The Honoree: Difference between revisions
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== Overview == | == Overview == | ||
[[Image:Rikti_Honoree.jpg|100px|right|The Honoree]] | [[Image:Rikti_Honoree.jpg|100px|right|The Honoree]] | ||
The Honoree is an | '''The Honoree''' is an [[Archvillain]] of the [[Rikti]]. This character is the corrupted remains of what used to be the hero [[Hero 1]], the leader of the [[Omega Team]], who went to the [[Rikti Homeworld]] to close the portal the Rikti were using to bring reinforcements to Earth during the [[Rikti War]]. This was done by erecting a magical barrier around the Rikti native planet, and the war ended once and for all. Like the rest of the Omega Team, he was thought dead, but we have had recently proof that the Rikti are now using him as their most powerful weapon to take the fight back to Earth. | ||
Heroes and villains may fight him: | Heroes and villains may fight him: | ||
* during the mission '''Stop the Rikti''', | * during the mission '''Stop the Rikti''', at the end of the [[Lady Grey Task Force]] | ||
Revision as of 14:22, 28 January 2008
Overview
The Honoree is an Archvillain of the Rikti. This character is the corrupted remains of what used to be the hero Hero 1, the leader of the Omega Team, who went to the Rikti Homeworld to close the portal the Rikti were using to bring reinforcements to Earth during the Rikti War. This was done by erecting a magical barrier around the Rikti native planet, and the war ended once and for all. Like the rest of the Omega Team, he was thought dead, but we have had recently proof that the Rikti are now using him as their most powerful weapon to take the fight back to Earth.
Heroes and villains may fight him:
- during the mission Stop the Rikti, at the end of the Lady Grey Task Force
Dialogue
During his only appearance so far, in the mission Stop the Rikti from The Lady Grey:
First, he will arrive via the new Rikti Portal as a reinforcement for Hro'Dotz in a cutscene:
The Honoree: Arrival: Successful. Troop Survival: 10%.
The Honoree: Initiating: Battle-State Behavior Over-ride.
The Honoree: Target Acquired: Designation Task Force Zeratul.
The Honoree: Annihilation: Commences
The Honoree: Destroy: Opposition
Once aggroed, he will charge against the Task Force members:
At 75% Life: Memories: Triggered! Memories: Surging!
What's Happening: To me? Why Am: I Fighting?
At 50% Life: Can't Stop: Fighting!
What Am: I Doing? Can't: Fight it!
At 25% Life: You've got: To stop me! Somebody: Stop me!
Defeated: Consciousness: Dimmed. Over-Rides: Restored.
After defeating a player: Exhalation: Victory! Victory? Realization: What Have: I Done?
Description
The Honoree reminds you of Hero 1, the hero who was sent to the Rikti homeworld and successfully destroyed the bridge between their world and ours. It is quite possible that Hero 1 was captured on the Rikti homeworld and subjected to mutations similar to what the Lost undergo, creating this new abomination.
Powers
Barrage Melee, Smashing/Energy, Foe Disorient
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.
Energy Punch Melee, Smashing/Energy, Foe Disorient
Powerful focused punch that may Disorient your opponent!
Bone Smasher Melee, Smashing/Energy, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.
Flurry Melee, Area of Effect Smashing/Energy, Foe Disorient
Launches a dizzying attack against everything in a nearby area.
Total Focus Melee, Smashing/Energy, Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. Damage: Extreme, Recharge: Long.
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
??? Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback), +Res(All but Psi)
When you activate this power, you become totally resistant to all smashing and lethal damage, and extremely resistant to most other damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Costs very little Endurance to activate, but when it wears off you are vulnerable again, and drained of some Health and Endurance.
Resistance Auto, Self +Resistance (All Damage, Immobilization)
Notes
- Honoree is an anagram of Hero One.