Sonic Resonance: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Aggelakis (historical)
m (→‎Notes: rewrite old note)
imported>Eabrace (historical)
(combined power tables, updating IO set info)
Line 4: Line 4:
You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends. {{PAGENAME}} is a primary powerset for [[Defender]]s and a secondary powerset for [[Controller]]s and [[Corruptor]]s.
You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends. {{PAGENAME}} is a primary powerset for [[Defender]]s and a secondary powerset for [[Controller]]s and [[Corruptor]]s.


== Power Tables ==
== Power Table ==


=== Defender ===
The Sonic Resonance powerset is available as a primary set for [[Defender]]s and a secondary set for [[Controller]]s and [[Corruptor]]s..  The following table shows which powers are available and at what level:


The Sonic Resonance powerset is available as a primary set for [[Defender]]s.  The following table shows which powers are available and at what level:
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelRow|Icon=SonicDebuff_DebuffDamRes.png|Power=Sonic Siphon|PriLevel=1|SecLevel=1|Effect=Ranged, Foe: -Resistance(All)|Border=1}}
{{Powers_LevelHeader}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectPhysical.png|Power=Sonic Barrier|PriLevel=1|SecLevel=2|Effect=Ranged, Ally +Resistance(Smash, Lethal, Toxic)|Border=1}}
{{Powers_LevelRow|Icon=SonicDebuff_DebuffDamRes.png|Power=Sonic Siphon|Level=1|Effect=Ranged, Foe: -Resistance(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectElements.png|Power=Sonic Haven|PriLevel=2|SecLevel=4|Effect=Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy)|Border=1}}
{{Powers_LevelRow|Icon=SonicDebuff_ProtectPhysical.png|Power=Sonic Barrier|Level=1|Effect=Ranged, Ally +Resistance(Smash, Lethal, Toxic)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_Hold.png|Power=Sonic Cage|PriLevel=6|SecLevel=10|Effect=Ranged, Foe: Capture (Special)|Border=1}}
{{Powers_LevelRow|Icon=SonicDebuff_ProtectElements.png|Power=Sonic Haven|Level=2|Effect=Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamDebuffDamRes.png|Power=Disruption Field |PriLevel=8|SecLevel=16|Effect=Toggle: Ranged (Target Ally Area of Effect), Foe: -Resistance|Border=1}}
{{Powers_LevelRow|Icon=SonicDebuff_Hold.png|Power=Sonic Cage|Level=6|Effect=Ranged, Foe: Capture (Special)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_BuffDamageRes.png|Power=Sonic Dispersion|PriLevel=12|SecLevel=20|Effect=Toggle: Point Blank Area of Effect, Ally: +Resistance(All Damage except Psionic, Hold, Immobilize, Disorient)|Border=1}}
{{Powers_LevelRow|Icon=SonicDebuff_TeamDebuffDamRes.png|Power=Disruption Field |Level=8|Effect=Toggle: Ranged (Target Ally Area of Effect), Foe: -Resistance|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamKnockback.png|Power=Sonic Repulsion|PriLevel=18|SecLevel=28|Effect=Toggle: Ranged (Target Ally Area of Effect), Foe: Knockback|Border=1}}
{{Powers_LevelRow|Icon=SonicDebuff_BuffDamageRes.png|Power=Sonic Dispersion|Level=12|Effect=Toggle: Point Blank Area of Effect, Ally: +Resistance(All Damage except Psionic, Hold, Immobilize, Disorient)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_Dispel.png|Power=Clarity|PriLevel=26|SecLevel=35|Effect=Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception|Border=1}}
{{Powers_LevelRow|Icon=SonicDebuff_TeamKnockback.png|Power=Sonic Repulsion|Level=18|Effect=Toggle: Ranged (Target Ally Area of Effect), Foe: Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_DropKnockback.png|Power=Liquefy|PriLevel=32|SecLevel=38|Effect=Ranged (Location Area of Effect), Foe: Knockback, Hold, -Accuracy, -Defense|Border=0}}
{{Powers_LevelRow|Icon=SonicDebuff_Dispel.png|Power=Clarity|Level=26|Effect=Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception|Border=1}}
{{Powers_LevelRow|Icon=SonicDebuff_DropKnockback.png|Power=Liquefy|Level=32|Effect=Ranged (Location Area of Effect), Foe: Knockback, Hold, -Accuracy, -Defense|Border=0}}
{{Powers_Footer}}
 
=== Controller/Corruptor ===
 
The Sonic Resonance powerset is available as a secondary set for [[Controller]]s and [[Corruptor]]s.  The following table shows which powers are available and at what level:
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=SonicDebuff_DebuffDamRes.png|Power=Sonic Siphon|Level=1|Effect=Ranged, Foe: -Resistance(All)|Border=1}}
{{Powers_LevelRow|Icon=SonicDebuff_ProtectPhysical.png|Power=Sonic Barrier|Level=2|Effect=Ranged, Ally +Resistance(Smash, Lethal, Toxic)|Border=1}}
{{Powers_LevelRow|Icon=SonicDebuff_ProtectElements.png|Power=Sonic Haven|Level=4|Effect=Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy)|Border=1}}
{{Powers_LevelRow|Icon=SonicDebuff_Hold.png|Power=Sonic Cage|Level=10|Effect=Ranged, Foe: Capture (Special)|Border=1}}
{{Powers_LevelRow|Icon=SonicDebuff_TeamDebuffDamRes.png|Power=Disruption Field|Level=16|Effect=Toggle: Ranged (Target Ally Area of Effect), Foe: -Resistance|Border=1}}
{{Powers_LevelRow|Icon=SonicDebuff_BuffDamageRes.png|Power=Sonic Dispersion|Level=20|Effect=Toggle: Point Blank Area of Effect, Ally: +Resistance(All Damage except Psionic, Hold, Immobilize, Disorient)|Border=1}}
{{Powers_LevelRow|Icon=SonicDebuff_TeamKnockback.png|Power=Sonic Repulsion|Level=28|Effect=Toggle: Ranged (Target Ally Area of Effect), Foe: Knockback|Border=1}}
{{Powers_LevelRow|Icon=SonicDebuff_Dispel.png|Power=Clarity|Level=35|Effect=Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception|Border=1}}
{{Powers_LevelRow|Icon=SonicDebuff_DropKnockback.png|Power=Liquefy|Level=38|Effect=Ranged (Location Area of Effect), Foe: Knockback, Hold, -Accuracy, -Defense|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


Line 54: Line 36:
{{PowerBlock_Blank|Ally +Perception}}
{{PowerBlock_Blank|Ally +Perception}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Sets|None}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 64: Line 47:
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Effects|Toggle: Ranged (Target Ally Area of Effect)}}
{{PowerBlock_Effects|Toggle: Ranged (Target Ally Area of Effect)}}
{{PowerBlock_Blank|Foe: -Resistance}}
{{PowerBlock_Blank|Foe: -Resistance}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|None}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 79: Line 63:
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 38 (Controller)}}
{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 38 (Controller)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Blank|Foe: Knockback, Hold, -Accuracy, -Defense}}
{{PowerBlock_Blank|Foe: Knockback, Hold, -Accuracy, -Defense}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Holds}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 98: Line 88:
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Effects|Ranged, Ally +Resistance(Smash, Lethal, Toxic)}}
{{PowerBlock_Effects|Ranged, Ally +Resistance(Smash, Lethal, Toxic)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Resistance}}}}
{{PowerBlock_Blank|{{Enhance Resistance}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 114: Line 105:
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Effects|Ranged, Foe: Capture (Special)}}
{{PowerBlock_Effects|Ranged, Foe: Capture (Special)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Sets|None}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 130: Line 122:
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Ally: +Resistance(All Damage except Psionic)}}
{{PowerBlock_Blank|Ally: +Resistance(All Damage except Psionic)}}
Line 139: Line 131:
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Resistance}}}}
{{PowerBlock_Blank|{{Enhance Resistance}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 147: Line 140:
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Effects|Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy)}}
{{PowerBlock_Effects|Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Resistance}}}}
{{PowerBlock_Blank|{{Enhance Resistance}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 163: Line 157:
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Effects|Toggle: Ranged (Target Ally Area of Effect)}}
{{PowerBlock_Effects|Toggle: Ranged (Target Ally Area of Effect)}}
{{PowerBlock_Blank|Foe: Knockback}}
{{PowerBlock_Blank|Foe: Knockback}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Sets|{{Set Knockback}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 183: Line 178:
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Effects|Ranged, Foe: -Resistance(All)}}
{{PowerBlock_Effects|Ranged, Foe: -Resistance(All)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Sets|None}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 195: Line 191:
== External Links ==
== External Links ==


* [http://www.nofuture.org.uk/coh/powersets/Defender_Buff/Sonic_Debuff Sonic Resonance] for [[Defender]]s at [http://www.nofuture.org.uk/ NoFuture.org.uk]
* {{NoFuturePowerSet|Game=coh|Archetype=Controller|Type=Buff|Power={{PAGENAMEE}}}}
* [http://www.nofuture.org.uk/coh/powersets/Controller_Buff/Sonic_Debuff Sonic Resonance] for [[Controller]]s at [http://www.nofuture.org.uk/ NoFuture.org.uk]
* {{NoFuturePowerSet|Game=cov|Archetype=Corruptor|Type=Buff|Power={{PAGENAMEE}}}}
* {{NoFuturePowerSet|Game=cov|Archetype=Corruptor|Type=Buff|Power={{PAGENAMEE}}}}
* {{NoFuturePowerSet|Game=coh|Archetype=Defender|Type=Buff|Power={{PAGENAMEE}}}}


[[Category:Powersets]]
[[Category:Powersets]]

Revision as of 05:50, 27 November 2008

Overview

You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends. Sonic Resonance is a primary powerset for Defenders and a secondary powerset for Controllers and Corruptors.

Power Table

The Sonic Resonance powerset is available as a primary set for Defenders and a secondary set for Controllers and Corruptors.. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
Sonic Siphon 1 1 Ranged, Foe: -Resistance(All)
Sonic Barrier 1 2 Ranged, Ally +Resistance(Smash, Lethal, Toxic)
Sonic Haven 2 4 Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy)
Sonic Cage 6 10 Ranged, Foe: Capture (Special)
Disruption Field 8 16 Toggle: Ranged (Target Ally Area of Effect), Foe: -Resistance
Sonic Dispersion 12 20 Toggle: Point Blank Area of Effect, Ally: +Resistance(All Damage except Psionic, Hold, Immobilize, Disorient)
Sonic Repulsion 18 28 Toggle: Ranged (Target Ally Area of Effect), Foe: Knockback
Clarity 26 35 Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception
Liquefy 32 38 Ranged (Location Area of Effect), Foe: Knockback, Hold, -Accuracy, -Defense

Powers

The following are powers in the Sonic Resonance powerset.

SonicDebuff Dispel.png Clarity

By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any disorient, hold, sleep, confusion, fear, and immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally with enhanced perception.

Recharge Fast
Minimum Level Archetypeicon defender.png 26 (Defender)
Archetypeicon controller.png 35 (Controller)
V archetypeicon corruptor.png 35 (Corruptor)
Effects Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion)
Ally +Perception
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

SonicDebuff TeamDebuffDamRes.png Disruption Field

You set up a constant wave of sonic energy around an ally, weakening the damage resistance of all nearby foes.

Recharge Moderate
Minimum Level Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
Effects Toggle: Ranged (Target Ally Area of Effect)
Foe: -Resistance
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

SonicDebuff DropKnockback.png Liquefy

You unleash a barrage of sonic waves on the earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their accuracy and defense.

Recharge Slow
Minimum Level Archetypeicon controller.png 38 (Controller)
V archetypeicon corruptor.png 38 (Corruptor)
Archetypeicon defender.png 32 (Defender)
Effects Ranged (Location Area of Effect)
Foe: Knockback, Hold, -Accuracy, -Defense
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Ranged AoE Damage
Holds
Defense Debuff
ToHit Debuff

SonicDebuff ProtectPhysical.png Sonic Barrier

This shield dramatically reduces the damage an ally takes from smashing, lethal, and toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Effects Ranged, Ally +Resistance(Smash, Lethal, Toxic)
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Damage Resistance
Increase Attack Rate
Set Categories Resist Damage

SonicDebuff Hold.png Sonic Cage

Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.

Recharge Moderate
Minimum Level Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
Effects Ranged, Foe: Capture (Special)
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

SonicDebuff BuffDamageRes.png Sonic Dispersion

You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased resistance against all damage except psionic. The Sonic Bubble also protects allies from immobilization, disorient, and hold effects.

Recharge Slow
Minimum Level Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
Effects Toggle: Point Blank Area of Effect
Ally: +Resistance(All Damage except Psionic)
Ally: +Resistance(Hold, Immobilize, Disorient)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

SonicDebuff ProtectElements.png Sonic Haven

This shield dramatically reduces the damage an ally takes from fire, cold, energy, and negative energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
Effects Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

SonicDebuff TeamKnockback.png Sonic Repulsion

You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.

Recharge Moderate
Minimum Level Archetypeicon controller.png 28 (Controller)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 18 (Defender)
Effects Toggle: Ranged (Target Ally Area of Effect)
Foe: Knockback
Enhancements Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Knockback

SonicDebuff DebuffDamRes.png Sonic Siphon

By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.

Recharge Slow
Minimum Level Archetypeicon defender.png 1 (Defender)
Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Effects Ranged, Foe: -Resistance(All)
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Notes

  • The graphic effects of this set used to cause headaches for some players.
  • Graphic effects have been changed as of Issue 10. [1]

External Links