Supergroup Achievement Badges: Difference between revisions

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Revision as of 15:30, 29 December 2008

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Super Group Achievement Badges are acquired by reaching certain milestones in a supergroup's activities in the "City of" franchise. These badges unlock items that can be then used by the supergroup.

Amongst these badges are:

Badge Condition Reward
Analyzer Base Defense Badge Take 20,000,000 points of damage (unknown)
Gas Trap Base Defense Badge Accumulate 30 hours of mez (unknown)
Improved Igniter Badge Defeat 4,000 flame-throwing enemies Igniter
Auto-Doc Plans Badge Heal 5,000,000 points of damage Auto-Doc/Tree of Wonders
Robo-Surgery Plans Badge Heal 25,000,000 points of damage Robo-Surgery/Spirit Signal
Combat Log Plans Badge Heal 100,000,000 points of damage Combat Logs/Contemplation Charts
Benedict DR Turret Plans Badge Complete 200 Circle of Thorns missions Dampening Ray
Benedict DR-2 Turret Plans Badge Earn 1,000,000 Prestige Improved Dampening Ray
Benedict DR-3 Turret Plans Badge Earn 10,000,000 Prestige (unknown)
Emergency Capacitor Plans Badge Work off 2,000,000 experience debt Emergency Capacitor/Mana Lens
Autonomous Expert System Plans Badge Deal 50,000,000 points of damage to foes Autonomous Expert System/Mystic Orrery
Rikti Plasma Turret Badge Defeat Lanaru the Mad 5 times Rikti Plasma Turret
Scorpion's Surprise Badge Defeat Lord Recluse 5 times Scorpion's Surprise Turret
Fusion Generator Plans Badge Defeat 750 opponents in PvP combat Fusion Generator/Dimensional Vortex
Mega Monitor Plans Badge Collect five Supergroup badges Mega Monitor/Astral Haruspex
Supercomputer Badge Have a Sidekick or Lackey for 5 hours Supercomputer/Orbits of Control
SG Mission Computer Badge (obsolete) N/A

Beacons

Beacons are obtained by finding (or revisiting, if already found) all of the Exploration Badges in a zone while in Supergroup mode. These beacons are used to make teleporters go to a specific zone. The beacons are:

Hero Hero & Villain Villain