Team: Difference between revisions
Jump to navigation
Jump to search
imported>Piemanmoo (historical) mNo edit summary |
imported>Aggelakis (historical) mNo edit summary |
||
Line 4: | Line 4: | ||
A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share the Team [[The Players' Guide to the Cities/User Interface/Chat Window#Chat Channels|Chat Channel]] and can quickly communicate using the {{slashcommand|team}} command. | A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share the Team [[The Players' Guide to the Cities/User Interface/Chat Window#Chat Channels|Chat Channel]] and can quickly communicate using the {{slashcommand|team}} command. | ||
Teams can be further organized into [[ | Teams can be further organized into [[League]]s, with up to 6 full teams of 8 players, making a total of 48 players possible for a league. | ||
== Rules == | == Rules == |
Revision as of 00:05, 5 May 2011
This article is a stub. You can help the Wiki by expanding it.
Overview
A Team, also known as a Group, is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share the Team Chat Channel and can quickly communicate using the /team command.
Teams can be further organized into Leagues, with up to 6 full teams of 8 players, making a total of 48 players possible for a league.
Rules
- Experience/Influence/Prestige gain
- Rewards from mobs defeated is always relative to a character's combat level
- Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
- 30 second lag
- Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
- Reputation
- Reputation from PvP defeats in PvP zones is spread evenly between teammates in range.
Level Pact
Issue 13 added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a Leveling Pact. Please see that article for more information.