Super Booster IV: Martial Arts: Difference between revisions
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[[File:Temporary JumpPack.png|left]]Dash through the city with the agility of a ninja! The Ninja Run power is a travel power enabled through the purchase of Super Booster IV: Martial Arts and is available for use at level 4. Use Ninja Run to strike fear in the hearts of your enemies as you increase your run speed and leaping abilities, and the best part? It doesn't use one of your power selections! | [[File:Temporary JumpPack.png|left]]Dash through the city with the agility of a ninja! The Ninja Run power is a travel power enabled through the purchase of Super Booster IV: Martial Arts and is available for use at level 4. Use Ninja Run to strike fear in the hearts of your enemies as you increase your run speed and leaping abilities, and the best part? It doesn't use one of your power selections! | ||
* '''Note:''' This power cannot be used with (and will detoggle) any Pool [[Travel Powers]] such as [[Speed#Super Speed|Super Speed]], [[Leaping#Super Jump|Super Jump]], or [[Leaping#Combat_Jumping|Combat Jumping]]. However, it can be combined with [[Inherent Powers#Sprint|Sprint]] (and Sprint variants like [[Inherent Powers#Prestige Power Slide|Prestige Power Slide]]) and passive [[Travel_Powers#Movement|Movement Powers]] such as [[Fitness#Swift|Swift]] and [[Fitness#Hurdle|Hurdle]]. | * '''Note:''' This power cannot be used with (and will detoggle) any Pool [[Travel Powers]] such as [[Speed#Super Speed|Super Speed]], [[Leaping#Super Jump|Super Jump]], or [[Leaping#Combat_Jumping|Combat Jumping]]. However, it can be combined with [[Inherent Powers#Sprint|Sprint]] (and Sprint variants like [[Inherent Powers#Prestige Power Slide|Prestige Power Slide]]), the [[Inherent_Powers#Jump_Pack|Jump Pack]] and passive [[Travel_Powers#Movement|Movement Powers]] such as [[Fitness#Swift|Swift]] and [[Fitness#Hurdle|Hurdle]]. | ||
* '''Note:''' This power will appear in your [[Enhancement]] options, but has no slots for Enhancements and does not seem to allow the addition of slots as you gain levels. | |||
* '''Note:''' While toggled on, Ninja Run replaces your normal at-ease posture with a crouch, but does not interfere with emotes. To distinguish it visually from other leaping powers, you perform a flip at the top of your arc when jumping. | |||
== Emotes == | == Emotes == |
Revision as of 23:09, 13 November 2009
Super Booster IV: Martial Arts offers up a stealthy new costume set, emotes, ninja inspired costume-change techniques and the exclusive Ninja Run travel power so you can embrace your inner shinobi! This purchase enables these features for all characters on the game account. It is available in the NC Store for $9.99.
Players who purchase the Architect Edition box set get a free code good for either Super Booster I: Cyborg or Super Booster II: Magic only. Super Booster III: Superscience and Super Booster IV: Martial Arts are not available.
Costume Pieces
The Martial Arts themed male, female and huge costume parts include robes, shoulders, legs, gloves, footwear, mask, belt and head pieces, as well as new hair styles, chest emblems, and weapons. Male and huge characters also have the option to select the top knot hair style, while females will have the option for braided buns!
Head
Upper Body
Lower Body
Weapons
All three weapons are available for Broadsword and Dual Blades. Only Chinese Broadsword is available for Katana and Ninja Blade.
Ninja Run Power
Dash through the city with the agility of a ninja! The Ninja Run power is a travel power enabled through the purchase of Super Booster IV: Martial Arts and is available for use at level 4. Use Ninja Run to strike fear in the hearts of your enemies as you increase your run speed and leaping abilities, and the best part? It doesn't use one of your power selections!
- Note: This power cannot be used with (and will detoggle) any Pool Travel Powers such as Super Speed, Super Jump, or Combat Jumping. However, it can be combined with Sprint (and Sprint variants like Prestige Power Slide), the Jump Pack and passive Movement Powers such as Swift and Hurdle.
- Note: This power will appear in your Enhancement options, but has no slots for Enhancements and does not seem to allow the addition of slots as you gain levels.
- Note: While toggled on, Ninja Run replaces your normal at-ease posture with a crouch, but does not interfere with emotes. To distinguish it visually from other leaping powers, you perform a flip at the top of your arc when jumping.
Emotes
This pack unlocks two emotes:
Costume Change Emotes
- Main Article: /cce
Also unlocked are two costume change emotes, which function like the /cc slash command with additional particle and sound effects. These emotes can be tied to a costume slot, or used with keybinds, macros, or directly input in the chat command line.
History
- This item was made available for purchase through PlayNC.com on November 12, 2009.