Team: Difference between revisions
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imported>Konoko (historical) (→Rules: Attempt to add more descriptive rules) |
imported>Konoko (historical) m (→Rules: forgot to finish a line) |
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*Experience/Influence/Prestige gain | *Experience/Influence/Prestige gain | ||
*#Rewards from mobs defeated is always relative to a character's '''combat''' level | *#Rewards from mobs defeated is always relative to a character's '''combat''' level | ||
*#Rewards from individual npcs defeated | *#Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out. | ||
*#Players must be in range level wise. | *#Players must be in range level wise. | ||
*#*No more than 9 levels below the highest player's combat level. | *#*No more than 9 levels below the highest player's combat level. |
Revision as of 15:37, 28 September 2006
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Overview
A Team, also known as a Group, is composed of 1-8 players. These players share in rewards from defeats and missions.
Rules
- Experience/Influence/Prestige gain
- Rewards from mobs defeated is always relative to a character's combat level
- Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
- Players must be in range level wise.
- No more than 9 levels below the highest player's combat level.
- No more than 2 levels below the team's combat level average.
- The average is *usually* rounded down, and is computed after Sidekick/Lackey/Exemplar/Malefactors.
- General rule of thumb: no more than 5 level spread.
- Players must be in range distance wise.
- For city/hazard zones, this range is ???.
- Instance missions, anywhere in the mission.
- 30 second lag
- Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
- Reputation
- Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)).