Team: Difference between revisions
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==Overview== | ==Overview== | ||
A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions. | A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions. | ||
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*Experience gain | *Experience gain | ||
*#Players must be in range distance wise. | *#Players must be in range distance wise. | ||
*#*For city/hazard zones, this range is | *#*For city/hazard zones, this range is ???. | ||
*#*Instance missions, anywhere in the mission. | *#*Instance missions, anywhere in the mission. | ||
*#Players must be in range level wise. | *#Players must be in range level wise. |
Revision as of 14:09, 20 September 2006
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Overview
A Team, also known as a Group, is composed of 1-8 players. These players share in rewards from defeats and missions.
Rules
- Experience gain
- Players must be in range distance wise.
- For city/hazard zones, this range is ???.
- Instance missions, anywhere in the mission.
- Players must be in range level wise.
- No more than 9 levels below the highest player's combat level.
- No more than 2 levels below the team's combat level average.
- The average is *usually* rounded down, and is computed after Sidekick/Lackey/Exemplar/Malefactors.
- General rule of thumb: no more than 5 level spread.
- Players must be in range distance wise.
- Reputation from PvP defeats is spread evenly between teammates in range (distance, not level).