Stealth and Perception: Difference between revisions

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m (→‎Stealth Powers: clarify 'bonuses')
imported>Fleeting Whisper (historical)
(→‎Stealth Powers: Sorted table; commented unsourced claim about conflicting sources)
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Here is an example listing of the stealth granted by various powers.  Most stealth powers give the same stealth radius as the [[Concealment#Stealth|Stealth]] power from the [[Concealment]] pool.  This listing is not necessarily complete.
Here is an example listing of the stealth granted by various powers.  Most stealth powers give the same stealth radius as the [[Concealment#Stealth|Stealth]] power from the [[Concealment]] pool.  This listing is not necessarily complete.


{| class="wikitable"
{| class="wikitable sortable"
|- align=center
|-
!|Power Name
!|Power Grouping
!class="unsortable"|Example Powers
!|[[PvP]] Stealth
!|[[PvP]] Stealth
!|[[PvE]] Stealth
!|[[PvE]] Stealth
|- align=center
|-valign="top"
||[[Concealment#Stealth|Stealth]] and equivalents, including powers like [[Dark Miasma#Shadow Fall|Shadow Fall]], [[Storm Summoning#Steamy Mist|Steamy Mist]], and [[Arachnos Widow|Widow]] Mask Presence.
||Phase Shift
||389
||
||35
* [[Concealment#Phase Shift|Phase Shift]]
|- align=center
* [[Luminous Aura#Quantum Flight|Quantum Flight]]
||[[Hyper Stealth]] (temp power obtained from [[Bloody Bay]])
* [[Umbral Aura#Nebulous Form|Nebulous Form]]
||389
|align="right"|222
||35
|align="right"|20
|- align=center
|-valign="top"
||[[Speed#Super Speed|Super Speed]]
||Weak Stealth
||0
||
||35
* [[Stealth IOs]]
|- align=center
|align="right"|300
||[[Arachnos Soldier|Bane Spider]] [[Bane Spider Training#Cloaking Device|Cloaking Device]]
|align="right"|30
||500
|-valign="top"
||50
||Normal Stealth
|- align=center
||
||[[Concealment#Invisibility|Invisibility]] and equivalents
* [[Concealment#Stealth|Stealth]]
||611
* [[Dark Miasma#Shadow Fall|Shadow Fall]]
||55
* [[Storm Summoning#Steamy Mist|Steamy Mist]]
|- align=center
* [[Hyper Stealth]]
||[[Combat Invisibility]] (temp power obtained from [[Siren's Call]])
|align="right"|389
||611
|align="right"|35
||55
|-valign="top"
|- align=center
||PvE-Only Stealth
||[[Illusion Control#Group Invisibility|Group Invisibility]]
||
||667
* [[Speed#Super Speed|Super Speed]]
||60
|align="right"|0
|- align=center
|align="right"|35
||[[Illusion Control#Superior Invisibility|Superior Invisibility]]
|-valign="top"
||1000
||Better Stealth
||200
||
|- align=center
* [[Arachnos Widow|Widow]] [[Widow Teamwork#Mask Presence|Mask Presence]]
||Stalker [[Stalker|Hide]] (all sets)
* [[Arachnos Widow|Fortunata]] [[Fortunata Teamwork#Mask Presence|Mask Presence]]
||500
|align="right"|400
||150
|align="right"|40
|- align=center
|-valign="top"
||+Stealth [[Invention_Origin_Enhancements|IOs]]
||Excellent Stealth *
||300
||
||30
* [[Arachnos Soldier|Bane Spider]] [[Bane Spider Training#Cloaking Device|Cloaking Device]]
|- align=center
|align="right"|500
||[[Concealment#Phase Shift|Phase Shift]] and equivalents, including [[Luminous Aura#Quantum Flight|Quantum Flight]] and [[Umbral Aura#Nebulous Form|Nebulous Form]]
|align="right"|50
||222
|-valign="top"
||20
||Invisibility †
||
* [[Concealment#Invisibility|Invisibility]]
* [[Combat Invisibility]]
|align="right"|611
|align="right"|55
|-valign="top"
||Group Invisibility †
||
* [[Illusion Control#Group Invisibility|Group Invisibility]]
|align="right"|667
|align="right"|60
|-valign="top"
||Hide ‡
||
* [[Stalker|Hide]] (all sets)
|align="right"|500
|align="right"|150
|-valign="top"
||Superior Invisibility ‡
||
* [[Illusion Control#Superior Invisibility|Superior Invisibility]]
|align="right"|1000
|align="right"|200
|+align="bottom" style="text-align: left; font-weight: normal; font-size: 90%;line-height: 110%;padding-bottom: 8px"|* Provides invisibility to [[Minion]]s and [[Lieutenant]]s
<br>&dagger; Provides invisibility to [[Minion]]s, [[Lieutenant]]s, [[Boss]]es, [[Elite Boss]]es, and [[Archvillain]]s
<br>&Dagger; Provides invisibility to [[Minion]]s, [[Lieutenant]]s, [[Boss]]es, [[Elite Boss]]es, [[Archvillain]]s, Turrets, [[Giant Monster]]s, and [[Sniper]]s
|}
|}


Sources conflict on the strengths of [[Illusion Control#Group Invisibility|Group Invisibility]] and [[Illusion Control#Superior Invisibility|Superior Invisibility]] from the [[Illusion Control]] powerset. One reference says they're both slightly weaker than the pool Invisibility power. Another says Group Invisibility is slightly stronger than baseline and Superior Invisibility is almost twice as strong.
<!-- Commented the following section: what "sources" conflict? Numbers above are from City of Data
Sources conflict on the strengths of [[Illusion Control#Group Invisibility|Group Invisibility]] and [[Illusion Control#Superior Invisibility|Superior Invisibility]] from the [[Illusion Control]] powerset. One reference says they're both slightly weaker than the pool Invisibility power. Another says Group Invisibility is slightly stronger than baseline and Superior Invisibility is almost twice as strong. -->


== See Also ==
== See Also ==

Revision as of 20:52, 20 May 2009

Overview

A player or critter's Perception is simply the maximum distance, measured in feet, at which it can detect hostile targets. For players, it also affects the maximum distance at which targeted powers can be used against that enemy. Critters aren't limited this way. Once a critter becomes aggressive toward something, its AI remains aware of that target's exact location and can chase and attack it regardless of Perception until it reverts to peaceful.

The Stealth of a target effectively subtracts from the Perception of anything trying to detect it.

Example: Normally, if I stood 20' from a Troll, he would need a Perception of 20 to notice I was there. If I had a Stealth of 35, he would need a Perception of 55 to detect me.

If you have at least as much Stealth as the Perception of what's trying to see you, you will be invisible no matter how close you get.

Everything has some amount of Perception to begin with. The exact amount varies greatly:

Nothing has any Stealth inherently. It must be granted by powers.

Notice that players have much higher Perception than critters do. Because of this, everything has separate Stealth values versus critters and versus other players.

Snipers and Stealth

In addition to having a much larger than normal Perception radius, Snipers and Rikti Drones are reported by some to ignore Stealth completely. Current testing with Nemesis snipers (Aug-2008), shows that Snipers do not ignore Stealth.

Attacking Stealthy Opponents

Stealthy opponents can be affected by powers even when they can't be detected. They simply can't be targeted. PBAoE powers can hit enemies if they're in the area, as can AoEs that are aimed at a spot on the ground. Targeted and cone AoEs can also hit hidden targets if aimed at visible ones close to them. Assisting can not be used to send attacks at a target that a teammate can see but you can't.

Maximums and Minimums of Stealth and Perception

See the article on Limits to for more information about maximum and minimum values for stealth and perception.

Perception Powers

Here is an example listing of the perception bonuses or penalties granted by various powers. Note that Tactics applies its bonus to everyone on the team within line of sight and range. At least some powers that give perception bonuses vary their bonuses depending on your level. This listing is not necessarily complete.

Power Name Percentage Modifier Absolute Modifier
Tactics (bonus increases at higher levels, and varies with different ATs) +28.28% – +86.5% +141.4 – +432.5
Primary, secondary, and ancillary power pool perception toggles, such as: Focused Senses, Cloak of Darkness, Danger Sense, Glacial Armor, Targeting Drone, Focused Accuracy +60% +300
Rectified Reticle: Increased Perception, a unique To Hit Buff set crafted enhancement +20% +100
Smoke available to Controllers and Dominators; Flash Arrow for Defenders, Masterminds, and Controllers; Smoke Grenade available to Blasters; Blinding Powder available to Stalkers -90% -450

The Perception bonus from Tactics varies depending on the level and AT of the character using it. See the Leadership Power Pool page for more details.

Stealth Powers

Here is an example listing of the stealth granted by various powers. Most stealth powers give the same stealth radius as the Stealth power from the Concealment pool. This listing is not necessarily complete.

Power Grouping Example Powers PvP Stealth PvE Stealth
Phase Shift 222 20
Weak Stealth 300 30
Normal Stealth 389 35
PvE-Only Stealth 0 35
Better Stealth 400 40
Excellent Stealth * 500 50
Invisibility † 611 55
Group Invisibility † 667 60
Hide ‡ 500 150
Superior Invisibility ‡ 1000 200
* Provides invisibility to Minions and Lieutenants
† Provides invisibility to Minions, Lieutenants, Bosses, Elite Bosses, and Archvillains
‡ Provides invisibility to Minions, Lieutenants, Bosses, Elite Bosses, Archvillains, Turrets, Giant Monsters, and Snipers


See Also