Teamwork: Difference between revisions

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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Inherent Brawl.png|Power=Combat Training: Defensive|Level=1|Effect=|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes_FocusedFighting.png|Power=Combat Training: Defensive|Level=1|Effect=Self +DEF(Melee)|Border=1}}
{{Powers_LevelRow|Icon=Inherent Brawl.png|Power=Combat Training: Offensive|Level=2|Effect=|Border=1}}
{{Powers_LevelRow|Icon=SuperReflexes_FocusedFighting.png|Power=Combat Training: Offensive|Level=2|Effect=Self +ACC|Border=1}}
{{Powers_LevelRow|Icon=Inherent Brawl.png|Power=Tactical Training: Maneuvers|Level=4|Effect=|Border=1}}
{{Powers_LevelRow|Icon=Leadership_Defense.png|Power=Tactical Training: Maneuvers|Level=4|Effect=Toggle PBAoE Team +DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=Inherent Brawl.png|Power=Tactical Training: Assault|Level=10|Effect=|Border=1}}
{{Powers_LevelRow|Icon=Willpower_IndomitableWill.png|Power=Indomitable Will|Level=10|Effect=Toggle, Self: +Resistance(Disorient, Hold, Sleep, Fear), +Defense(Psionics) |Border=1}}
{{Powers_LevelRow|Icon=Inherent Brawl.png|Power=Tactical Training: Leadership|Level=16|Effect=|Border=1}}
{{Powers_LevelRow|Icon=Leadership_Assault.png|Power=Tactical Training: Assault|Level=16|Effect=Toggle PBAoE Team +DMG Res(Taunt, Placate)|Border=1}}
{{Powers_LevelRow|Icon=Inherent Brawl.png|Power=Indomitable Will|Level=20|Effect=|Border=1}}
{{Powers_LevelRow|Icon=Leadership_Tactics.png|Power=Tactical Training: Leadership|Level=20|Effect=Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception|Border=1}}
{{Powers_LevelRow|Icon=Inherent Brawl.png|Power=Foresight|Level=28|Effect=|Border=0}}
{{Powers_LevelRow|Icon=PsionicMastery_MindOverBody.png|Power=Foresight|Level=35|Effect=Auto: Self Res (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Psionics, Special), +Def (all)|Border=1}}
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== Powers ==
== Powers ==

Revision as of 14:43, 3 May 2008

Template:Issue12

Overview

Please note that at level 24 the Fortunata and Night Widow branches are unlocked and additional powers are chosen at that time from which ever set a player decides to take. The powers unique to these sets can be found on their set pages and will not be displayed here.

Power Tables

The Teamwork powerset is available as a secondary powerset for Arachnos Widows. The following table shows which powers are available and at what level:

Power Level Effect
Combat Training: Defensive 1 Self +DEF(Melee)
Combat Training: Offensive 2 Self +ACC
Tactical Training: Maneuvers 4 Toggle PBAoE Team +DEF(All)
Indomitable Will 10 Toggle, Self: +Resistance(Disorient, Hold, Sleep, Fear), +Defense(Psionics)
Tactical Training: Assault 16 Toggle PBAoE Team +DMG Res(Taunt, Placate)
Tactical Training: Leadership 20 Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception
Foresight 35 Auto: Self Res (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Psionics, Special), +Def (all)

Powers

Inherent Brawl.png Combat Training: Defensive

You are more evasive to melee attacks.

Inherent Brawl.png Combat Training: Offensive

Your accuracy is improved.

Inherent Brawl.png Tactical Training: Maneuvers

A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates to all attacks.

Inherent Brawl.png Tactical Training: Assault

While this power is active, you and your nearby teammates deal more damage and are protected from Taunt and Placate.

Inherent Brawl.png Tactical Training: Leadership

While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes.

Inherent Brawl.png Indomitable Will

When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilization, Confusions, Repel, Knockback, and Hold effects. Indomitable Will also grants a moderate defense to Psionic based attacks. Recharge: Fast

Inherent Brawl.png Foresight

Widows who possess Foresight are resistant to Psionic Damage, as well as Sleep, Hold, Immobilization, Disorient, Confuse and Fear effects. They have improved Defense as well, due to being able to see attacks slightly before they actually occur.

External Links

  • >.> coming soon...