ranged (Targeted Area of Effect) Foe: Sleep Mag ???
The fifth power in the Mind Control powerset.
Ranged Foe: Sleep Mag ???
The first power in the Mind Control powerset.
Trap Placed Area of Effect Foe: Sleep Mag ???
This power is found in the Poison powerset available to Masterminds.
Ranged Targeted Area of Effect Foe: Sleep Mag 2
This power is found in the Trick Arrow powerset available to Defenders, Controllers, and Masterminds.
Ranged Targeted Area of Effect Foe: Sleep Mag 3
This power is found in the Munitions Mastery Ancillary Power Pool available to Blasters.
Ranged Foe: Sleep Mag ???
This power is an Origin Powers given to characters with Science origins.
{{{Desc}}}
Powers That Protect Against Sleep
Click, Ally +Resistance
Part of the Poison powerset available to Masterminds. Provides resistance to Disorient, Hold, Sleep, Immobilize, Slow, Cold, and Toxic.
Ranged Resistance+Free, Ally
Part of the Sonic Resonance powerset available to Controllers, Corruptors, and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.
Ranged Resistance+Free, Ally
Part of the Empathy powerset available to Controllers and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.
Toggle Resistance, Self
Part of the Energy Aura powerset available to Brutes and Stalkers. Provides resistance to Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, and DeBuff Defense.
Auto: Self +Resistance (Sleep)
Part of the Fitness power pool available to all archetypes. Provides resistance to Sleep.
Resistance, Self
Part of the Psionic Mastery Ancillary pool available to Controllers. Provides defense to Psionic damage and resistance to Sleep, Fear, Hold, and Disorient.
Toggle Resistance, Self
Part of the Ninjitsu powerset available to Stalkers. Provides resistance to Sleep, Fear, Hold, Immobilize, Confuse, and Disorient.
Toggle Resistance, Self
Part of the Dark Armor powerset available to Brutes, Scrappers, and Stalkers. Provides resistance to Psionic damage, Sleep, Fear, Hold, and Disorient.
Toggle Resistance, Self
Part of the Fiery Aura powerset available to Tankers and Brutes. Provides resistance to Sleep and Hold effects.
Toggle Resistance, Self
Part of the Super Reflexes powerset available to Scrappers and Stalkers. Provides resistance to Knockback, Disorient, Hold, Sleep, and Immobilize effects.
Click Resistance, Self
Part of the Electric Armor powerset available to Brutes. Provides resistance to Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and Enemy Teleportation.
Click Resistance, Self
Part of the Stone Armor powerset available to Brutes. Provides resistance to Knockback, Sleep, Hold, Disorient and Endurance Drain effects, increases Regeneration, but reduces speed and prevents super speed, jumping and flight.
Toggle Resistance, Self
Part of the Electric Armor powerset available to Brutes. Provides resistance to Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation.
Ranged Resistance+Free, Ally
Second power in the Medicine pool. Frees an ally from and provides resistance to Immobilize, Sleep, Disorient, Hold, Fear, and Confuse.
Click Resistance, Self
Part of the Invulnerability powerset available to Tankers, Brutes, and Scrappers. Provides resistance to Disorient, Sleep, Hold, Immobilize, and Knockback.
Toggle Resistance, Self
Part of the Invulnerability powerset available to Tankers, Brutes, and Scrappers. Provides resistance to Disorient, Hold, Sleep, Slow, and Knockback.
Click, Ally +Resistance
Part of the Leadership power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback.
Toggle Resistance, Self
Part of the Ice Armor powerset available to Tankers. Provides resistance to Defense Debuffs, Disorient, Immobilization, Hold, Sleep, Slow and Knockback effects.
Resistance, Self
You have minor resistance to Sleep effects for the next 1 hour.
Inspirations That Protect Against Sleep
Resistance+Free, Self
This inspiration frees from and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance+Free, Self
This inspiration frees from and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance+Free, Self
This inspiration frees from and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance, Self
This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.