The Hearts of Darkness: Difference between revisions
imported>Blondeshell (historical) m (moved Hearts of Darkness to The Hearts of Darkness) |
imported>Blondeshell (historical) (-wip, add powers, article links) |
||
Line 1: | Line 1: | ||
{{TOCright}} | {{TOCright}} | ||
== Overview == | == Overview == | ||
Line 9: | Line 8: | ||
== Enemy Types == | == Enemy Types == | ||
=== | === Bosses / Elite Bosses === | ||
==== Crosscut ==== | |||
[[File:Crosscut.jpg|right|100px|thumb|{{center|Crosscut}}]] | |||
''Main Article:'' [[Crosscut]] | |||
''Where he came from, no one knows. Who he is, not even he remembers. What he has planned, only the soon-to-be dead learn. Not much of a conversationalist, Crosscut likes to talk with his blades. And usually, that's the last thing one hears.'' | |||
Crosscut is an assassin with sociopathic and sadistic tendencies. He has a childish personality, refering to his victims as 'toys' and wanting to 'play' with them. He can become quite upset wehn he doesn't get what he wants. | |||
''Powers'' | |||
{{Power|[[File:DualBlades LightOpening.png|22px]]|Nimble Slash|Melee, Minor DMG(Lethal)|A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack begins both the Empower and Weaken combination attacks. Damage: Minor, Recharge: Very Fast}} | |||
{{Power|[[File:DualBlades ModerateOpening.png|22px]]|Power Slice|Melee, Moderate DMG(Lethal)|You perform a deadly Strike with your blades. This is a basic attack that deals a moderate amount of lethal damage. This power is needed for the Sweep combination attack. Damage: Moderate, Recharge: Fast}} | |||
{{Power|[[File:DualBlades AoEBridge.png|22px]]|Typhoon's Edge|PBAoE Melee, Moderate DMG(Lethal)|You spin around in a circle, attacking everyone within melee range with a striking attack. This attack is the finishing move in both the Weaken and Sweep combination attacks. Damage: Moderate, Recharge: Slow}} | |||
{{Power|[[File:Temporary TargetedDoT.png|22px]]|Throwing Knives|Ranged Minor DMG(Lethal), +Minor DoT(Lethal)|With your natural origin you have to rely on your cunning and skill. You've acquired these throwing knives as part of your personal arsenal. You can throw these knives at a very short range, and deal minor Lethal damage to your target, but a nasty wound will do additional Damage over Time. Damage: Minor (DoT), Recharge: Fast}} | |||
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]|Focused Fighting|Toggle: Self +DEF(Melee), Res(Confuse, DeBuff DEF)|You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense versus melee as long as it is active. Your Focus also offers you resistance to Confuse effects and DeBuffs to Defense. Recharge: Fast}} | |||
{{clr}} | |||
==== Dollface ==== | |||
<!-- P2997870180 Model_Babydoll_NoRing --> | |||
[[File:Dollface (MI).jpg|right|100px|thumb|{{center|Dollface}}]] | |||
''Main Article:'' [[Dollface]] | |||
''The least dangerous-appearing of all the candidates, Dollface manages to use her looks to her advantage. Everyone involved knows that when the time comes, she'll be the easiest to 'do away with'.'' | |||
''Powers'' | |||
{{Power|[[File:MentalControl Hypnotize.png|22px]]|Mesmerize|Ranged, Moderate DMG(Psionic), Foe Sleep|Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked. Damage: Moderate, Recharge: Moderate}} | |||
{{Power|[[File:MentalControl Levitate.png|22px]]|Levitate|Ranged, Moderate DMG(Smash)|You can send a single target violently into the air, then slam them to the ground for Smashing damage. This power can bring flying foes to the ground. Damage: Moderate, Recharge: Moderate}} | |||
{{Power|[[File:PsionicAssault MentalDart.png|22px]]|Psionic Dart|Ranged, Minor DMG(Psionic), Target -Recharge|This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate. Damage: Minor, Recharge: Fast}} | |||
{{Power|[[File:PsionicAssault MentalBlast.png|22px]]|Mental Blast|Ranged, Moderate DMG(Psionic), Target -Recharge|This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast}} | |||
{{Power|[[File:PsionicAssault MindProbe.png|22px]]|Mind Probe|Melee, Moderate DMG(Psionic), Target -Recharge|Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate Psionic Damage while reducing their attack speed. Damage: Moderate, Recharge: Moderate}} | |||
{{clr}} | |||
==== Dr. Graves ==== | ==== Dr. Graves ==== | ||
<!-- P450944924 Model_DrGraves_NoRing --> | |||
[[File:Dr._Graves.jpg|right|100px|thumb|{{center|Dr. Graves}}]] | [[File:Dr._Graves.jpg|right|100px|thumb|{{center|Dr. Graves}}]] | ||
''Main Article:'' [[Dr. Graves]] | |||
Dr. Graves is an undead surgeon with questionable morale. | Dr. Graves is an undead surgeon with questionable morale. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File:Necromancy CallZombieHorde.png|22px]]| Zombie Horde| Summon | {{Power|[[File:Necromancy DarkBlast.png|22px]]|Dark Blast|Ranged, Moderate DMG(Negative), Foe -To Hit|A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's chance to hit. Damage: Moderate, Recharge: Fast}} | ||
{{ | |||
{{Power|[[File:Necromancy CallZombieHorde.png|22px]]|Zombie Horde|Summon Zombies|Summons one to three Zombies (depending on your level) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have 3 Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail. Recharge: Very Long}} | |||
:'''Zombie''' | |||
:The walking dead may be slow and stupid, but wise heroes know better than to underestimate them. Even when a person survives an encounter with a zombie, he rarely escapes entirely unscathed. He will often find himself waking in the night, shuddering at the memory of a dry and lifeless touch. | |||
:{{Power|[[File:DarkArmor DarkEmbrace.png|22px]]|Resistance|Auto Res Sleep, Fear, Disorient, Slow, Smashing, Cold, Negative, Toxic, Psionic|Zombies are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Smashing, Cold, Negative Energy, Toxic and Psionic damage. They have a powerful Brawling attack.}} | |||
:{{Power|[[File:Inherent Brawl.png|22px]]|Zombie Brawl|Melee Smash|Relentless but slow.}} | |||
:{{Power|[[File:Jump LongJump.png|22px]]|Super Leap|Self Leap|Zombies can Super Leap}} | |||
:{{Power|[[File:FireBlast FireBlast.png|22px]]|Projectile Vomit|DoT(Toxic)|The Zombies can Projectile Vomits a corrosive bile that deals Toxic damage over time.}} | |||
:{{Power|[[File:FieryFray Incinerate.png|22px]]|Zombie Vomit|DoT(Toxic)|The Zombie's toxic vomits is burning your flesh.}} | |||
{{Power|[[File:PainDomination NullifyPain.png|22px]]|Nullify Pain|PBAoE, Team +Heal|Nullify Pain will heal nearby allies for some hit points by numbing the pain caused by their wounds. Nullify Pain is not as potent as Soothe, but can heal multiple targets at once. Recharge: Moderate}} | |||
{{Power|[[File:Necromancy Gloom.png|22px]]|Gloom|Ranged, High DoT(Negative), Foe -To Hit|Gloom slowly drains a target of life, while reducing their chance to hit Slower than Dark Blast, but deals more damage over time. Damage: High(DoT), Recharge: Moderate}} | |||
{{Power|[[File:Necromancy SummonSkeletonWarrior.png|22px]]|Grave Knight|Summon Grave Knight|You can summon one to two powerful Grave Knights (depending on your level) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have 2 Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail. Recharge: Very Long}} | |||
:'''Grave Knight''' | |||
:Only the most battle hardened warriors filled with a lust for revenge will return as a Grave Knight. This undead warrior may be sentient, but it has no understanding of a living world now alien to him. It can only see its own bloodlust and thirst for vengeance. Only the most powerful Masterminds can control them. | |||
:{{Power|[[File:DarkArmor DarkEmbrace.png|22px]]|Resistance|Auto Res Sleep, Fear, Disorient, Slow, Cold, Negative, Toxic, Psionic|Grave Knights are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy, Toxic and Psionic damage. He can Hack and Slash with his Rusty Sword and can fire Dark Blasts.}} | |||
:{{Power|[[File:DarkCast DarkBlast.png|22px]]|Dark Blast|-To Hit|The Dark Blast has reduced your chance to hit.}} | |||
:{{Power|[[File:Jump LongJump.png|22px]]|Super Leap|Self Leap|Skeletons can Super Leap}} | |||
:{{Power|[[File:Sword Slash.png|22px]]|Slash|Melee, Moderate DMG(Lethal), Foe -DEF|You perform a quick Slash that can reduce a target's Defense, making them easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate, Recharge: Fast}} | |||
:{{Power|[[File:Sword Hack.png|22px]]|Hack|-DEF|Your Defense has been reduced by the broadsword.}} | |||
:{{Power|[[File:Sword Disembowel.png|22px]]|Disembowel|-DEF|Your Defense has been reduced by the broadsword.}} | |||
:{{Power|[[File:DarkCast SoulDrain.png|22px]]|Gloom|DoT(Negative), -To Hit|The Gloom is causing damage to you and reducing your chance to hit.}} | |||
[[File: | |||
{{Power|[[File:PainDomination Soothe.png|22px]]|Soothe|Ally Heal|You heal an ally by numbing their pain and calming their mind. You cannot use this power on yourself.}} | |||
{{clr}} | {{clr}} | ||
==== Omnicore ==== | ==== Omnicore ==== | ||
<!-- P2481652552 Model_Omnicore_NoRing --> | |||
[[File:Omnicore.jpg|right|100px|thumb|{{center|Omnicore}}]] | [[File:Omnicore.jpg|right|100px|thumb|{{center|Omnicore}}]] | ||
''Omnicore possesses neither patience nor tolerance towards anything that does not revolve around her quest for the perfect weapon. Very little is known about her, which is more due to her being nose-down into her work and not talking to others than any other mysterious reasons. She has spent years working on creating the perfect weapon, incorporating parts of her own body to increase power throughput to the device. If one looks closely, they might notice that she has added a great deal of her body parts to make this happen perhaps maybe even all of them.'' | ''Omnicore possesses neither patience nor tolerance towards anything that does not revolve around her quest for the perfect weapon. Very little is known about her, which is more due to her being nose-down into her work and not talking to others than any other mysterious reasons. She has spent years working on creating the perfect weapon, incorporating parts of her own body to increase power throughput to the device. If one looks closely, they might notice that she has added a great deal of her body parts to make this happen perhaps maybe even all of them.'' | ||
''Main Article:'' [[Omnicore]] | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:PowerBlast PowerBolts.png|22px]]|Power Bolt|Ranged, Minor DMG(Energy/Smash), Foe Knockback|A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. Damage: Minor, Recharge: Fast}} | |||
{{Power|[[File:PowerBlast PowerBlast.png|22px]]|Power Blast|Ranged, Moderate DMG(Energy/Smash), Foe Knockback|A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. Damage: Moderate, Recharge: Moderate}} | |||
{{Power|[[File:KineticBoost SiphonPower.png|22px]]|Siphon Power|Ranged, Foe -DMG, Team +DMG|You can Siphon the Power from a targeted foe, reducing their damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies. Recharge: Slow}} | |||
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]|Energy Torrent|Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback|Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying. Damage: Moderate, Recharge: Slow}} | |||
{{Power|[[File:KineticBoost SiphonSpeed.png|22px]]|Siphon Speed|Ranged, Foe -Speed, Self +Speed, +Recharge|You can Siphon the speed from a targeted foe, Slowing their movement and attack rate while boosting your own. Recharge: Long}} | |||
{{clr}} | {{clr}} | ||
==== | ==== Zephyr ==== | ||
[[File: | <!-- P537434788 Model_Zephyr_NoRing --> | ||
[[File:Zephyr.jpg|right|100px|thumb|{{center|Zephyr}}]] | |||
Zephyr is the embodiment of the wind of the same name. | |||
''Main Article:'' [[Zephyr]] | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:ElectricMelee TargetedMinorDmg.png|22px]]|Charged Brawl|Melee, Minor DMG(Smash/Energy), Target Sleep, -End|Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them Damage: Minor, Recharge: Fast}} | |||
[[File: | |||
{{Power|[[File:ElectricMelee TargetedModerateDmg.png|22px]]|Havoc Punch|Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End|The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him. Damage: Moderate, Recharge: Moderate}} | |||
{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]|Charged Armor|Toggle: Self +Res(Smash, Lethal, Energy)|When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage. Recharge: Fast}} | |||
{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]|Lightning Bolt|Ranged, High DMG(Energy), Foe -End|You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly. Damage: High, Recharge: Moderate}} | |||
{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]|Jacobs Ladder|Melee (Cone), High DMG(Energy), Foe Sleep, -End|You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. Damage: High, Recharge: Moderate}} | |||
{{clr}} | {{clr}} | ||
== See Also == | |||
* [[The Shining Stars]] |
Revision as of 01:37, 22 January 2013
Overview
The Hearts of Darkness are a group of villains participating in a contest lead by Dr. Graves. They can be encountered in the ongoing training mission from villain contact Dr. Graves.
Background
+++ Missing Information +++
Enemy Types
Bosses / Elite Bosses
Crosscut
Main Article: Crosscut
Where he came from, no one knows. Who he is, not even he remembers. What he has planned, only the soon-to-be dead learn. Not much of a conversationalist, Crosscut likes to talk with his blades. And usually, that's the last thing one hears.
Crosscut is an assassin with sociopathic and sadistic tendencies. He has a childish personality, refering to his victims as 'toys' and wanting to 'play' with them. He can become quite upset wehn he doesn't get what he wants.
Powers
Nimble Slash Melee, Minor DMG(Lethal)
A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack begins both the Empower and Weaken combination attacks. Damage: Minor, Recharge: Very Fast
Power Slice Melee, Moderate DMG(Lethal)
You perform a deadly Strike with your blades. This is a basic attack that deals a moderate amount of lethal damage. This power is needed for the Sweep combination attack. Damage: Moderate, Recharge: Fast
Typhoon's Edge PBAoE Melee, Moderate DMG(Lethal)
You spin around in a circle, attacking everyone within melee range with a striking attack. This attack is the finishing move in both the Weaken and Sweep combination attacks. Damage: Moderate, Recharge: Slow
Throwing Knives Ranged Minor DMG(Lethal), +Minor DoT(Lethal)
With your natural origin you have to rely on your cunning and skill. You've acquired these throwing knives as part of your personal arsenal. You can throw these knives at a very short range, and deal minor Lethal damage to your target, but a nasty wound will do additional Damage over Time. Damage: Minor (DoT), Recharge: Fast
Focused Fighting Toggle: Self +DEF(Melee), Res(Confuse, DeBuff DEF)
You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense versus melee as long as it is active. Your Focus also offers you resistance to Confuse effects and DeBuffs to Defense. Recharge: Fast
Dollface
Main Article: Dollface
The least dangerous-appearing of all the candidates, Dollface manages to use her looks to her advantage. Everyone involved knows that when the time comes, she'll be the easiest to 'do away with'.
Powers
Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked. Damage: Moderate, Recharge: Moderate
Levitate Ranged, Moderate DMG(Smash)
You can send a single target violently into the air, then slam them to the ground for Smashing damage. This power can bring flying foes to the ground. Damage: Moderate, Recharge: Moderate
Psionic Dart Ranged, Minor DMG(Psionic), Target -Recharge
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate. Damage: Minor, Recharge: Fast
Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast
Mind Probe Melee, Moderate DMG(Psionic), Target -Recharge
Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate Psionic Damage while reducing their attack speed. Damage: Moderate, Recharge: Moderate
Dr. Graves
Main Article: Dr. Graves
Dr. Graves is an undead surgeon with questionable morale.
Powers
Dark Blast Ranged, Moderate DMG(Negative), Foe -To Hit
A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's chance to hit. Damage: Moderate, Recharge: Fast
Zombie Horde Summon Zombies
Summons one to three Zombies (depending on your level) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have 3 Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail. Recharge: Very Long
- Zombie
- The walking dead may be slow and stupid, but wise heroes know better than to underestimate them. Even when a person survives an encounter with a zombie, he rarely escapes entirely unscathed. He will often find himself waking in the night, shuddering at the memory of a dry and lifeless touch.
- Resistance Auto Res Sleep, Fear, Disorient, Slow, Smashing, Cold, Negative, Toxic, Psionic
Zombies are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Smashing, Cold, Negative Energy, Toxic and Psionic damage. They have a powerful Brawling attack.
- Projectile Vomit DoT(Toxic)
The Zombies can Projectile Vomits a corrosive bile that deals Toxic damage over time.
Nullify Pain PBAoE, Team +Heal
Nullify Pain will heal nearby allies for some hit points by numbing the pain caused by their wounds. Nullify Pain is not as potent as Soothe, but can heal multiple targets at once. Recharge: Moderate
Gloom Ranged, High DoT(Negative), Foe -To Hit
Gloom slowly drains a target of life, while reducing their chance to hit Slower than Dark Blast, but deals more damage over time. Damage: High(DoT), Recharge: Moderate
Grave Knight Summon Grave Knight
You can summon one to two powerful Grave Knights (depending on your level) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have 2 Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail. Recharge: Very Long
- Grave Knight
- Only the most battle hardened warriors filled with a lust for revenge will return as a Grave Knight. This undead warrior may be sentient, but it has no understanding of a living world now alien to him. It can only see its own bloodlust and thirst for vengeance. Only the most powerful Masterminds can control them.
- Resistance Auto Res Sleep, Fear, Disorient, Slow, Cold, Negative, Toxic, Psionic
Grave Knights are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy, Toxic and Psionic damage. He can Hack and Slash with his Rusty Sword and can fire Dark Blasts.
- Slash Melee, Moderate DMG(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making them easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate, Recharge: Fast
Soothe Ally Heal
You heal an ally by numbing their pain and calming their mind. You cannot use this power on yourself.
Omnicore
Omnicore possesses neither patience nor tolerance towards anything that does not revolve around her quest for the perfect weapon. Very little is known about her, which is more due to her being nose-down into her work and not talking to others than any other mysterious reasons. She has spent years working on creating the perfect weapon, incorporating parts of her own body to increase power throughput to the device. If one looks closely, they might notice that she has added a great deal of her body parts to make this happen perhaps maybe even all of them.
Main Article: Omnicore
Powers
Power Bolt Ranged, Minor DMG(Energy/Smash), Foe Knockback
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. Damage: Minor, Recharge: Fast
Power Blast Ranged, Moderate DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. Damage: Moderate, Recharge: Moderate
Siphon Power Ranged, Foe -DMG, Team +DMG
You can Siphon the Power from a targeted foe, reducing their damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies. Recharge: Slow
Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying. Damage: Moderate, Recharge: Slow
Siphon Speed Ranged, Foe -Speed, Self +Speed, +Recharge
You can Siphon the speed from a targeted foe, Slowing their movement and attack rate while boosting your own. Recharge: Long
Zephyr
Zephyr is the embodiment of the wind of the same name.
Main Article: Zephyr
Powers
Charged Brawl Melee, Minor DMG(Smash/Energy), Target Sleep, -End
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them Damage: Minor, Recharge: Fast
Havoc Punch Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him. Damage: Moderate, Recharge: Moderate
Charged Armor Toggle: Self +Res(Smash, Lethal, Energy)
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage. Recharge: Fast
Lightning Bolt Ranged, High DMG(Energy), Foe -End
You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly. Damage: High, Recharge: Moderate
Jacobs Ladder Melee (Cone), High DMG(Energy), Foe Sleep, -End
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. Damage: High, Recharge: Moderate