The Players' Guide to the Cities/Powers: Difference between revisions
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*[[The Players' Guide to the Cities/Fighting_and_Other_Actions#Combat Terminology|Combat Terminology]] | *[[The Players' Guide to the Cities/Fighting_and_Other_Actions#Combat Terminology|Combat Terminology]] | ||
*[[The Players' Guide to the Cities/Fighting_and_Other_Actions#Power Icon Outer Ring Key|Power Icon Outer Ring Key]] | *[[The Players' Guide to the Cities/Fighting_and_Other_Actions#Power Icon Outer Ring Key|Power Icon Outer Ring Key]] | ||
< [[The Players' Guide to the Cities]] | < [[The Players' Guide to the Cities]] | ||
[[Category:Player Guides]] | [[Category:Player Guides]] |
Revision as of 21:32, 23 August 2007
< The Players' Guide to the Cities
Inherent Powers
Inherent powers are permanent powers that a hero or villain automatically gains without having to select them during training. There are inherent powers that are archetype-specific, origin-specific, and open to all characters. Not all inherent powers are available at level 1.
For more information on inherent powers, refer to Inherent Powers.
Pool Power Sets
Starting from level 6, your hero or villain can choose new abilities from the power pools rather than their primary or secondary power sets. You may choose abilities from up to four power pools.
For more information on pool power sets, refer to Power Pools.
Hero Power Sets
Villain Power Sets
See Also
See also: