The Players' Guide to the Cities/Movement: Difference between revisions
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'''Click to Move'''<br /> | '''Click to Move'''<br /> | ||
From the Controls menu in the [[The Players' Guide to the Cities\User Interface\Options Window|Options Window]], you can activate | From the Controls menu in the [[The Players' Guide to the Cities\User Interface\Options Window|Options Window]], you can activate "click-to-move". This allows you to maneuver a character using the mouse instead of the keyboard. Just click where you want your character to go and you will automatically run to that point. Click-to-move range is about 100 yards. Your destination is temporarily marked with a symbol on the ground or on nearby terrain features. | ||
'''Mouse Look and Camera Rotate'''<br /> | '''Mouse Look and Camera Rotate'''<br /> | ||
You may use the mouse to change your point of view. Right-click and hold, then move the mouse right, left, up, or down to change the direction your character is facing using the "mouse look" function. Click and hold the middle mouse button instead to change the camera's view without changing the direction your character is facing using the "camera rotate" function. You can also use the mouse wheel to | You may use the mouse to change your point of view. Right-click and hold, then move the mouse right, left, up, or down to change the direction your character is facing using the "mouse look" function. Click and hold the middle mouse button instead to change the camera's view without changing the direction your character is facing using the "camera rotate" function. You can also use the mouse wheel to zoom your character's point of view from first person to a detached third person view and back. The default "mouse look" function can be inverted via the [[The Players' Guide to the Cities\User Interface\Options Window|Options Window]]. | ||
'''Falling'''<br /> | '''Falling'''<br /> |
Revision as of 19:46, 13 August 2007
< The Players' Guide to the Cities
When you first create a character in the game, movement and movement-related functions will be mapped to the following default keys:
Key(s) | Function | Related Slash Command |
W up arrow right and left mouse buttons |
move forward | /+forward |
S down arrow |
move backward | /+backward |
A | strafe left | /+left |
D | strafe right | /+right |
space | jump | /+up |
F | follow | /follow |
R right and left mouse buttons (hold) |
auto-run | /++autorun |
X | down (during flight) | /+down |
V | on-demand click-to-move | /+ctm_invert |
Q left arrow |
turn left | /+turnleft |
E right arrow |
turn right | /+turnright |
right mouse button | on-demand mouse-look | /+mouselook |
page up middle mouse button |
camera rotate | /+camrotate |
home | zoom in | /+zoomin |
end | zoom out | /+zoomout |
insert | look up | /+lookup |
delete | look down | /+lookdown |
page down | camera reset | /camreset |
B | toggle first-person view | /++first |
You can remap the movement keys using the Options Window or the /bind command. For example, you might bind /++up to the J key to create an "auto-jump" key.
Jumping
All characters are capable of a an exceptionally powerful vertical leap, which is very useful in bypassing obstacles and reaching higher elevations.
Follow
The "follow" function allows you to target another character or an enemy and follow them wherever they go (assuming you can keep up with them.) You can cancel the follow function at any time by pressing any movement key or pressing the follow key again.
Auto-Run
This toggle allows you to run long distances without having to hold down the "forward" key. When auto-run is engaged, you begin to run forward in the direction you are facing and continue until you use auto-run again or until you use forward ro backward. (If you run into an obstacle during auto-run, you just run in place.) During auto-run, you can adjust your direction of travel with the left and right turning keys. You may use auto-run in conjunction with Sprint, Fly, Super Speed, or Super Jump. Overall, this makes long-distance travel much easier. Auto-run also activates auto-swim when you are in water.
Click to Move
From the Controls menu in the Options Window, you can activate "click-to-move". This allows you to maneuver a character using the mouse instead of the keyboard. Just click where you want your character to go and you will automatically run to that point. Click-to-move range is about 100 yards. Your destination is temporarily marked with a symbol on the ground or on nearby terrain features.
Mouse Look and Camera Rotate
You may use the mouse to change your point of view. Right-click and hold, then move the mouse right, left, up, or down to change the direction your character is facing using the "mouse look" function. Click and hold the middle mouse button instead to change the camera's view without changing the direction your character is facing using the "camera rotate" function. You can also use the mouse wheel to zoom your character's point of view from first person to a detached third person view and back. The default "mouse look" function can be inverted via the Options Window.
Falling
Any character can survive jumps from a great height. If you fall from a significant elevation, you may take falling damage, but you won't die from the fall (you will always have at least one hit point after a fall).
Sprint
Sprint is an inherent power possessed by all. When engaged, it significantly increases running speed, although it does drain endurance—bear this in mind when in the midst of combat, as it could adversely affect your endurance pool during a critical battle. Sprint speed is sufficient to outdistance most enemies, although they might get a successful shot off in passing. Make sure you have enough hit points left to absorb any parting shots before trying to sprint out of combat.