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== Overview == | == Overview == | ||
The Intrepid Informer was a series of developer-written features, usually about new content that was soon to be added to the game. This article summarizes each issue and provides links to their original news or forum posts. | The Intrepid Informer was a series of developer-written features, usually about new content that was soon to be added to the game. This article summarizes each issue and provides links to their original news or forum posts. | ||
== Issue 1: The Animal Pack == | |||
[http://web.archive.org/web/20121003113206/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_a_parago.php Originally posted] on February 8, 2011, Producer Eric Johnsen introduced the Intrepid Informer feature and described the conceptualization, research, and implementation that went into producing the [[Animal Pack]]. | |||
== Issue 2: The Floating Fortress Art Process Part 1 == | |||
[http://web.archive.org/web/20121003113201/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_2.php Originally posted] on February 28, 2011, Art Lead Gilbert Martinez introduced himself and detailed the designing, rendering, and implementing of the external views of the Floating Fortress that appears in the [[Admiral Sutter Task Force]], coming in [[Issue 20]]. | |||
== Issue 3: The Floating Fortress Art Process Part 2 == | |||
[http://web.archive.org/web/20121003113148/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_3.php Originally posted] on March 17, 2011, Art Lead Gilbert Martinez continued his discussion of the Floating Fortress that appears in the [[Admiral Sutter Task Force]], this time focusing on the phases the interior ship map went through to become final art. | |||
== Issue 4: Destiny Slot: The Power of Defensive Nukes == | |||
[http://web.archive.org/web/20121003113145/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_4.php Originally posted] on April 4, 2011, Powers Developer [[Black Scorpion (Developer)|Tim "Black Scorpion" Sweeney]] talked more about the new Incarnate powers coming in [[Issue 20]], specifically the planning decisions behind and potential uses for the [[Destiny Slot]]. | |||
== Issue 5: Visual Effects == | == Issue 5: Visual Effects == | ||
[http://web.archive.org/web/20121003113103/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_5.php Originally posted] on May 5, 2011, VFX Artist [[Tunnel Rat (Developer)|Keetsie "Tunnel Rat" Braz da Cunha]] introduced herself and gave some background on her experiences as a visual effects designer and how she would soon be interacting with the community. | [http://web.archive.org/web/20121003113103/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_5.php Originally posted] on May 5, 2011, VFX Artist [[Tunnel Rat (Developer)|Keetsie "Tunnel Rat" Braz da Cunha]] introduced herself and gave some background on her experiences as a visual effects designer and how she would soon be interacting with the community. | ||
== Issue 6: Steampunk Pack == | == Issue 6: Steampunk Pack == | ||
[http://web.archive.org/web/20121003113047/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_6.php Originally posted] on May 17, 2011, Character Artist Cheryl Austin introduced herself and gave a review of the new [[Steampunk Pack]], including the inspiration, comparisons, and new techniques reflected in the individual set pieces. | [http://web.archive.org/web/20121003113047/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_6.php Originally posted] on May 17, 2011, Character Artist Cheryl Austin introduced herself and gave a review of the new [[Steampunk Pack]], including the inspiration, comparisons, and new techniques reflected in the individual set pieces. | ||
== Issue 7: Mission Design Part I == | == Issue 7: Mission Design Part I == | ||
[http://web.archive.org/web/20121003113043/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_7.php Originally posted] on June 17, 2011, Lead Mission Designer [[Protean (Developer)|John "Protean" Hegner]] gave insight into the process used to determine what stories got told in City of Heroes and how their development fits into the rest of the production schedule. | [http://web.archive.org/web/20121003113043/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_7.php Originally posted] on June 17, 2011, Lead Mission Designer [[Protean (Developer)|John "Protean" Hegner]] gave insight into the process used to determine what stories got told in City of Heroes and how their development fits into the rest of the production schedule. | ||
== Special Issue: Galaxy's Last Stand == | == Special Issue: Galaxy's Last Stand == | ||
[http://web.archive.org/web/20121003113031/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_special.php Originally posted] on June 29, 2011, this issue explained the background and development of the new | [http://web.archive.org/web/20121003113031/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_special.php Originally posted] on June 29, 2011, this issue explained the background and development of the opening of the new tutorial for City of Heroes Freedom. | ||
== Special Issue: Power Set Proliferation 3.0 == | == Special Issue: Power Set Proliferation 3.0 == | ||
[http://web.archive.org/web/20121003113031/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_power_se.php Originally posted] on July 6, 2011, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the next wave of [[Power Set Proliferation]] scheduled to be added to the game in [[Issue 21]]. | [http://web.archive.org/web/20121003113031/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_power_se.php Originally posted] on July 6, 2011, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the next wave of [[Power Set Proliferation]] scheduled to be added to the game in [[Issue 21]]. | ||
== Issue 8: Mission Design Part II == | == Issue 8: Mission Design Part II == | ||
[http://web.archive.org/web/20121003112955/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_8.php Originally posted] on August 8, 2011, Lead Designer [[Positron (Developer)|Matt "Positron" Miller]] gave more insight into the process used to design missions and Story Arcs, including: Who, What, Where, When, Why, and How. | [http://web.archive.org/web/20121003112955/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_8.php Originally posted] on August 8, 2011, Lead Designer [[Positron (Developer)|Matt "Positron" Miller]] gave more insight into the process used to design missions and Story Arcs, including: Who, What, Where, When, Why, and How. | ||
== Issue 9: Introduction to Time Manipulation == | == Issue 9: Introduction to Time Manipulation == | ||
[http://web.archive.org/web/20121003112950/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_9.php Originally posted] on August 9, 2011, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Time Manipulation]] power set for Controllers, Corruptors, Defenders, and Masterminds, including details about each power and tips and tricks for their use. | [http://web.archive.org/web/20121003112950/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_9.php Originally posted] on August 9, 2011, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Time Manipulation]] power set for Controllers, Corruptors, Defenders, and Masterminds, including details about each power and tips and tricks for their use. | ||
== Issue 10: Introduction to Beam Rifle == | == Issue 10: Introduction to Beam Rifle == | ||
[http://web.archive.org/web/20121003112849/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_10.php Originally posted] on August 24, 2011, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Beam Rifle]] power set for Blasters, Corruptors, and Defenders, including details about each power and tips and tricks for their use. | [http://web.archive.org/web/20121003112849/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_10.php Originally posted] on August 24, 2011, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Beam Rifle]] power set for Blasters, Corruptors, and Defenders, including details about each power and tips and tricks for their use. | ||
== Issue 11: Rocketing in the Future == | == Issue 11: Rocketing in the Future == | ||
[http://web.archive.org/web/20121003112834/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_11.php Originally posted] on September 12, 2011, Senior Animator [[Colin Brown]] introduced the concept behind the [[Rocket Board]] travel power, and several of the decisions that went into its development. | [http://web.archive.org/web/20121003112834/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_11.php Originally posted] on September 12, 2011, Senior Animator [[Colin Brown]] introduced the concept behind the [[Rocket Board]] travel power, and several of the decisions that went into its development. | ||
== Issue 12: The Conception of "Who Will Die" == | == Issue 12: The Conception of "Who Will Die" == | ||
[http://web.archive.org/web/20121003112834/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_12.php Originally posted] on September 21, 2011, Mission Designer [[Dr. Aeon (Developer)|Sean "Dr. Aeon" McCann]] detailed the conception and development of the [[Who Will Die]] [[Signature Story Arc]]. | [http://web.archive.org/web/20121003112834/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_12.php Originally posted] on September 21, 2011, Mission Designer [[Dr. Aeon (Developer)|Sean "Dr. Aeon" McCann]] detailed the conception and development of the [[Who Will Die]] [[Signature Story Arc]]. | ||
== Issue 13: Street Justice == | == Issue 13: Street Justice == | ||
[http://web.archive.org/web/20121003112605/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_13.php Originally posted] on October 5, 2011, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Street Justice]] power set for Brutes, Scrappers, Stalkers, and Tankers, including details about each power and tips and tricks for their use. | [http://web.archive.org/web/20121003112605/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_13.php Originally posted] on October 5, 2011, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Street Justice]] power set for Brutes, Scrappers, Stalkers, and Tankers, including details about each power and tips and tricks for their use. | ||
== Issue 14: Introduction & Halloween Event == | == Issue 14: Introduction & Halloween Event == | ||
[http://web.archive.org/web/20121003112157/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_14.php Originally posted] on October 20, 2011, World Designer Cord "Think_Tank" Carney introduced himself and also discussed some of the decisions that went into developing [[Dr. Kane's House of Horror]] for the [[Halloween Event 2011]]. | [http://web.archive.org/web/20121003112157/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_14.php Originally posted] on October 20, 2011, World Designer Cord "Think_Tank" Carney introduced himself and also discussed some of the decisions that went into developing [[Dr. Kane's House of Horror]] for the [[Halloween Event 2011]]. | ||
== Issue 15: New Incarnate Abilities == | == Issue 15: New Incarnate Abilities == | ||
[http://web.archive.org/web/20121003112154/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_15.php Originally posted] on November 9, 2011, Systems Designer [[Arbiter Hawk (Developer)|Jeff "Arbiter Hawk" Hamilton]] introduced the expanded [[Alpha Slot Abilities|Alpha]], [[Destiny Slot Abilities|Destiny]], [[Interface Slot Abilities|Interface]], and [[Judgement Slot Abilities|Judgement]] slot abilities released with [[Media Blitz|Issue 21.5]]. | [http://web.archive.org/web/20121003112154/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_15.php Originally posted] on November 9, 2011, Systems Designer [[Arbiter Hawk (Developer)|Jeff "Arbiter Hawk" Hamilton]] introduced the expanded [[Alpha Slot Abilities|Alpha]], [[Destiny Slot Abilities|Destiny]], [[Interface Slot Abilities|Interface]], and [[Judgement Slot Abilities|Judgement]] slot abilities released with [[Media Blitz|Issue 21.5]]. | ||
== Issue 16: Titan Weapons == | == Issue 16: Titan Weapons == | ||
[http://web.archive.org/web/20121003110923/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_16.php Originally posted] on November 30, 2011, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Titan Weapons]] power set for Brutes, Scrappers, and Tankers, including details about each power and tips and tricks for their use. | [http://web.archive.org/web/20121003110923/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_16.php Originally posted] on November 30, 2011, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Titan Weapons]] power set for Brutes, Scrappers, and Tankers, including details about each power and tips and tricks for their use. | ||
== Issue 17: The Death of a Statesman == | == Issue 17: The Death of a Statesman == | ||
[http://web.archive.org/web/20121003103224/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_17.php Originally posted] on January 16, 2012, Lead Designer [[Positron (Developer)|Matt "Positron" Miller]] discussed the idea of killing off [[Statesman]], as well as the difficult decisions about removing the character and all references to him from the game. | [http://web.archive.org/web/20121003103224/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_17.php Originally posted] on January 16, 2012, Lead Designer [[Positron (Developer)|Matt "Positron" Miller]] discussed the idea of killing off [[Statesman]], as well as the difficult decisions about removing the character and all references to him from the game. | ||
== Issue 18: Darkness Control == | == Issue 18: Darkness Control == | ||
[http://web.archive.org/web/20121003103204/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_18.php Originally posted] on February 15, 2012, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Darkness Control]] power set for Controllers and Dominators, including details about each power and tips and tricks for their use. | [http://web.archive.org/web/20121003103204/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_18.php Originally posted] on February 15, 2012, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Darkness Control]] power set for Controllers and Dominators, including details about each power and tips and tricks for their use. | ||
== Issue 19: Beast Mastery == | == Issue 19: Beast Mastery == | ||
[http://web.archive.org/web/20121003102254/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_19.php Originally posted] on March 7, 2012, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Beast Mastery]] power set for Masterminds, including details about each power and tips and tricks for their use. | [http://web.archive.org/web/20121003102254/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_19.php Originally posted] on March 7, 2012, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Beast Mastery]] power set for Masterminds, including details about each power and tips and tricks for their use. | ||
== Issue 20: Staff Fighting == | == Issue 20: Staff Fighting == | ||
[http://web.archive.org/web/20121003101327/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_20.php Originally posted] on April 11, 2012, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Staff Fighting]] power set for Brutes, Scrappers, Stalkers, and Tankers, including details about each power and tips and tricks for their use. | [http://web.archive.org/web/20121003101327/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_20.php Originally posted] on April 11, 2012, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Staff Fighting]] power set for Brutes, Scrappers, Stalkers, and Tankers, including details about each power and tips and tricks for their use. | ||
== Issue 21: Retro Sci-Fi Costume Set == | == Issue 21: Retro Sci-Fi Costume Set == | ||
[http://web.archive.org/web/20121003093053/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_the_retro_sci-fi_costume_set.php Originally posted] on June 5, 2012, Community Manager [[Zwillinger|Andy "Zwillinger" Belford]] spoke about the collaboration between the Community and Development team to hash out what eventually became the [[Retro Sci-Fi Costume Set]]. | [http://web.archive.org/web/20121003093053/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_the_retro_sci-fi_costume_set.php Originally posted] on June 5, 2012, Community Manager [[Zwillinger|Andy "Zwillinger" Belford]] spoke about the collaboration between the Community and Development team to hash out what eventually became the [[Retro Sci-Fi Costume Set]]. | ||
== Issue 22: Summer Blockbuster Event == | == Issue 22: Summer Blockbuster Event == | ||
[http://web.archive.org/web/20121108232037/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_summer_event.php Originally posted] on June 26, 2012, World Designer Cord "ThinkTank" Carney introduced the new [[Summer Blockbuster Event|Summer Blockbuster Double Feature]], including "Casino Heist" and "Time Gladiator." | [http://web.archive.org/web/20121108232037/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_summer_event.php Originally posted] on June 26, 2012, World Designer Cord "ThinkTank" Carney introduced the new [[Summer Blockbuster Event|Summer Blockbuster Double Feature]], including "Casino Heist" and "Time Gladiator." | ||
== Issue 23: Water Blast == | == Issue 23: Water Blast == | ||
[http://web.archive.org/web/20121110143526/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_23_water_blast.php Originally posted] on July 4, 2012, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Water Blast]] power set for Blasters, Corruptors, and Defenders, including details about each power and tips and tricks for their use. | [http://web.archive.org/web/20121110143526/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_23_water_blast.php Originally posted] on July 4, 2012, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Water Blast]] power set for Blasters, Corruptors, and Defenders, including details about each power and tips and tricks for their use. | ||
== Issue 24: Nature Affinity == | == Issue 24: Nature Affinity == |
Revision as of 01:55, 12 November 2013
Overview
The Intrepid Informer was a series of developer-written features, usually about new content that was soon to be added to the game. This article summarizes each issue and provides links to their original news or forum posts.
Issue 1: The Animal Pack
Originally posted on February 8, 2011, Producer Eric Johnsen introduced the Intrepid Informer feature and described the conceptualization, research, and implementation that went into producing the Animal Pack.
Issue 2: The Floating Fortress Art Process Part 1
Originally posted on February 28, 2011, Art Lead Gilbert Martinez introduced himself and detailed the designing, rendering, and implementing of the external views of the Floating Fortress that appears in the Admiral Sutter Task Force, coming in Issue 20.
Issue 3: The Floating Fortress Art Process Part 2
Originally posted on March 17, 2011, Art Lead Gilbert Martinez continued his discussion of the Floating Fortress that appears in the Admiral Sutter Task Force, this time focusing on the phases the interior ship map went through to become final art.
Issue 4: Destiny Slot: The Power of Defensive Nukes
Originally posted on April 4, 2011, Powers Developer Tim "Black Scorpion" Sweeney talked more about the new Incarnate powers coming in Issue 20, specifically the planning decisions behind and potential uses for the Destiny Slot.
Issue 5: Visual Effects
Originally posted on May 5, 2011, VFX Artist Keetsie "Tunnel Rat" Braz da Cunha introduced herself and gave some background on her experiences as a visual effects designer and how she would soon be interacting with the community.
Issue 6: Steampunk Pack
Originally posted on May 17, 2011, Character Artist Cheryl Austin introduced herself and gave a review of the new Steampunk Pack, including the inspiration, comparisons, and new techniques reflected in the individual set pieces.
Issue 7: Mission Design Part I
Originally posted on June 17, 2011, Lead Mission Designer John "Protean" Hegner gave insight into the process used to determine what stories got told in City of Heroes and how their development fits into the rest of the production schedule.
Special Issue: Galaxy's Last Stand
Originally posted on June 29, 2011, this issue explained the background and development of the opening of the new tutorial for City of Heroes Freedom.
Special Issue: Power Set Proliferation 3.0
Originally posted on July 6, 2011, Powers Designer Phil "Synapse" Zeleski introduced the next wave of Power Set Proliferation scheduled to be added to the game in Issue 21.
Issue 8: Mission Design Part II
Originally posted on August 8, 2011, Lead Designer Matt "Positron" Miller gave more insight into the process used to design missions and Story Arcs, including: Who, What, Where, When, Why, and How.
Issue 9: Introduction to Time Manipulation
Originally posted on August 9, 2011, Powers Designer Phil "Synapse" Zeleski introduced the Time Manipulation power set for Controllers, Corruptors, Defenders, and Masterminds, including details about each power and tips and tricks for their use.
Issue 10: Introduction to Beam Rifle
Originally posted on August 24, 2011, Powers Designer Phil "Synapse" Zeleski introduced the Beam Rifle power set for Blasters, Corruptors, and Defenders, including details about each power and tips and tricks for their use.
Issue 11: Rocketing in the Future
Originally posted on September 12, 2011, Senior Animator Colin Brown introduced the concept behind the Rocket Board travel power, and several of the decisions that went into its development.
Issue 12: The Conception of "Who Will Die"
Originally posted on September 21, 2011, Mission Designer Sean "Dr. Aeon" McCann detailed the conception and development of the Who Will Die Signature Story Arc.
Issue 13: Street Justice
Originally posted on October 5, 2011, Powers Designer Phil "Synapse" Zeleski introduced the Street Justice power set for Brutes, Scrappers, Stalkers, and Tankers, including details about each power and tips and tricks for their use.
Issue 14: Introduction & Halloween Event
Originally posted on October 20, 2011, World Designer Cord "Think_Tank" Carney introduced himself and also discussed some of the decisions that went into developing Dr. Kane's House of Horror for the Halloween Event 2011.
Issue 15: New Incarnate Abilities
Originally posted on November 9, 2011, Systems Designer Jeff "Arbiter Hawk" Hamilton introduced the expanded Alpha, Destiny, Interface, and Judgement slot abilities released with Issue 21.5.
Issue 16: Titan Weapons
Originally posted on November 30, 2011, Powers Designer Phil "Synapse" Zeleski introduced the Titan Weapons power set for Brutes, Scrappers, and Tankers, including details about each power and tips and tricks for their use.
Issue 17: The Death of a Statesman
Originally posted on January 16, 2012, Lead Designer Matt "Positron" Miller discussed the idea of killing off Statesman, as well as the difficult decisions about removing the character and all references to him from the game.
Issue 18: Darkness Control
Originally posted on February 15, 2012, Powers Designer Phil "Synapse" Zeleski introduced the Darkness Control power set for Controllers and Dominators, including details about each power and tips and tricks for their use.
Issue 19: Beast Mastery
Originally posted on March 7, 2012, Powers Designer Phil "Synapse" Zeleski introduced the Beast Mastery power set for Masterminds, including details about each power and tips and tricks for their use.
Issue 20: Staff Fighting
Originally posted on April 11, 2012, Powers Designer Phil "Synapse" Zeleski introduced the Staff Fighting power set for Brutes, Scrappers, Stalkers, and Tankers, including details about each power and tips and tricks for their use.
Issue 21: Retro Sci-Fi Costume Set
Originally posted on June 5, 2012, Community Manager Andy "Zwillinger" Belford spoke about the collaboration between the Community and Development team to hash out what eventually became the Retro Sci-Fi Costume Set.
Issue 22: Summer Blockbuster Event
Originally posted on June 26, 2012, World Designer Cord "ThinkTank" Carney introduced the new Summer Blockbuster Double Feature, including "Casino Heist" and "Time Gladiator."
Issue 23: Water Blast
Originally posted on July 4, 2012, Powers Designer Phil "Synapse" Zeleski introduced the Water Blast power set for Blasters, Corruptors, and Defenders, including details about each power and tips and tricks for their use.
Issue 24: Nature Affinity
Originally posted on August 8, 2012, Powers Designer Phil "Synapse" Zeleski introduced the Nature Affinity power set for Controllers, Corruptors, Defenders, and Masterminds, including details about each power and tips and tricks for their use.