Soft Cap: Difference between revisions

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imported>Corebreach (historical)
(New page: == Definition == '''Soft Cap''' A ''soft cap'' is a practical but not absolute maximum to some bonus or stat, where it is possible to go higher but doing so produces little or no addition...)
 
imported>Aggelakis (historical)
m (→‎Examples: fixing ED descriptor)
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The two most common examples of soft caps are:
The two most common examples of soft caps are:


* [[Enhancement Diversification]]. Once a character reaches a total of 3 SOs worth of Enhancement bonus to one aspect of a power, additional Enhancements to that aspect only provide about 1/7th their listed bonus.
* [[Enhancement Diversification]]. Once a character reaches a certain percentage of Enhancement bonus, which is different depending on what type of Enhancement it is, each additional Enhancement faces diminishing returns.
* [[Defense]]. +45% is the soft cap on Defense versus an attack. Due to the way the game's [[Attack Mechanics]] work, any more Defense past that will not make the character any harder to hit, except in cases where the attackers have [[ToHit]] buffs, are six or more levels above him, or can give him -Defense [[debuff]]s.
* [[Defense]]. +45% is the soft cap on Defense versus an attack. Due to the way the game's [[Attack Mechanics]] work, any more Defense past that will not make the character any harder to hit, except in cases where the attackers have [[ToHit]] buffs, are six or more levels above him, or can give him -Defense [[debuff]]s.


[[Category:Definition]]
[[Category:Definition]]

Revision as of 22:59, 13 July 2008

Definition

Soft Cap

A soft cap is a practical but not absolute maximum to some bonus or stat, where it is possible to go higher but doing so produces little or no additional benefit. Compare hard cap.

Examples

The two most common examples of soft caps are:

  • Enhancement Diversification. Once a character reaches a certain percentage of Enhancement bonus, which is different depending on what type of Enhancement it is, each additional Enhancement faces diminishing returns.
  • Defense. +45% is the soft cap on Defense versus an attack. Due to the way the game's Attack Mechanics work, any more Defense past that will not make the character any harder to hit, except in cases where the attackers have ToHit buffs, are six or more levels above him, or can give him -Defense debuffs.